Disg4Ea Character Toxie: Difference between revisions

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Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A
Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A
=Attributes=


Str 10
Str 10
Line 13: Line 15:
Cha 10
Cha 10


LV 2
LV 3


HP 27 (Bloodied 13)
HP 32 (Bloodied 16)


Surges 7 (Value 6)
Surges 7 (Value 6)
Line 35: Line 37:
Theme:  Masked Lord (Magical Girl!)
Theme:  Masked Lord (Magical Girl!)


=Feats=: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style  
=Feats=
Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style  


=Skills=: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
=Skills=
Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12


=Powers=
=Powers=


==Twin Strike== (At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +9 vs AC, two attacks.  Hit:  1d12+1 per attack.)
==Twin Strike==  
(At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +10 vs AC, two attacks.  Hit:  1d12+2 per attack.)
 
==Nimble Strike==
(At-Will, Martial, Weapon, Standard Action.  Shift 1 square before or after the attack.  +10 vs AC, 1d12+6 damage, and Push target 1 square.)
 
==Fox's Cunning==
(Encounter, Martial, Weapon, Immediate Reaction, Trigger:  An enemy makes a melee attack against you.  Attack:  You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
 
==Razorclaw Shifting==
(Encounter, Minor Action, Must be Bloodied.  Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)


==Nimble Strike== (At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack.  +9 vs AC, 1d12+5 damage, and Push target 1 square.)
==Create Lord's Armor==  
(Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)


==Fox's Cunning== (Encounter, Martial, Weapon, Immediate Reaction, Trigger:  An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
==Invigorating Stride==  
(Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)


==Razorclaw Shifting== (Encounter, Minor Action, Must be BloodiedUntil the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
==Disruptive Strike==
(Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger:  You or an ally is attacked by a creature.  Target:  The attacking creature.  +10 vs ACHit:  1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.)


==Create Lord's Armor== (Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
==Skirmishing Stance==  
(Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)


==Invigorating Stride== (Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)
=Gear=


==Skirmishing Stance== (Daily, Martial, Stance, Minor Action.  Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)


=Gear=:  Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)
+2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage.  Daily:  Make a Ranged Basic attack against each creature in a Close Blast 3.)

Latest revision as of 05:54, 16 September 2012

Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A

Attributes[edit]

Str 10

Con 12

Dex 18

Int 10

Wis 18

Cha 10

LV 3

HP 32 (Bloodied 16)

Surges 7 (Value 6)

Spd 6

AC 19

Fort 13

Ref 16

Wil 17

Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)

Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)

Theme: Masked Lord (Magical Girl!)

Feats[edit]

Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style 

Skills[edit]

Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12

Powers[edit]

Twin Strike[edit]

(At-Will, Martial, Weapon, Standard Action, One or Two creatures. +10 vs AC, two attacks. Hit: 1d12+2 per attack.)

Nimble Strike[edit]

(At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +10 vs AC, 1d12+6 damage, and Push target 1 square.)

Fox's Cunning[edit]

(Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)

Razorclaw Shifting[edit]

(Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)

Create Lord's Armor[edit]

(Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)

Invigorating Stride[edit]

(Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.)

Disruptive Strike[edit]

(Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger: You or an ally is attacked by a creature. Target: The attacking creature. +10 vs AC. Hit: 1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.)

Skirmishing Stance[edit]

(Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)

Gear[edit]

Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)

+2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage. Daily: Make a Ranged Basic attack against each creature in a Close Blast 3.)