Difference between revisions of "Arucg Mountainstone"

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(Created page with "A character in Companions of Imladril == Arucg Mountainstone == *Neutral Dwarf, Level 1 *XP: 0/2200 *Backstory: An wandering dwarf mercenary, looking for money to build him...")
 
(Equipment)
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== Equipment ==
 
== Equipment ==
* 0 gp
+
*0 gp
* Chain mail (AC 5)
+
*Hand Axe (1d6)
* Shield (AC -1)
+
*Crossbow w/ 30 quarrels (1d6)
* Long Sword (1d8)
+
*Normal Sword (1d8)
* Light Crossbow (1d6)
+
*Chain Mail Armor (AC 5)
* Hand Axe (1d6)
+
*Shield (AC -1)
* 10 light quarrels and case
+
*Backpack
* Backpack
+
*1 week iron rations
* Winter blanket
+
*Tinder Box/Flint & Steel
* Flint and steel
+
*Water/wine skin
* 50' hemp rope
+
*Small sack
* 7 days preserved rations
+
*50' rope
* Waterskin
 

Revision as of 20:21, 8 April 2013

A character in Companions of Imladril


Arucg Mountainstone

  • Neutral Dwarf, Level 1
  • XP: 0/2200
  • Backstory: An wandering dwarf mercenary, looking for money to build himself a comfortable dwarven fortress.

Attributes

  • STR 10
  • INT 12
  • WIS 9
  • DEX 10
  • CON 14 ( +1)
  • CHA 8


Combat

  • HP: 9/9
  • AC: 4
  • Longsword Attack: THAC0 19, 1d8
  • Hand Axe Attack: THAC0 19, 1d6, 5-10' short (+1), 11-20 medium, 21-30 long (-1)
  • Light Crossbow Attack: THAC0 19, 1d6, 5-80' short (+1), 81-160' medium, 161-240' long (-1)
  • Movement: 60'
  • Treasure-bearing movement: 30'
  • Saves:
    • Death Ray or Poison 8
    • Magic Wands 9
    • Paralysation or Petrification 10
    • Dragon Breath 13
    • Rod, Stave, or Spell: 12

Racial Abilities

  • Speaks Common, Dwarvish, [Alignment], Gnomish, Kobold, and Goblin.
  • Infravision to 60'.
  • On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."


Equipment

  • 0 gp
  • Hand Axe (1d6)
  • Crossbow w/ 30 quarrels (1d6)
  • Normal Sword (1d8)
  • Chain Mail Armor (AC 5)
  • Shield (AC -1)
  • Backpack
  • 1 week iron rations
  • Tinder Box/Flint & Steel
  • Water/wine skin
  • Small sack
  • 50' rope