13th cav: Difference between revisions

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Created page with "=attributes= *'''STR''' 10 *'''CON''' 9 *'''SIZ''' 10 *'''INT''' 15 *'''POW''' 16 *'''DEX''' 13 *'''APP''' 13 *'''EDU''' 15 *HP: 10 *Damage bonus 0 *Idea: 75% *Know: 75% *Luck:..."
 
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*[http://wiki.rpg.net/index.php/Across_the_border wiki]
=attributes=
=attributes=
*'''STR''' 10
*'''STR'''  
*'''CON''' 9
*'''CON'''
*'''SIZ''' 10
*'''SIZ'''  
*'''INT''' 15
*'''INT'''  
*'''POW''' 16
*'''POW'''  
*'''DEX''' 13
*'''DEX'''  
*'''APP''' 13
*'''APP'''  
*'''EDU''' 15
*'''EDU'''  


*AGE: EDU+6=min. For every ten years old you get +1EDU & +20% skill points.


*HP: 10
*Damage bonus 0
*Idea: 75%
*Know: 75%
*Luck: 80%
*SAN: 80


=skills=
*HP:
*Accounting 10%   
*Damage bonus
*Anthropology 01%   
*Idea:
*Archaeology 01%
*Know:
*Astronomy 40% 
*Luck:
*Bargain 40% (*)x   
*SAN:
*Biology 01%
 
*Chemistry 01%  
=Military skills= 
EDUx 20%
*Climb 40%     
*Climb 40%     
*Conceal 15%
*Conceal 15%
*Credit Rating 60%   
*Credit Rating 15%      
*Cthulhu Mythos 0%   
*Disguise xx%
*Drive Auto 20%     
*Drive Auto 20%     
*Electrical Repair 30%
*Electrical Repair 10%
*Fast Talk 25 %     
*Fast Talk 05 %     
*First Aid 40% (*) 42%< 
*First Aid 30%   
*Geology 01%   
*Hide 10%   
*Hide 10% (*)  16%<  
*Jump 25%    
*History 20%
*Listen 25%    
*Jump 25%  
*Mechanical Repair 20%  
*Law 05%   
*Navigate 10%
*Library Use 25%
*Listen 60%   
*Locksmith 01%   
*Mechanical Repair 50%  
*Medicine 05%
*Natural History 10%   
*'''Navigate''' 60%   
*Occult 05%
*Operate Hvy. Machine 01%     
*Operate Hvy. Machine 01%     
*Persuade  
*Persuade 15%
*Pharmacy 01%
*Photography 10%      
*Photography 10%  
*Pilot 01%
*Physics 01%   
*'''pilot'''
*Psychoanalysis 01%
*Psychology 05%     
*Psychology 05%     
*Ride 05%     
*Ride edu x 5% (Min 40%)    
*Sneak 10%  
*Sneak 10%  
*'''Spot Hidden'''
*Spot Hidden 25%
*Swim 25%     
*Swim 25%     
*Throw 25%
*Throw 25%
Line 64: Line 49:




*Fist/Punch 50%     
*Fist/Punch 50%    1d3+db
*Head Butt xx%
*Head Butt 10% 1d4+1d3
*Kick 10%     
*Kick 25%    1d6+db
*Grapple 25%
*Grapple 25% special


*Martial Arts


*Dodge dex x 2


*Dodge


*Handgun  20%
*Machine Gun 15%
*Rifle/shotgun 25%
*Rifle combat 25%
*Fighting knife 25%
*Sabre 15%


*Handgun 40%  
=Other skills=
*Machine Gun
Int x 10
*Rifle 25%  
*Accounting 10%   
*Shotgun (Skill not used, use 'rifle' instead. Place points elsewhere)
*Anthropology 01%   
*Submachine Gun (Skill not used, use 'rifle' instead. Place points elsewhere)  
*Archaeology 01%
*Astronomy 01% 
*Bargain 05%   
*Biology 01%
*Chemistry 01%
*Cthulhu Mythos 0%
*Disguise 01%
*Geology 01%
*History 20%
*Law 05% 
*Library Use 25%
*Locksmith 01%
*Martial arts 01% 
*Medicine 05%
*Natural History 10%  
*Occult 05% 
*Pharmacy 01%
*Physics 01%
*Psychoanalysis 01%


Languages:
*own lang edu x 5% (If not english you have english at half that)
*Other language 01%


=Weapons=


Languages:
*M1903 Springfield Rifle  % DAM 2d6+4
*English
**Rifle Combat Bayonet DAM 1d6+1+db Butt DAM 1d8+db


