Difference between revisions of "Arucg Mountainstone"
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*0 gp | *0 gp | ||
*Hand Axe (1d6) | *Hand Axe (1d6) | ||
− | * | + | *Sling w/ 30 stones (1d4) |
*Normal Sword (1d8) | *Normal Sword (1d8) | ||
*Chain Mail Armor (AC 5) | *Chain Mail Armor (AC 5) | ||
*Shield (AC -1) | *Shield (AC -1) | ||
*Backpack | *Backpack | ||
− | *1 week | + | *2 weeks iron rations |
+ | *1 week fresh rations | ||
*Tinder Box/Flint & Steel | *Tinder Box/Flint & Steel | ||
*Water/wine skin | *Water/wine skin | ||
*Small sack | *Small sack | ||
*50' rope | *50' rope | ||
+ | *pouch of garlic | ||
+ | *flask of oil | ||
+ | *12 iron spikes |
Revision as of 14:51, 11 April 2013
A character in Companions of Imladril
Arucg Mountainstone
- Neutral Dwarf, Level 1
- XP: 0/2200
- Backstory: An wandering dwarf mercenary, looking for money to build himself a comfortable dwarven fortress.
Attributes
- STR 10
- INT 12
- WIS 9
- DEX 10
- CON 14 ( +1)
- CHA 8
Combat
- HP: 9/9
- AC: 4
- Sword Attack: THAC0 19, 1d8
- Hand Axe Attack: THAC0 19, 1d6, 5-10' short (+1), 11-20 medium, 21-30 long (-1)
- Crossbow Attack: THAC0 19, 1d6, 5-80' short (+1), 81-160' medium, 161-240' long (-1)
- Movement: 60'
- Treasure-bearing movement: 30'
- Saves:
- Death Ray or Poison 8
- Magic Wands 9
- Paralysation or Petrification 10
- Dragon Breath 13
- Rod, Stave, or Spell: 12
Racial Abilities
- Speaks Common, Dwarvish, [Alignment], Gnomish, Kobold, and Goblin.
- Infravision to 60'.
- On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."
Equipment
- 0 gp
- Hand Axe (1d6)
- Sling w/ 30 stones (1d4)
- Normal Sword (1d8)
- Chain Mail Armor (AC 5)
- Shield (AC -1)
- Backpack
- 2 weeks iron rations
- 1 week fresh rations
- Tinder Box/Flint & Steel
- Water/wine skin
- Small sack
- 50' rope
- pouch of garlic
- flask of oil
- 12 iron spikes