NECESSARY EVIL in FREEDOM CITY
Do you know what a HERO is?
It's someone who gets other people saved.
When the super HEROES of the world are blown to kingdom come by an unstoppable army of invading aliens,
Who will save the day? Who will take whatever means NECESSARY? ... EVIL ...
Freedom City and the Entire World hang in the balance, under the boot of the Star-Khan.
The only forces left alive to take on the alien menace are — the crafty — the self-serving — the super-villains!
Feel safe True Believers!
The FATE OF THE WORLD lies with the SCUM OF THE EARTH.
Welcome to Necessary Evil in Freedom City setting and campaign wiki. This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&M system called "Necessary Evil in Freedom City". This site is a wiki, which is a web page that can be editted by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and edittable to the entire game group. A "campaign series bible".
WHY NECESSARILY EVIL?
In Necessary Evil: Freedom City, a band of aliens lured Freedom City and the entire world’s superheroes into a cunning trap - killing or imprisoning the vast majority of them. The player characters are some of the only enhanced beings left to save the planet—supervillains! As the alien overlords’ policy is to turn or kill anyone exhibiting paranormal powers, the only option open for such individuals is turn "Benedict Arnold", fight or flight! You can guess which option most villains choose…
The year is 2010.
Men, Women and Children survive.
And they're praying for heroes...
NE - Countdown to Extinction
Imagine Level 5 from Heroes, filled with all your favorite villains - Sylar and Dr. Horrible, Gaius Baltar and Angelus, Mystique and Dark Willow. Well, not them exactly - but characters like them - that's you. You're all bad guys. And you start out stuck there because you've been bad and you got captured by Owl-rimmed glasses man, or Clark Kent, or Buffy, or Peter Petrelli, or maybe it was Mulder & Scully. But they got you.
And then one day the lights flicker and the guards vanish and you don't know what happened. And then Magneto comes in - you know, Magneto, he's not just a criminal, he's the real deal, the total super-villain mastermind. He is the Microsoft of bad guys. Or Maybe it's Magneto and Cancerman (a la the X-files) working together - that will get your attention. Or maybe it's Lex Luthor - the one from the cartoon, not the one from the movies. And they offer you a deal - your freedom, if you will join up.
It seems that some aliens - call them Cylons or Visitors or something like that - these aliens have invaded the Earth and taken over. Buffy and Clark and Petrelli and those other guys - they're all gone. While you've been festering in Level 5, the world's turned all Caprica and gone to hell in a hand basket. Things are so bad out there that they make you look good.
All you have to do is save the world. And after that? Well, one thing at a time.
- Necessary Evil in Freedom City Back Issue Bin: This is the spot for game session recaps by both GM and Players. Included with each issue are the Power Point Awards and current total each Player Character should be built at. Necessary Evil in Freedom City serial campaign is broken into story arcs. What are Story Arcs? (NE in FC older issues)
- Necessary Evil in Freedom City Yahoo Discussion: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.
- NEinFC Campaign Questions: These are the questions I asked each player to complete in simple 1-3 sentence answers.
- 1 Necessary Evil in Freedom City: Setting Background
- 2 VILLAINOUS ROSTER
- 3 WORLD AT LARGE
- 4 the DEAD & DEFEATED
- 5 NEWS & EVENTS
- 6 LOCATIONS OF INTEREST
- 7 RESOURCE MATERIAL
- 8 NEAT FACT-OIDS
- 9 SPOILERS
Necessary Evil in Freedom City: Setting Background
Set on the east coast of the United States – New Jersey – Freedom City's history dates back to colonial times when superhero first appeared there during the Revolutionary War. People with super-powers have existed throughout Earth’s history, but have become more prominent and numerous since the late 1930s. Freedom City is a particular epicenter for superhumans, but they are found in other cities and places around the world.
