The One, The Only: Tex A. Callahan: Difference between revisions
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AC: 19 | AC: 19 | ||
Fortitute: 16+ | Fortitute: 16+5 | ||
Reflex: 16 | Reflex: 16 | ||
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Acrobatics +4 | Acrobatics +4 | ||
Athletics +3+5 | Athletics +3+5 (rolls automatic 20's until the end of the encounter) | ||
Conspiracy +4 | Conspiracy +4 |
Latest revision as of 19:16, 6 April 2011
Tex A. Callahan is a character played by Ferrus Animus in Megazver's Gamma World Campaign Megazver's_Gamma_World_Game
BASIC STATISTICS[edit]
XP: 0 (Level 1)
HP/Bloodied: 28/14
Initiative: +4
Speed: 6-1
Defenses
AC: 19
Fortitute: 16+5
Reflex: 16
Will: 16
TRAITS[edit]
Shapeshifter: Charisma; Bio;
- +2 to BIO overcharge.
- +4 bonus to Interaction checks
- +2 bonus to Reflex
- Can shift 1 square as a minor action
Engineered Human: Intelligence; None;
- +2 to all overcharge
- +4 bonus to Interaction and Science checks
- +1 bonus to Fortitude, Reflex and Will
- +2 to checks to see if Omega Tech burns out.
POWERS[edit]
Novice Primary: Shapeshifter's Feint (At-Will; Assume any medium humanoid form (optional), get +5 to interaction for disguise; +5 vs. Ref, 1d10+5 physical damage and if assuming the target's form +2 power bonus to all defenses until the end of my next turn, while the target is within 2 (optional))
Novice Secondary: Bold Attack (At-Will; +7 vs AC, 1d10+1 physical damage and choose an ally within 5 to make a free BA)
(+9 vs AC, 1d8+1 damage with gun)
ABILITY SCORES[edit]
Str 14 (+2)
Con 16 (+3)
Dex 16 (+3)
Int 16 (+3)
Wis 10 (+0)
Cha 18 (+4)
SKILLS[edit]
Acrobatics +4
Athletics +3+5 (rolls automatic 20's until the end of the encounter)
Conspiracy +4
Insight +1
Interaction* +17
Mechanics +4
Nature +1
Perception +1
Science +8
Stealth +4
GEAR[edit]
Armor: Heavy Armor+Shield
Melee: Heavy 1-Handed Melee (+2, 1d10)
Ranged: Light 1-Handed Gun (Range 10, +4, 1d8)
Other: Explorer's Kit, Canoe, Matches, Local Map, Generator
Omega Tech:
Inertial Armor (O; C; Area 52)
This grey bodysuit protects you from harm. When an attack strikes you, the suit transforms the energy of the attack into potential extra movement.
Armor: Light; Property: You gain a +3 armor bonus to AC and a +1 armor bonus to Reflex.; Power: Encounter; Immediate Interrupt, Personal; Trigger: You take damage from an attack; Effect: You instead take no damage from the triggering attack, and you can shift 1 square.;
Salvage 2: A 2nd-level charter can salvage the inertial armor. It becomes light armor: +3 armor bonus to AC; +1 armor bonus to Reflex.
Alpha Mutations:
Strong as Stone (Dark)
You gain the strength of stone – the good stuff, not that cheap fake tile.
Benefit: You are capable of amazing feats of strength and endurance. You gain a +5 power bonus to Athletics checks and a +3 power bonus to Fortitude.;
Overcharge: When you start your turn, you can roll a d20.; 10+: While this card is readied , whenever you make an Athletics check, replace the roll with a 20. In addition, the power bonus to Fortitude increases to +5.; 9 or less: You are weakened (save ends).