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− | Doctor Metropolis
| + | ===Dr. Metropolis=== |
| + | Dr. Metropolis “Spirit of Cities” that appeared after the Terminus Invasion to help rebuild Freedom City, able to control |
| + | and shape urban environments. A member of the Freedom League. |
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− | PL 11; PP 165 ; HP 5
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− | Abilities: [36 pp]
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− | Str 18, Dex 12, Con 20, Int 18, Wis 18, Cha 10
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− | Saves:
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− | Dmg +5 (+0 Prt), Fort +7 (5 + 2 Great Fortitude), Ref +1, Will +4
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− | Combat: [10 pp]
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− | Attack: Melee +4, Ranged +1, Mental +4
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− | Defense: 16/15, Mental 19
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− | Init +1; Run 30/60/120, Teleport 55/110/220; Size Medium
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− | Skills: [24 pp]
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− | Bonus: Str +4, Dex +1, Con +5, Int +4, Wis +4, Cha +0
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− | Craft (Archetecture) +10 (6), Disable Device +10 (6), Hide +5 (4), Intimidate +6 (2), Knowledge (Freedom City) +10 (6)
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− | Feats: [2 pp]
| + | ---- |
− | Great Fortitude, Immunity (aging, cold, disease, electricity, exhaustion, heat, poison, pressure, starvation, suffocation)
| + | [[NECESSARY EVIL in FREEDOM CITY]] |
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− | Powers: [113 pp]
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− | Element Control (Cities) +11
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− | [Extras: Animation, ESP, Incorporeal, Teleportation, Transmutation, Transmutation; Flaws: Urban Areas only; Stunts: Extended Teleport; Source: Alien; Cost 6 pp; Total 68 pp]
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− | Protection +10
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− | [Extras: Immunity, Mental Protection, Mental Protection; Source: Alien; Cost 4 pp; Total 40 pp] | |
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− | Regeneration +5
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− | [Flaws: Urban Environments only; Cost 1 pp; Total 5 pp] | |
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− | Weakness: [20 pp]
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− | Disturbing (Major), Susceptible (Major, Non-Urban environments)
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