CIVILIAN IDENTITY: none (a.k.a. none )
"Blah blah blah, this is where you write a short bio brief, who you are, why you are and what you're going to do about it... and he has recently banded together fighting for the OVERSHADOW!" ... (as played by Andrew)
CIVILIAN IDENTITY: Lucian Creely (a.k.a. ??? )
"Blah blah blah, this is where you write a short bio brief, who you are, why you are and what you're going to do about it... and he has recently banded together fighting for the OVERSHADOW!" ... (as played by Brandon)
CIVILIAN IDENTITY: Johan Rosengeim (a.k.a. General Karl Friedrich von Rosenheim)
"Blah blah blah, this is where you write a short bio brief, who you are, why you are and what you're going to do about it... and he has recently banded together fighting for the OVERSHADOW!" ... (as played by Adam)
CIVILIAN IDENTITY: Vigo Rothderson (a.k.a. none )
"Damn the Alien SCUM! I may hate most of humankind for their foolish rejection of me... it’s not my fault that I was cursed the fools! BUT having said this, I will not abide the alien from taking this world, stripping us of our resources they are worst then the corporate lapdogs that once despoiled the Earth. Overshadow maybe a fool and grandstander, but he is infinity better then the alien scum that now infest our world." ... (as played by Karl)
CIVILIAN IDENTITY: Steven Cheng (a.k.a. Piao bo Jiao Kuang Feng (wandering dragon of the fierce wind), a.k.a. Yao Feng (evil/terrible wind), a.k.a. Dragon Wind (jiao feng))
"Blah blah blah, this is where you write a short bio brief, who you are, why you are and what you're going to do about it... and he has recently banded together fighting for the OVERSHADOW!" ... (as played by Micheal)
Past Team Members: Within are villains that have worked for the Overshadow in the past.
WORLD AT LARGE
the GOOD (heroes)
Current superhuman residents of Freedom City
- Marshall King: a survivalist nut that caused problems for Darwin's Stepson.
the BAD (villains)
ON THE STREETS
- Known suspects include:
- Darwin's Stepson
- Blackstone Federal Penitentiary: The federal government commissioned a prison capable of holding super-powered inmates in response to the growing number of super-criminals. Blackstone Penitentiary was the first of its kind and remains in operation today. Formed of dark granite jutting out of the sea, “Blackstone” aptly describes the small, isolated island about a mile and a half beyond Freedom City’s Great Bay. It was a military weapons depot and brig affiliated with Lonely Point during the Second World War, decommissioned by the federal government and later refitted as a super-prison.
Current inmates include:
- Providence Asylum: The Providence Asylum is located in a fairly isolated part of Port Regal, near a cliff overlooking the ocean. A few years ago, the Asylum’s Board of Trustees approved a proposal to begin treating mentally ill superhumans at the facility.
Current inmates include:
- Lockdown: Buckner Ridge Superhuman Penitentiary, the perfect place for the super-criminals of the world to mend their ways, contemplate their crimes, and be be rehabilited. Like a beautiful scar, the Rockies cross three international borders, in the Rocky’s shadow is Denver — Colorado, is the setting for Lockdown with its mountain peaks and abundance of surrounding wilderness.
Current inmates include:
the UGLY (aliens)
- KHANS Derogatory Terms for Humans: Freebreeders, Carbons,
- GRUE Derogatory Terms for Humans: Pinkies, Waterbags, Oneshapes
- The STELLAR KHANATE
- the Grue Meta-Mind
- the GRUE: aka. "the Fins", "Finheads", "Fishheads".
- Hyper-Drones: Hairless, yellowing Drones that could pass as human - their power eating them up. Can't talk because of the cannon in their mouth.
- Drones: Different races, encased in form-fitting body armor and visor helmets.
- War Spheres: Beachball sized floating metalic Drones.
- G'Rok: a controlled species "two-tons of ruthless killing" 10'-15' long gray overlapping bone plating with claws and teeth and aquatic.
- War Hounds: Wiredogs
MILITARY VEHICLE SUPPORT GROUND
- Barracuda: Khanate common patrol ground hovers.
- King Crab: Khanate armored assault tank/hovers.
- Sargasso: Khanate transport lift/hovers.
- Sting Ray: Khanate personal lifts for Warlords, Shocklords, and commanders.
- Man'O War: Khanate space battle ship/carrier.
- Manta: Khanate multi-enviromental fighter ships.
- Mbuna: Khanate prisoner transport, assault troop carrier.
- Quisling Gangers: Human street gangers that are sell-outs to the human race.
- SOCorp: Human Law Enforcement developed by the human leaders of the city to enforce alien rule.
- Operative Troopers:
- Elites Troopers:
Necessary Evil Alien Stats: Savage World stats
the DEAD & DEFEATED
the DEAD (Tales of Freedom's Fallen)
Sad Tales of Freedom's Fallen HEROES: briefs on the last moments of these hero's lives...
Remeber though HISTORY is often written by the victors, information within might not be the full stories.
This list encompasses the Super Powers of the city that have died or been killed in action due to the Alien Reign.
This list encompasses those that are known to have been captured by the Star-Khan.
That's going to make things a lot eaiser from here on out.
