Difference between revisions of "Rashid:Character Sheet"
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− | A beginning Mage in Max's Savage Worlds game. | + | A beginning Human Mage in [[They_Came_from_the_North|Max's Savage Worlds game]]. |
== Stats == | == Stats == | ||
− | |||
− | |||
− | |||
d6 '''Agility''' | d6 '''Agility''' | ||
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== Edges == | == Edges == | ||
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Arcane Background | Arcane Background | ||
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== Skills == | == Skills == | ||
− | |||
− | |||
− | |||
d12 Spellcasting (5 points) | d12 Spellcasting (5 points) | ||
d12 Knowledge (Arcana) (5 points) | d12 Knowledge (Arcana) (5 points) | ||
+ | |||
+ | d4 Knowledge (History) | ||
+ | |||
+ | d4 Investigation | ||
+ | |||
+ | d4 Notice | ||
+ | |||
+ | d4 Fighting | ||
+ | |||
+ | d4 Healing | ||
+ | |||
+ | |||
+ | == Languages == | ||
+ | |||
+ | Elven | ||
+ | |||
+ | Sidereal | ||
+ | |||
+ | Coastal Pidgin | ||
+ | |||
+ | Kalarish | ||
+ | |||
+ | Taldrish | ||
+ | |||
+ | Hissing | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Powers == | ||
+ | |||
+ | Bolt | ||
+ | |||
+ | Elemental Manipulation (Fire) | ||
+ | |||
+ | Environmental Protection | ||
+ | |||
+ | |||
+ | == Stuff == | ||
+ | (250 + 250) | ||
+ | |||
+ | Threadbare robes, pants, shirt, cloak. Bits of brown, faded red, bleached blue, and really bleached blue sewn in as patches. | ||
+ | Staff (10) 2d4 | ||
+ | Knife (25) 2d4 | ||
+ | |||
+ | Backpack (50), containing: | ||
+ | Waterskins x2 (10) | ||
+ | Oil x2 (4) | ||
+ | Rope, 30' (30) | ||
+ | Flint and Steel (3), tinder | ||
+ | Various inks, quills, half-used scrolls, a book or two (most of his starting money) | ||
+ | |||
+ | (132 spent of 500) | ||
+ | Some to Grella, maybe a dress or something. |
Latest revision as of 08:14, 27 June 2011
Rashid the Grey[edit]
A beginning Human Mage in Max's Savage Worlds game.
Stats[edit]
d6 Agility
d12 Smarts
d6 Spirit
d4 Strength
d6 Vigor
Edges[edit]
Arcane Background
Wizard
Hinderences[edit]
Major:
Curious
Minor:
Loyal
Poverty (funds are always spent on research materials, scolls of knowledge, books, etc...)
Skills[edit]
d12 Spellcasting (5 points)
d12 Knowledge (Arcana) (5 points)
d4 Knowledge (History)
d4 Investigation
d4 Notice
d4 Fighting
d4 Healing
Languages[edit]
Elven
Sidereal
Coastal Pidgin
Kalarish
Taldrish
Hissing
Powers[edit]
Bolt
Elemental Manipulation (Fire)
Environmental Protection
Stuff[edit]
(250 + 250)
Threadbare robes, pants, shirt, cloak. Bits of brown, faded red, bleached blue, and really bleached blue sewn in as patches. Staff (10) 2d4 Knife (25) 2d4
Backpack (50), containing: Waterskins x2 (10) Oil x2 (4) Rope, 30' (30) Flint and Steel (3), tinder Various inks, quills, half-used scrolls, a book or two (most of his starting money)
(132 spent of 500) Some to Grella, maybe a dress or something.