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        Gallus, Chosen of Nurgle
==Gallus, Chosen of Nurgle==
[http://i244.photobucket.com/albums/gg1/General_Hentai/1268666503593.jpg Imagined picture of Gallus], with a slightly more open slit so he can stuff his face while wearing the helmet.


        Fortitude (+5T, -3Ag, -3Int)
Gallus was once an Apothecary of the Sons of Horus and was one of the first to follow the Warmaster to Chaos. The apothecary had for a long time been somewhat obsessed with making himself (and others around him) into the hardiest and toughest soldiers around, what more was that he had by early times become somewhat obsessed with the possibility of his Omophaega implant. After witnessing the power of Nurgle he quickly aligned himself with him, staying true to him while the rest of the Legion wandered between the different gods.
        Gluttony (+2W, -5Ag)
        Perfection (+5T, -3Int, -3Fel)


        Slovenly (-10 Fel in cases of high society, arts, strict military discipline)
This is not something he remembers much of however, the ten millenia that has passed since (much of it spent in the warp) and heavy use of Omophaega make Gallus have trouble recalling specific memories more than a couple of years ago and where he got them from. Not that he matters, by now he is completely obsessed by turning himself into the perfect being, something he considers to be equivalent with fortitude and survival. This takes shape in the belief that eating his opponents (and allies for that matter) will also transfer some of that being's abilities to him. For this purpose he has developed a bit of a taste for Gene-Seed. While he is confident that he has absorbed enough from his own legion he is now on the hunt on other gene-seeds, preferably from loyalist marine chapters.
        Slow (Agility Bonus is considered 1 less for calculating movement)


        Wounds 21+d5 (26)
While his armour is technically painted black in the Black Legion colours it is covered by a century old mold that has grown almost as hard as the armour it is on. This gross cover causes the whole suit to have a matte green look instead of the shiny black. His helmet has furthermore been modified to have the mouth exposed, partly since Nurgle's blessing has made him immune to any elemental or airborne effects, but mostly so that he doesn't need to remove his helmet to devour his fallen foes.


        Attributes 1350
== Profile ==


        WS 4/49 (250xp)
{| class="wikitable" border="0" style="text-align:center"
        BS 5/53 (250xp)
! Character Name !! Player Name !! Archetype !! Alignment !! Race !! Experience
        S 8/49 (250xp) Kho
|-
        T 13/70 (350xp) Nurx2
| Gallus || Axelius || Chosen || Nurgle || CSM || 14500/14500
        Ag 3/37 (250xp)
|-
        Per 4/40
! Legion !! Pride !! Disgrace !! Motivation !! Wounds !! Corruption
        Int 4/40
|-
        WP 4/41
| Black Legion || Fortitude || Gluttony || Perfection || 14 ||  30
        Fel 3/36
|}
{| class="wikitable" border="0" style="text-align:center"
! !! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Infamy
|-
| Value || 49 || 53 || 49 || 70 || 37 || 40 || 40 || 41 || 36 || 40
|-
| Bonus || 4 || 5 || 4(8) || 7(13) || 3 || 4 || 4 || 4 || 3 || 4
|}


== Skills ==
{| class="wikitable" border="0" style="text-align:left"
! Skill !! Rank !! Attribute !! Modified
|-
| Athletics || 0 || 49 || 49
|-
| Awareness || 0 || 40 ||  40
|-
| Common Lore (War) || 0 || 40 || 40
|-
| Dodge || +10 || 37 || 47
|-
| F.Lore (Astartes, Heresy, Long War) || 0 || 40 || 40
|-
| Intimidate || +20 || 49 || 89(99)
|-
| Lingustics (Low Gothic) || 0 || 40 || 40
|-
| Medicae || +10 || 40 || 55(45)
|-
| Navigate (Surface) || 0 || 40 || 40
|-
| Operate (Surface) || 0 || 37 || 37
|-
| Parry || +10 || 49 || 59 (69)
|-
| Stealth || 0 || 37 || 27
|-
| Survival || +10 || 40 || 50
|-
| Tech Use || 0 || 40 || 40
|}


        Skills 1450
== Talents ==
* Ambidextrous
* Bulging Biceps
* Deadeye Shot
* Disarm
* Heightened Senses (Hearing, sight)
* Legion Weapon Training
* Lightning Reflexes
* Nerves of Steel
* Quick Draw
* Rapid Reload
* Resistance (Cold, Heat, Poison)
* Sure Strike
* Unarmed Warrior


        Athletics
        Awareness
        Common Lore (War)
        Dodge (+10)
        Forbidden Lore (Astartes, Heresy, Long War)
        Intimidate (+20) (600xp) Nurx2
        Lingustics (Low Gothic)
        Medicae (+10) (300xp) Nurx2
        Navigate (Surface)
        Operate (Surface)
        Parry (+10) 350xp
        Stealth
        Survival (+10) (300xp)
        Tech Use (200xp)