NEWS & EVENTS
Projects & Plans
- Guerrilla Radio - WSAR: Troy Watkins commentates this AM Radio show that airs in resistance to the Alien Martial Law. They report various news and notes that are pro-human but also true and factual. They lay it out straight so that all listening can make their own choices. No one knows who the minds behind the radio signal is or where their moving stations are. Troy Watkins was a known news anchor for WSAR prior to the invasion and has either joined the resistance or is being impersonated to maintain Freedom City's security. The following are reports from the openings of each issue. "Can't stop the signal"
LOCATIONS OF INTEREST
Notable areas, landmarks, institutions and businesses
Freedom City Located on the east coast of the United States, New Jersey - Freedom City's history dates back to colonial times when super heroes first appeared there during the Revolutionary War. People with super-powers have existed throughout Earth’s history, but have become more prominent and numerous in the waning years of the 20th Century. Catastrophic events have always befallen Freedom City, in the past it's heroes protected it from conquerors such as the extra-dimensional tyrant known as Omega, who has launched invasion attempts on the city in the past but has yet to maintain a beachead. No one had, until the alien traitors came to earth!
- A Necessary Evil VISITOR'S GUIDE to Freedom City: (working)
- Necessary Evil in Freedom City ENCYCLOPEDIA: (working)
There have been several key events in Freedom City's history. Two are of particular worth of note.
- The first occured during what became known as the Terminus Invasion. The extra-dimensional tyrant known as Omega launched an invasion of the city, resulting in vast destruction and the deaths of several superheroes; including Centurion. The largest alliance of heroes ever seen united to repel the invaders. Mayor O’Connor repeals the Moore Act, making superheroes legal in Freedom City once again. A grateful city welcomes their return with open arms. But Freedom City and the world mourn the loss of their greatest hero.
For Freedom to survive, she needs heroes...
- The second became known as Star-Khan's Reign of the entire planet Earth!! It started just eleven years later on January 1st, 2005. The prospering Freedom League had just built a satellite headquarters dubbed “the Lighthouse” and greatly expanded its ranks to act as guardians of the entire world. Freedom Hall would become the team’s local outpost in Freedom City. And then…
The first ships appeared over every major city of the planet.
There was no prelude and no demands. The aliens just attacked. They were an amphibious protean, shape-shifting species from the dark planet Grue Prime that combined the nastiest aspects of sharks and crocodiles with an aggression matched by neither. They were the stuff of nightmares to most. People called them "Fins” with an entire Grue Unity made up of a number of client races ruled by the Grue with an iron fist and the aid of legions of soldier drones. The Unity’s technology, advanced, but largely stolen or mimicked from other civilizations they have assimilated. New York became a war zone, Tokyo burned, and even sunken Atlantis was rubbled and its ruler—the legendary the Sea King—slain.
Earth’s superheroes fought back immediately. The Fins were terrifying, but no one ever doubted the heroes would win out in the end. After all - the Grue, other aliens, meglomaniacal masterminds, even Omega Lord of Terminus had tried to invade Earth many times before, and earth’s defenders had always emerged triumphant. The Freedom League and its allies—including numerous reserve and inactive members—manage to hold off the alien fleet. But the Fins possessed advanced technology and savage bloodlust, so the losses were heavy.
Earth began to worry.
Neighborhoods & Boroughs of Freedom City
- The Waterfront: Humans connection to the outside world. Lightly patrolled. (the Docks)
- Riverside: Dark stone and gothic architecture. The black market is rumored here. Sports Franchises also call this home. (Downtown)
- Wading Way: Industrial hub and trendy industry shops. (Westpoint)
- City Center: Walled off areas holding the Alien's bases. The Aquarium is exchanged for the Boardwalk. (Beachhead) Known for the highrises and skyscrapers. The large park is here as well as the city's main college. (Uptown)
- Freedom Hall: former home of the Freedom League, now the remains of the husk of the headquarters lies as a trophy to the Star-Khan.
- Midtown: Industrial hub and trendy industry shops. (Westpoint) Known for the highrises and skyscrapers. The large park is here as well as the city's main college. (Uptown)
- the Goodman Building: former home to the Atom Family.
