Mass Effect Transcendence/The Principals/Sam Sheet: Difference between revisions
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'''Virtue''': Fortitude '''Vice''': Pride<br> | '''Virtue''': Fortitude '''Vice''': Pride<br> | ||
'''Species/Archetype''': Human Adept<br> | '''Species/Archetype''': Human Adept<br> | ||
'''Experience''': | '''Experience''': 1XP unspent <br> | ||
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Int:●● Str:●● Pre:●● <br> | Int:●● Str:●● Pre:●● <br> | ||
Wits:●●● Dex:●●● Man: | Wits:●●● Dex:●●● Man:●●● <br> | ||
Res:●●●●● Sta:●●●● Com:●●●● <br> | Res:●●●●● Sta:●●●● Com:●●●● <br> | ||
'''Skills | '''Skills''' | ||
''Mental'': Academics●, Politics●●●("back room politics"), | ''Mental'': Academics●, Politics●●●("back room politics"), | ||
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''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival● | ''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival● | ||
''Social'': Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), | ''Social'': Business●, Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●● | ||
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Esoterics ● (Mindscram) <br> | Esoterics ● (Mindscram) <br> | ||
Tactical Training ● (Squad Reflexes) <br> | |||
'''Advantages''' | '''Advantages''' | ||
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'''Notable Equipment''' | '''Notable Equipment''' | ||
Biotic Implant Amp: +1 to Distortion <br> | Biotic Implant Amp: +1 to Distortion <br> | ||
Light Armor with +1Shields mod <br> | |||
or: Recon Armor with sound suppression mod <br> | |||
Krogan Flechette Pistol <br> | |||
or: Heavy Pistol <br> | |||
SMG <br> | |||
Assault Rifle <br> | |||
Military-grade Omnitool <br> | |||
'''Notes''' | '''Notes''' | ||
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*25.6.12: Added Academics, 3XP | *25.6.12: Added Academics, 3XP | ||
*4.10.12: Added Esoterics (Mindscram), 3XP | *4.10.12: Added Esoterics (Mindscram), 3XP | ||
*1.11.12: Increased Manipulation to 3, 15XP | |||
*29.11.12: Increased Intimidation to 2, 6XP | |||
*14.12.12: Added Squad Reflexes, 5XP | |||
*14.12.12: Added Business first dot, 3XP | |||
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br> | [[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br> |
Latest revision as of 20:47, 15 December 2012
Name: Samantha "Sam" Lyn
Callsign: Icebreaker
Concept:
Virtue: Fortitude Vice: Pride
Species/Archetype: Human Adept
Experience: 1XP unspent
Attributes
Int:●● Str:●● Pre:●●
Wits:●●● Dex:●●● Man:●●●
Res:●●●●● Sta:●●●● Com:●●●●
Skills
Mental: Academics●, Politics●●●("back room politics"),
Physical: Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
Social: Business●, Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●●
Merits
Ally: Aria ●
Allies: Classmates ●
Danger Sense ●●
Fleet of Foot ●●
Iron Stamina ●●
Natural Immunity ●
Resources ●●
Status: Grissom ●
Talents
Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)
Integration ●●● (Barrier, Wall, Stasis)
Kinetics ●● (Lift, Throw)
Esoterics ● (Mindscram)
Tactical Training ● (Squad Reflexes)
Advantages
Willpower: 9
Health: 9
Initiative: +7
Perception: 7
Defence: 2 (3 when unarmored)
Speed: 11 (12 when unarmored)
Flaws
Notable Equipment
Biotic Implant Amp: +1 to Distortion
Light Armor with +1Shields mod
or: Recon Armor with sound suppression mod
Krogan Flechette Pistol
or: Heavy Pistol
SMG
Assault Rifle
Military-grade Omnitool
Notes
XP Log
- 10.5.12: Added Kinetics (Throw), 6XP
- 25.6.12: Added Integration (Stasis), 9XP
- 25.6.12: Added Academics, 3XP
- 4.10.12: Added Esoterics (Mindscram), 3XP
- 1.11.12: Increased Manipulation to 3, 15XP
- 29.11.12: Increased Intimidation to 2, 6XP
- 14.12.12: Added Squad Reflexes, 5XP
- 14.12.12: Added Business first dot, 3XP