Difference between revisions of "A walk on the wild side"
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=Rules= | =Rules= | ||
+ | *Critical Hits | ||
+ | **5% or less of your weapons attack skill. Rolling 1% is always a critical | ||
+ | **THe hit ignores all armour | ||
+ | **Parrying a critical hit results in the weapon or shield taking twice the damage. | ||
+ | |||
+ | *Impale | ||
+ | **Thrusting and missile weapons | ||
+ | **20% or less of the weapons attack skill. | ||
+ | **Roll normal dam and bonus, then add the maximum possible dam of the weapon. | ||
+ | |||
+ | **If the blow penetrates armour , then the weapon is stuck in its target. A roll of twice the impale % is needed to remove, otherwise it stays embedded. | ||
+ | |||
+ | *Slash Attack | ||
+ | **Slashing weapons, 20% or less on your weapon's attack skill. | ||
+ | **roll damage twice, bonus once. | ||
+ | **To remove roll half the attack skill. | ||
+ | |||
+ | *Crush attack | ||
+ | **Bludgeon weapons, 20% or less on your weapon's attack skill. | ||
+ | **Damage rolled normally and then max bonus added. | ||
+ | |||
+ | *Critical Parry | ||
+ | **No damage taken | ||
+ | |||
+ | *Aimed blow | ||
+ | ** Each SR adds +1 to hit location | ||
+ | ** Or wait until SR12 nd then roll half attack skill to hit location of choice | ||
+ | |||
+ | *Knockback | ||
=Spells= | =Spells= |
Revision as of 10:35, 14 April 2011
Contents
Hoof, tooth and claw
- Iskallor
- OOC
- IC
Player
Where
- The Elder Wilds
Rules
- Critical Hits
- 5% or less of your weapons attack skill. Rolling 1% is always a critical
- THe hit ignores all armour
- Parrying a critical hit results in the weapon or shield taking twice the damage.
- Impale
- Thrusting and missile weapons
- 20% or less of the weapons attack skill.
- Roll normal dam and bonus, then add the maximum possible dam of the weapon.
- If the blow penetrates armour , then the weapon is stuck in its target. A roll of twice the impale % is needed to remove, otherwise it stays embedded.
- Slash Attack
- Slashing weapons, 20% or less on your weapon's attack skill.
- roll damage twice, bonus once.
- To remove roll half the attack skill.
- Crush attack
- Bludgeon weapons, 20% or less on your weapon's attack skill.
- Damage rolled normally and then max bonus added.
- Critical Parry
- No damage taken
- Aimed blow
- Each SR adds +1 to hit location
- Or wait until SR12 nd then roll half attack skill to hit location of choice
- Knockback