- The North End: Known for the highrises and skyscrapers. The large park is here as well as the city's main college. (Uptown)
- Parkside: Upper middle class, many human traitors call this home. (Northpoint)
- The Theater District: Dark stone and gothic architecture. The black market is rumored here. Sports Franchises also call this home. (Downtown)
- The Fens: The lowest points of the city, a hive of wreched thugs and drugs. (Southpoint)
- WEST FREEDOM
- Lantern Hill: Humans connection to the outside world. Lightly patrolled. (the Docks)
- The West End: Alien patrols are uncommon, the area is run by gangers. (Tempest)
- Greenbank: Humans connection to the outside world. Lightly patrolled. (the Docks)
- Ashton and Grenville: Residental working class area. (Eastpoint)
Suburbs of Freedom City
- NORTH FREEDOM
- SOUTH FREEDOM
- the Boardwalk: Walled off areas holding the Alien's bases. The Aquarium is exchanged for the Boardwalk. (Beachhead)
- Southside: Residental working class area. (Eastpoint)
- Lincoln: The lowest points of the city, a hive of wreched thugs and drugs. (Southpoint)
- Bayview: Rich and famous mansions, country clubs. This is the home of many well established Aliens and traitors. (Prospect Point)
- Port Regal: Walled off areas holding the Alien's bases. The Aquarium is exchanged for the Boardwalk. (Beachhead) Rich and famous mansions, country clubs. This is the home of many well established Aliens and traitors. (Prospect Point)
- Lonely Point: Rich and famous mansions, country clubs. This is the home of many well established Aliens and traitors. (Prospect Point)
Corporate & Financial of Freedom City
- The Freedom City Diamond Exchange: Located just below Liberty Park on the outskirts of the Theatre District, the FC Diamond Exchange is the Midtown branch of the world wide chain. The Exchange specializes in bring in exotic jewels from locations across the world. They are noted for recently working with Africa to bring in the fist sized "blue diamonds" that the Star Khan has made use of in Khanate supression technology recently...
- Lana Lindsay: the beautiful young travelling manager who's specialty is choosing the jewels the FCDE brings in. She was heavily injured in the Diamond Heist perpetrated by Darwin's Stepson and is believed to currently have amnesia. She bares a twin-like remarkable resemblance to Dr. Steel's deceased wife...
- Donald Piercy: long nosed, slim clean-cut and somewhat nerdy manager. He has a certain "used car salesman" quality about him.
Emergency Services of Freedom City
- Hippocrates Memorial Hospital and Regional Medical Center: commonly known as Freedom City's "Hippocratic Oath"
Beyond Freedom City limits
Freedom City is a fictional, city-based campaign setting for the roleplaying game Mutants and Masterminds. It was designed by Steve Kenson, whose design philosophy for the setting seems based-on and in honor of several classic comic book icons and concepts. Set somewhere on the east coast of the United States - possibly New Jersey - Freedom City's history dates back to colonial times when super heroes first appeared there during the Revolutionary War. People with super-powers have existed throughout Earth’s history, but have become more prominent and numerous in the waning years of the 20th Century. Catastrophic events have always befallen Freedom City, in the past it's heroes protected it from conquerors such as the extra-dimensional tyrant known as Omega, who has launched invasion attempts on the city in the past but has yet to maintain a beachead. No one had, until the alien traitors came to earth!
The following are the un-editted Freedom City documents:
- A Visitor’s Guide to Freedom City
- Freedom City Encyclopedia (PDF)
- Map of Freedom City (PDF, first edition)
- Freedom City Map: Freedom City's streets detailed and image of the city. (M&M Second Edition)
- visit Green Ronin's home page: Green Ronin Publishing
- visit Mutants and Masterminds' home page: M&M "Headquarters"
- visit the M&M Forums: M&M Forum - "the Atomic Think Tank"
- What is M&M? Mutants and Masterminds
- M&M RPG.net Wiki
Necessary Evil is a supers game for Savage Worlds from Great White Games, which provided the premise of this game.
Superhero Comic Books:
- Dark Horse Comics
- DC Comics
- Marvel Comics
- Supers with a twist: Astro City (compare carefully to Freedom City...)
- A quasi-Necessary Evil storyline: Justice
- The DC Database Project
- Marvel Universe database
- Comic Book Resources
- International Catalog of Superheroes
- Storn A. Cook's Gallery
- What is a RPG? Role-playing game
- What is a GM? Gamemaster
- What is a PC? Player character
- A player's guide to good super-team creation: The Starting Five
- Making Better Super Villains: An article about making super villains
A Wiki is a type of website that allows users to easily add and edit content.
ANIMAL STATS Steve Kenson posted several new animals templates for M&M2e... Here they are for posterity.
Stellar work there eveornye. I'll keep on reading.
- Kevin Perrine Campaign SPOILER Page: GM EYES ONLY, NOT for players of this campaign!!