BRP Attribute Training: Difference between revisions
Created page with '- Main Page; Griffin Island Training an attribute: spend 25 x current-attribute-value hours in training. After the character has spent the requisite time training, the cha…' |
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- Main Page; [[Griffin Island]] | - Main Page; [[Griffin Island]] or [[Escape to Smalltown]] | ||
Training an attribute: spend 25 x current-attribute-value hours in training. After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time. A character cannot train an attribute if that character is working a ''full time job'', but may split training time between attributes or with skill training. | '''Training an attribute:''' spend 25 x current-attribute-value hours in training. After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time. A character cannot train an attribute if that character is working a ''full time job'', but may split training time between attributes or with skill training. | ||
Research an attribute: spend 25 x current-attribute-value hours in self-research to improve an attribute. After the character has spent the requisite time training, a successful 1d100 that exceeds the current-attribute-value X 5% results in the character gaining 1 or 1d3-1 points in the attribute. | '''Research an attribute:''' spend 25 x current-attribute-value hours in self-research to improve an attribute. After the character has spent the requisite time training, a successful 1d100 that exceeds the current-attribute-value X 5% results in the character gaining 1 or 1d3-1 points in the attribute. | ||
Attribute training limits: | '''Attribute training limits:''' | ||
- ''Strength'': May not exceed the higher of Constitution or Size. | |||
- ''Constitution'': May not exceed the higher of Strength of Size. | |||
- Main Page; [[Griffin Island]] | - ''Size'': Cannot be trained. | ||
- ''Intelligence'': Cannot be trained. | |||
- ''Power'': Cannot be trained. | |||
- ''Dexterity'': May increase a maximum of 5 over starting Dexterity. | |||
- ''Charisma'': May only be trained under special circumstances. | |||
- Main Page; [[Griffin Island]] or [[Escape to Smalltown]] |
Latest revision as of 05:51, 18 June 2011
- Main Page; Griffin Island or Escape to Smalltown
Training an attribute: spend 25 x current-attribute-value hours in training. After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time. A character cannot train an attribute if that character is working a full time job, but may split training time between attributes or with skill training.
Research an attribute: spend 25 x current-attribute-value hours in self-research to improve an attribute. After the character has spent the requisite time training, a successful 1d100 that exceeds the current-attribute-value X 5% results in the character gaining 1 or 1d3-1 points in the attribute.
Attribute training limits:
- Strength: May not exceed the higher of Constitution or Size.
- Constitution: May not exceed the higher of Strength of Size.
- Size: Cannot be trained.
- Intelligence: Cannot be trained.
- Power: Cannot be trained.
- Dexterity: May increase a maximum of 5 over starting Dexterity.
- Charisma: May only be trained under special circumstances.
- Main Page; Griffin Island or Escape to Smalltown