        Talents 500
== Traits ==
        Ambidextrous
* Amphibious
        Bulging Biceps
* Stuff of Nightmares
        Deadeye Shot (250 starting) Tze
* Regeneration 1
        Disarm
* Unnatural Strength (+4)
        Double Team (250 starting)
* Unnatural Tough (+6)
        Heightened Senses (Hearing, sight)
* Slovenly (-10 Fel in cases of high society, arts, strict military discipline)
        Legion Weapon Training
* Slow (Agility Bonus is considered 1 less for calculating movement)
        Lightning Reflexes
* Reward: Mark of Nurgle: Unnatural Toughness +1, Stuff of Nightmares
        Nerves of Steel
* Gift: Chaos Organs: Unnatural Toughness +1, Regeneration 1
        Quick Draw
        Rapid Reload
        Resistance (Cold, Heat, Poison)
        Sure Strike
        Unarmed Warrior


        Traits
==Combat Stats==
        Amphibious
        Stuff of Nightmares
        Regeneration 1
        Unnat Strength (+4)
        Unnat Tough (+6)


        Bought Talents:
{| class="wikitable" border="0" style="text-align:center"
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
|-
| M34 A-Can || 53 || Heavy || 300 || S/3/- || 3d10+8 || 6 || 20 || Full || Reliable || 40 || V Rare
|-
| Chain Sword || 49 || Melee || Melee || - || 1d10+11 || 3 || - || - || Tearing, Balanced || 10 || Common
|-
| Weaponname || Accuracyname || Classname || Rangename || ROFname || Damagename || Penname || Clipname || Reloadname || Keywordname || Weightname || MAXIMUM
|}
{| class="wikitable" border="0" style="text-align:center"


        Tier 1: 800
* '''Initiative Bonus:''' 3
        Disturbing Voice 200 Nur
* '''Movement:''' 3/6/12/18
        Sound Constitutionx3 600 Nurx3
* '''Wounds:''' 26
* '''TB:''' 13
* '''Armor:''' 11
* '''Dodge:''' 37
* '''Parry:''' 59


        Tier 2: 800
==Gear==
        Storm of Iron 500 Kho
===Weapons===
        Baleful Dirge 300 Nur


*Legion Bolter (4 mag)
*Legion Bolt Pistol (2 mag)
*Legion Chainsword
*M34 Autocannon with Fire Selector and Cursed Metal
*10 Blight Grenades


        Tier 3 800
===Armour===
        Fearless 400 Nur
* BQ Legion Power Armour (+5 Intimidate and +1 armour) Scavenged Reconstruction +10 on Intimidate, Infamy and Command vs Astartes
        Mighty Shot 400 Nur
* CQ Conversion Field


        Girfts/Rewards:
===Cybernetics===
        Mark of Nurgle: Unnatural Toughness +1, Stuff of Nightmares
*Good Craftsmanship Blade Tines
        Chaos Organs: Unnatural Toughness +1, Regeneration 1


        Equipment:
===Other Equipment===     
        Legion Power Armour BQ
*Trophy Rack (displaying pieces of things he has consumed) +10 Intimidate, -10 Stealth, Attackers at -5WS
        Legion Bolter (4 mag)
        Legion Bolt Pistol (2 mag)
        Legion Chainsword
        Good Craftsmanship Blade Tines
        Conversion Field
        M34 Autocannon with Fire Selector and Cursed Metal
        Trophy Rack (displaying pieces of things he has consumed)
        10 Blight Grenades


        13 Nurgle advancements
== XP Expenditures ==
        1 Khorne advancement
        1 Tzeentch advancement


'''Undivided'''
* WS +5 250
* BS +5 250
* Ag +5 250
* Double Team 250
* Parry (+10) 350
* Stealth
* Survival (+10) 300
* Tech Use 200


'''Nurgle'''
* Toughness +5 100
* Toughness +10 250
* Disturbing Voice 200
* Sound Constitutionx3 600
* Baleful Dirge 300
* Fearless 400
* Mighty Shot 400
* Medicae (+10) 300 (2 advances)
* Intimidate (+20) 600 (2 advances)


        EDIT: Uh, question, is there any modification for equipment or do we start with starting level gear? (ie in the base 4 items of Very Rare)


        Last edited by Axelius; Today at 09:19 AM.
'''Khorne'''
* Strength +5 250
* Storm of Iron 500


        I too believe in the Delete button
'''Slaanesh'''


        "Every one of these threads is like getting on a waterslide, that when you look down, you realize is a space elevator. Made of candy, that explodes." - Calculon on [Where I Watch] Tengen Toppa Gurren Lagann threads
'''Tzeentch'''
 
* Deadeye Shot (250
        I'm on a horse.
 
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Latest revision as of 22:20, 17 November 2011

Back to Main

Gallus, Chosen of Nurgle[edit]

Imagined picture of Gallus, with a slightly more open slit so he can stuff his face while wearing the helmet.

Gallus was once an Apothecary of the Sons of Horus and was one of the first to follow the Warmaster to Chaos. The apothecary had for a long time been somewhat obsessed with making himself (and others around him) into the hardiest and toughest soldiers around, what more was that he had by early times become somewhat obsessed with the possibility of his Omophaega implant. After witnessing the power of Nurgle he quickly aligned himself with him, staying true to him while the rest of the Legion wandered between the different gods.

