Difference between revisions of "Fear and Darkness"
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== The Player Characters == | == The Player Characters == | ||
− | *Abelard Trollslayer, Fighter 12/12 HP | + | *[Abelard Trollslayer, Fighter 12/12 HP]] |
− | *[[Blank Character Sheet]] | + | *[[Blank OD&D Character Sheet]] |
== The Encumbrance Ape == | == The Encumbrance Ape == |
Revision as of 11:44, 1 May 2013
Contents
Introduction
A Wyzard World (tm) Production
The Player Characters
- [Abelard Trollslayer, Fighter 12/12 HP]]
- Blank OD&D Character Sheet
The Encumbrance Ape
- Abelard Trollslayer
- Kit(carried):
- Treasure (carried):
- Total encumbrance:
- Movement:
Henchman and Hirelings
Plot Hooks
Maps
From time to time, the players may map wilderness or dungeon areas. Links to maps and descriptions of those areas should be placed here.
Languages
Every PC knows the common tongue as their native language. Below I will list some possible languages; ask if you have other nominations.
- Goblin (Works with any of the goblinoid races)
- Fey (For fairy and forest type creatures)
- Draconic (The tongue of dragons - 15 IQ Minimum. Comprehension of the written form requires the Apprentice talent.)
- Giantish
- Old Amaranthian (Dead language, was spoken in a widespread sorcerous empire)
- Thracian (Originally Spoken by a widely-traveled group of seafaring kingdoms. Still spoken in some isolated colonies.)
- Elven
- Dwarven (The written form can only be understood by PCs with the Mathematics talent in addition to literacy)
- Primalingua (Spoken most frequently by angels, demons, and other powerful spirits. Useful in incantations, ambitious players may use Latin to indicate it in IC posts. Cost as a dead language, minimum IQ 12, Hieroglyphics required in addition to literacy to understand written form)
- Elemental (the various elemental types speak slightly different dialects, but this will allow communication - the PC should pick which dialect they have greatest familiarity with)
- The Moon Tongue (The common speech of the lands across the great ocean)
- Reptilian (Language of the degenerate lizardfolk. They had an advanced and powerful civilization in the mists of history, but the tribes still living can no longer even read the writing on the walls of the great ziggurats their ancestors raised. The written form is incomprehensible to humans, but PCs with the Hieroglyphics skill and proficiency with the spoken form might be able to extract some meaning.)
- Necrosian, being the common language of the dead. Not considered a dead language.
The Style Guide
The Campaign's Style Guide is a page subject to further modification and clarification. I absolutely encourage players to bring up any issue related to the game's style either in the OOC thread, or with me personally via PM. These guidelines are designed to make the game fun, comfortable for the players, dramatic, and fast-moving. If the game is failing in any of those respects, I encourage you to bring it to my attention. Obviously, we've all been playing the game together long enough that we should all be on roughly the same page. This is more a codification of things I've already been encouraging rather than a completely new creation.
Current House Rules
Setting Essays
Here will be posted the occasional essay that I write about the setting. If it seems piecemeal, that's intentional. I don't want to define too much.
Items of Historical Interest
Here are maintained an archive of material from the earlier incarnation of the game, when it was being run under OD&D rules.
- Here can be found the original character sheets: The Wyzard Runs OD&D: The Slayers
- Missing, Retired, or Dead PCs
- Campaign Miscellanea
- OD&D Rules Material
- A collection of oddments and citations from the various game threads: The Wyzardly Encyclopedia