Difference between revisions of "Pumbi Zouk, Gungan rogue"

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Automatic Languages: Basic and Gunganese.
 
Automatic Languages: Basic and Gunganese.
 +
 +
 +
 +
Str 10
 +
 +
Dex 15
 +
 +
Con 12
 +
 +
Int 14
 +
 +
Wis 14
 +
 +
Cha 16
  
  
  
Lvl 4
 
Str 10 4 10
 
Dex 14 4 +1 15
 
Con 12 4 12
 
Int 14 6 14
 
Wis 14 6 14
 
Cha 15 8 +1 16
 
32
 
  
 
Lang:
 
Lang:
Line 59: Line 65:
  
 
Skills:
 
Skills:
1/2 lvl Abil Train Other Total
+
 
Acrobatics 2 2 4
+
Acrobatics: 4
Climb 2 2
+
 
Deception 2 3 5 10
+
Climb: 2
Endurance 2 1 3
+
 
Gather Info 2 3 5 10
+
Deception: 10
Initiative 2 2 5 9
+
 
Jump 2 2
+
Endurance: 3
Know: Bureau 2 2 5 9
+
 
Know: Gal Lore 2 2 5 9
+
Gather Info: 10
Know: Soc Sci 2 2 5 9
+
 
Know: Other 2 2 4
+
Initiative: 9
Mechanics 2 2 4
+
 
Perception 2 2 5 9
+
Jump: 2
Persuasion 2 3 5 10
+
 
Pilot 2 2 4
+
Know: Bureau: 9
Ride 2 2 4
+
 
Stealth 2 2 5 9
+
Know: Gal Lore: 9
Survival 2 2 4
+
 
Swim 2 2
+
Know: Soc Sci: 9
Treat Injury 2 2 4
+
 
Use Computer 2 2 4
+
Know: Other: 4
 +
 
 +
Mechanics: 4
 +
 
 +
Perception: 9
 +
 
 +
Persuasion: 10
 +
 
 +
Pilot: 4
 +
 
 +
Ride: 4
 +
 
 +
Stealth: 9
 +
 
 +
Survival: 4
 +
 
 +
Swim: 2
 +
 
 +
Treat Injury: 4
 +
 
 +
Use Computer: 4
  
  
 
Feats:
 
Feats:
 +
 
Linguist - 3 bonus languages (+5 total)
 
Linguist - 3 bonus languages (+5 total)
 +
 
WP: pistol
 
WP: pistol
 +
 
WP: simple
 
WP: simple
 +
 
Point Blank Shot - +1 attack, damage in point blank range (20 squares)
 
Point Blank Shot - +1 attack, damage in point blank range (20 squares)
 +
 
Melee Defense - penalty to hit = bonus to Ref defense, up to BAB
 
Melee Defense - penalty to hit = bonus to Ref defense, up to BAB
 +
 
Running Attack - move before and after attack
 
Running Attack - move before and after attack
 +
 
Skill Train: Stealth
 
Skill Train: Stealth
 +
 
Imp Defenses - +1 to all
 
Imp Defenses - +1 to all
  
  
 
Talents:
 
Talents:
 +
 
Connections - easier to get restricted equip, up to 4k Cr. Black market cost mult -1
 
Connections - easier to get restricted equip, up to 4k Cr. Black market cost mult -1
 +
 
Skirmisher - move 2 squares, +1 attack
 
Skirmisher - move 2 squares, +1 attack
  
Line 102: Line 138:
  
 
Knife 25
 
Knife 25
 +
 
Blaster pistol 500
 
Blaster pistol 500
 +
 
Comlink, long,  
 
Comlink, long,  
 
mini, encrypt 5000
 
mini, encrypt 5000
 +
 
Datapad       1000
 
Datapad       1000
 +
 
Cloak       100
 
Cloak       100
 +
 
Medpac (2)    200
 
Medpac (2)    200
 +
 
Mesh tape 5
 
Mesh tape 5
 +
 
Utility belt (3 days food, medpac, toolkit, power pack, energy cell, glow rod,
 
Utility belt (3 days food, medpac, toolkit, power pack, energy cell, glow rod,
 
comlink, liquid cable w/ grapple, 2 empty)
 
comlink, liquid cable w/ grapple, 2 empty)
 
      500
 
      500
 +
 
Conc holster    50
 
Conc holster    50
 +
 
Code cylinder  500
 
Code cylinder  500
 +
 
Credit chip    100
 
Credit chip    100
 +
 
Electrobinocs 1000 / 8980
 
Electrobinocs 1000 / 8980
  
 
620 Cr left
 
620 Cr left

Latest revision as of 06:44, 8 March 2013

Gungan Male

Noble 2 / Scoundrel 2

Pumbi Zouk was a street hustler, making contacts and cutting deals among a wretched hive of scum and villainy, but he aspired to be something more. The Explorer operative he bumped into saw potential in the young Gungan, and Pumbi saw a way out of The Life. He's been with the Corps for about a year, and has broadened his horizons. However, you can take the player out of the game...


    • Species Redesign **

Ability Modifiers: +2 Dex, -2 Str. Gungans are agile but aren't particularly brawny.

Medium Size

Speed: Gungan base speed is 6 squares. They have a swim speed of 4 squares.

Expert Swimmer: A Gungan may choose to reroll any Swim check, but the result of the reroll must be accepted even if it is worse. In addition, a Gungan may choose to take 10 on Swim tests checks even when distracted or threatened.

Hold Breath: Gungans are at home either in air or water. A Gungan can hold his breath for a number of rounds equal to 25 times his Constitution score before he needs to make Endurance checks to hold his breath.

Low-Light Vision: Gungans ignore concealment (but not total concealment) from darkness.

Weapon Familiarity: Gungans with the Weapon Proficiency (simple weapons) feat are proficient with the atlatl and the cesta.

Automatic Languages: Basic and Gunganese.


Str 10

Dex 15

Con 12

Int 14

Wis 14

Cha 16



Lang:

Basic

Bocce

Gunganese

High Galactic

Huttese

Shyriiwook

+1 (ask GM)


Defenses: Fort: 16 Ref: 19 Will: 19


Skills:

Acrobatics: 4

Climb: 2

Deception: 10

Endurance: 3

Gather Info: 10

Initiative: 9

Jump: 2

Know: Bureau: 9

Know: Gal Lore: 9

Know: Soc Sci: 9

Know: Other: 4

Mechanics: 4

Perception: 9

Persuasion: 10

Pilot: 4

Ride: 4

Stealth: 9

Survival: 4

Swim: 2

Treat Injury: 4

Use Computer: 4


Feats:

Linguist - 3 bonus languages (+5 total)

WP: pistol

WP: simple

Point Blank Shot - +1 attack, damage in point blank range (20 squares)

Melee Defense - penalty to hit = bonus to Ref defense, up to BAB

Running Attack - move before and after attack

Skill Train: Stealth

Imp Defenses - +1 to all


Talents:

Connections - easier to get restricted equip, up to 4k Cr. Black market cost mult -1

Skirmisher - move 2 squares, +1 attack


9600 Cr

Knife 25

Blaster pistol 500

Comlink, long, mini, encrypt 5000

Datapad 1000

Cloak 100

Medpac (2) 200

Mesh tape 5

Utility belt (3 days food, medpac, toolkit, power pack, energy cell, glow rod, comlink, liquid cable w/ grapple, 2 empty) 500

Conc holster 50

Code cylinder 500

Credit chip 100

Electrobinocs 1000 / 8980

620 Cr left