='''Weapons'''=
*Winchester M1897 12 gauge shotgun % DAM 4d6/2d6/1d6


*Mauser M1932 broomhandle machine pistol 9mm, 50 rounds in 10 round detachable mags
*Colt 1911 .45 semi-auto % DAM 1d10+2
7.63mmP 1.13 kg $150 10(i)/20(i) 8 1 or burst 10y 1D10
*Lewis gun for front cockpit of plane, 2x47 round drums .303/7.6mm. Box of 300 rounds.
.303 11.0 kg $300 47(m)/97(m) 8 1 or burst 100y 2D6+4
*2 Chiang Kai Shek rifles. kept locked in a box in plane .100 rounds box
7.92mmM 1.13 kg $75 5(i) 8 2 110y 2D6+4


*Colt Model 1903 Pocket Hammerless is .32 ACP caliber. 50 rounds.
*Fighting Knife % 1d4+2+db


='''Clothing'''=
*Cavalry sabre (officer) % DAM 1d8+db


=Kit=
*US army olive drab uniform with campaign hat
*Combat boots
*Leggings
*Cavalry riding gloves
*M1911 colt .45 with 4 extra magazines
*M1903 Springfield Rifle
*Bandolier of 10 five- round clips of .30-06 ammunition
*bayonet
*2 canteens
*food supplies for 2 weeks
*Horse and tack
*Compass (Officer, NCO, scout)
*Field glasses (Officer, NCO, Scout)
*Map case (Officer, Scout)


='''Kit'''=




='''Background and Notes'''=
=Background and Notes=

Latest revision as of 09:14, 19 May 2013

attributes[edit]

  • STR
  • CON
  • SIZ
  • INT
  • POW
  • DEX
  • APP
  • EDU
  • AGE: EDU+6=min. For every ten years old you get +1EDU & +20% skill points.


  • HP:
  • Damage bonus
  • Idea:
  • Know:
  • Luck:
  • SAN:

Military skills[edit]

EDUx 20%=

  • Climb 40%
  • Conceal 15%
  • Credit Rating 15%
  • Drive Auto 20%
  • Electrical Repair 10%
  • Fast Talk 05 %
  • First Aid 30%
  • Hide 10%
  • Jump 25%
  • Listen 25%
  • Mechanical Repair 20%
  • Navigate 10%
  • Operate Hvy. Machine 01%
  • Persuade 15%
  • Photography 10%
  • Pilot 01%
  • Psychology 05%
  • Ride edu x 5% (Min 40%)
  • Sneak 10%
  • Spot Hidden 25%
  • Swim 25%
  • Throw 25%
  • Track 10%


  • Fist/Punch 50% 1d3+db
  • Head Butt 10% 1d4+1d3
  • Kick 25% 1d6+db
  • Grapple 25% special


  • Dodge dex x 2


  • Handgun 20%
  • Machine Gun 15%
  • Rifle/shotgun 25%
  • Rifle combat 25%
  • Fighting knife 25%
  • Sabre 15%

Other skills[edit]

Int x 10

  • Accounting 10%
  • Anthropology 01%
  • Archaeology 01%
  • Astronomy 01%
  • Bargain 05%
  • Biology 01%
  • Chemistry 01%
  • Cthulhu Mythos 0%
  • Disguise 01%
  • Geology 01%
  • History 20%
  • Law 05%
  • Library Use 25%
  • Locksmith 01%
  • Martial arts 01%
  • Medicine 05%
  • Natural History 10%
  • Occult 05%
  • Pharmacy 01%
  • Physics 01%
  • Psychoanalysis 01%

Languages:

  • own lang edu x 5% (If not english you have english at half that)
  • Other language 01%

Weapons[edit]

  • M1903 Springfield Rifle  % DAM 2d6+4
    • Rifle Combat Bayonet DAM 1d6+1+db Butt DAM 1d8+db
  • Winchester M1897 12 gauge shotgun % DAM 4d6/2d6/1d6
  • Colt 1911 .45 semi-auto % DAM 1d10+2
  • Fighting Knife % 1d4+2+db
  • Cavalry sabre (officer) % DAM 1d8+db

Kit[edit]

  • US army olive drab uniform with campaign hat
  • Combat boots
  • Leggings
  • Cavalry riding gloves
  • M1911 colt .45 with 4 extra magazines
  • M1903 Springfield Rifle
  • Bandolier of 10 five- round clips of .30-06 ammunition
  • bayonet
  • 2 canteens
  • food supplies for 2 weeks
  • Horse and tack
  • Compass (Officer, NCO, scout)
  • Field glasses (Officer, NCO, Scout)
  • Map case (Officer, Scout)


Background and Notes[edit]