This is not something he remembers much of however, the ten millenia that has passed since (much of it spent in the warp) and heavy use of Omophaega make Gallus have trouble recalling specific memories more than a couple of years ago and where he got them from. Not that he matters, by now he is completely obsessed by turning himself into the perfect being, something he considers to be equivalent with fortitude and survival. This takes shape in the belief that eating his opponents (and allies for that matter) will also transfer some of that being's abilities to him. For this purpose he has developed a bit of a taste for Gene-Seed. While he is confident that he has absorbed enough from his own legion he is now on the hunt on other gene-seeds, preferably from loyalist marine chapters.

While his armour is technically painted black in the Black Legion colours it is covered by a century old mold that has grown almost as hard as the armour it is on. This gross cover causes the whole suit to have a matte green look instead of the shiny black. His helmet has furthermore been modified to have the mouth exposed, partly since Nurgle's blessing has made him immune to any elemental or airborne effects, but mostly so that he doesn't need to remove his helmet to devour his fallen foes.

Profile[edit]

Character Name Player Name Archetype Alignment Race Experience
Gallus Axelius Chosen Nurgle CSM 14500/14500
Legion Pride Disgrace Motivation Wounds Corruption
Black Legion Fortitude Gluttony Perfection 14 30
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Infamy
Value 49 53 49 70 37 40 40 41 36 40
Bonus 4 5 4(8) 7(13) 3 4 4 4 3 4

Skills[edit]

Skill Rank Attribute Modified
Athletics 0 49 49
Awareness 0 40 40
Common Lore (War) 0 40 40
Dodge +10 37 47
F.Lore (Astartes, Heresy, Long War) 0 40 40
Intimidate +20 49 89(99)
Lingustics (Low Gothic) 0 40 40
Medicae +10 40 55(45)
Navigate (Surface) 0 40 40
Operate (Surface) 0 37 37
Parry +10 49 59 (69)
Stealth 0 37 27
Survival +10 40 50
Tech Use 0 40 40

Talents[edit]

  • Ambidextrous
  • Bulging Biceps
  • Deadeye Shot
  • Disarm
  • Heightened Senses (Hearing, sight)
  • Legion Weapon Training
  • Lightning Reflexes
  • Nerves of Steel
  • Quick Draw
  • Rapid Reload
  • Resistance (Cold, Heat, Poison)
  • Sure Strike
  • Unarmed Warrior


Traits[edit]

  • Amphibious
  • Stuff of Nightmares
  • Regeneration 1
  • Unnatural Strength (+4)
  • Unnatural Tough (+6)
  • Slovenly (-10 Fel in cases of high society, arts, strict military discipline)
  • Slow (Agility Bonus is considered 1 less for calculating movement)
  • Reward: Mark of Nurgle: Unnatural Toughness +1, Stuff of Nightmares
  • Gift: Chaos Organs: Unnatural Toughness +1, Regeneration 1

Combat Stats[edit]

Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight Rarity
M34 A-Can 53 Heavy 300 S/3/- 3d10+8 6 20 Full Reliable 40 V Rare
Chain Sword 49 Melee Melee - 1d10+11 3 - - Tearing, Balanced 10 Common
Weaponname Accuracyname Classname Rangename ROFname Damagename Penname Clipname Reloadname Keywordname Weightname MAXIMUM
  • Initiative Bonus: 3
  • Movement: 3/6/12/18
  • Wounds: 26
  • TB: 13
  • Armor: 11
  • Dodge: 37
  • Parry: 59

Gear[edit]

Weapons[edit]

  • Legion Bolter (4 mag)
  • Legion Bolt Pistol (2 mag)
  • Legion Chainsword
  • M34 Autocannon with Fire Selector and Cursed Metal
  • 10 Blight Grenades

Armour[edit]

  • BQ Legion Power Armour (+5 Intimidate and +1 armour) Scavenged Reconstruction +10 on Intimidate, Infamy and Command vs Astartes
  • CQ Conversion Field

Cybernetics[edit]

  • Good Craftsmanship Blade Tines

Other Equipment[edit]

  • Trophy Rack (displaying pieces of things he has consumed) +10 Intimidate, -10 Stealth, Attackers at -5WS

XP Expenditures[edit]

Undivided

  • WS +5 250
  • BS +5 250
  • Ag +5 250
  • Double Team 250
  • Parry (+10) 350
  • Stealth
  • Survival (+10) 300
  • Tech Use 200

Nurgle

  • Toughness +5 100
  • Toughness +10 250
  • Disturbing Voice 200
  • Sound Constitutionx3 600
  • Baleful Dirge 300
  • Fearless 400
  • Mighty Shot 400
  • Medicae (+10) 300 (2 advances)
  • Intimidate (+20) 600 (2 advances)


Khorne

  • Strength +5 250
  • Storm of Iron 500

Slaanesh

Tzeentch

  • Deadeye Shot (250