Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Goldie"
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Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares) | Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares) | ||
− | Fear Manifested (Standard Action, Range 10, +10 vs Will, 1d8+ | + | Fear Manifested (Standard Action, Range 10, +10 vs Will, 1d8+15 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares) |
Telekinetic Burst (Standard Action, Close Blast 5, +10 vs. Fortitude, 1d6+10 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.) | Telekinetic Burst (Standard Action, Close Blast 5, +10 vs. Fortitude, 1d6+10 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.) |
Revision as of 15:46, 18 April 2011
Goldie
Origin: Telekinetic/Nightmare
Contents
Attributes
Str 7 (-2)
Con 15 (+2)
Dex 10
Int 20 (+5)
Wis 13 (+1)
Cha 9(-1)
Skills
Mechanics +14
Interaction +8
Insight +10
Defenses
AC: 24
Reflex: 22
Fortitude: 16
Will: 17
Gear
Light Armor
Shield
Lt 2H Gun
Lt 2H Melee
Explorer's Kit
Fuel (5 gallons)
Nightvision Goggles
Keelboat
Water Purifier
Combat
Initiative: +5
HP 47
Bloodied 23
Basic Attacks
Rifle Bayonet: Attack +13 vs AC, 1d12+10 Physical, Melee 1
Rifle Shot: Attack +14 vs AC, 1d12+10 Physical, Ranged 20, Gun
Powers
Insidious Mind (Hit enemy with Psi attack to slide them 2 squares)
Telekinetic Reach (Move objects 5 squares away)
Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares)
Fear Manifested (Standard Action, Range 10, +10 vs Will, 1d8+15 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares)
Telekinetic Burst (Standard Action, Close Blast 5, +10 vs. Fortitude, 1d6+10 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.)
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
Telekinetic Clutch (Standard Action, Encounter, Ranged 10. +10 vs. Fortitude. Hit: 1d10+15 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both). Oh, and slide them 2 squares. Miss: Half damage, and target is Slowed. (Save Ends)
Decks
Alpha Mutations
- Psychic Reversal
- Cloud the Mind
- Confusion
- Empathic Healing
- LMAO
- Super Genius
- Stoke Resentment
- Hostility
- Duality
- All A Dream
- Plaything
- Inhabit Corpse
- Mind Killer
Omega Tech
- Hoverboard
- Fizz Neurojack
- Intertial Armor
- Duralloy Shield
- Omniscient Goggles
- Servo-Assist Armor
- Diskthrower
- Marauder Armor
- Inviso Armor
- Rifle Hound
- Mindbore Orbiter
- H11 Blaster Rifle
- Photonic Spear
- Repeating Gauss Rifle
- Phoenix Neurojack
- Screaming Meemie
- Unstable Vibroblade