13th cav: Difference between revisions

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*[http://wiki.rpg.net/index.php/Across_the_border wiki]
=attributes=
=attributes=
*'''STR''' 10
*'''STR'''  
*'''CON''' 9
*'''CON'''
*'''SIZ''' 10
*'''SIZ'''  
*'''INT''' 15
*'''INT'''  
*'''POW''' 16
*'''POW'''  
*'''DEX''' 13
*'''DEX'''  
*'''APP''' 13
*'''APP'''  
*'''EDU''' 15
*'''EDU'''  


*AGE: EDU+6=min. For every ten years old you get +1EDU & +20% skill points.


*HP: 10
*Damage bonus 0
*Idea: 75%
*Know: 75%
*Luck: 80%
*SAN: 80


=Military skills=  
*HP:
*Damage bonus
*Idea:
*Know:
*Luck:
*SAN:
 
=Military skills=
EDUx 20%= 
*Climb 40%     
*Climb 40%     
*Conceal 15%
*Conceal 15%
*Credit Rating 60%      
*Credit Rating 15%      
*Drive Auto 20%     
*Drive Auto 20%     
*Electrical Repair 30%
*Electrical Repair 10%
*Fast Talk 25 %     
*Fast Talk 05 %     
*First Aid 40% (*) 42%<   
*First Aid 30%  
*Hide 10% (*)  16%<  
*Hide 10%   
*Jump 25%     
*Jump 25%     
*Listen 60%    
*Listen 25%    
*Mechanical Repair 50%  
*Mechanical Repair 20%  
*Navigate60%  
*Navigate 10%
*Operate Hvy. Machine 01%     
*Operate Hvy. Machine 01%     
*Persuade  
*Persuade 15%
*Photography 10%       
*Photography 10%       
*pilot
*Pilot 01%
*Psychology 05%     
*Psychology 05%     
*Ride 05%     
*Ride edu x 5% (Min 40%)    
*Sneak 10%  
*Sneak 10%  
*Spot Hidden
*Spot Hidden 25%
*Swim 25%     
*Swim 25%     
*Throw 25%
*Throw 25%
Line 44: Line 49:




*Fist/Punch 50%     
*Fist/Punch 50%    1d3+db
*Head Butt xx%
*Head Butt 10% 1d4+1d3
*Kick 10%     
*Kick 25%    1d6+db
*Grapple 25%
*Grapple 25% special


*Martial Arts


*Dodge dex x 2


*Dodge


 
*Handgun  20%
*Handgun   
*Machine Gun 15%
*Machine Gun  
*Rifle/shotgun 25%
*Rifle/shotgun
*Rifle combat 25%
*Rifle combat 25%
*Fighting knife
*Fighting knife 25%
*Sabre
*Sabre 15%
 


=Other skills=
Int x 10
*Accounting 10%     
*Accounting 10%     
*Anthropology 01%     
*Anthropology 01%     
*Archaeology 01%
*Archaeology 01%
*Astronomy 40%   
*Astronomy 01%   
*Bargain 40% (*)x    
*Bargain 05%     
*Biology 01%
*Biology 01%
*Chemistry 01%  
*Chemistry 01%  
*Cthulhu Mythos 0%
*Cthulhu Mythos 0%
*Disguise xx%
*Disguise 01%
*Geology 01%  
*Geology 01%  
*History 20%
*History 20%
*Law 05%   
*Law 05%   
*Library Use 25%
*Library Use 25%
*Locksmith 01%   
*Locksmith 01%
*Martial arts 01%   
*Medicine 05%
*Medicine 05%
*Natural History 10%   
*Natural History 10%   
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Languages:
Languages:
*English
*own lang edu x 5% (If not english you have english at half that)
*Other language
*Other language 01%


='''Weapons'''=
=Weapons=


*M1903 Springfield Rifle  % DAM 2d6+4
*M1903 Springfield Rifle  % DAM 2d6+4
Line 102: Line 106:
*Cavalry sabre (officer) % DAM 1d8+db
*Cavalry sabre (officer) % DAM 1d8+db


='''Clothing'''=
=Kit=
 
*US army olive drab uniform with campaign hat
*Combat boots
*Leggings
*Cavalry riding gloves
*M1911 colt .45 with 4 extra magazines
*M1903 Springfield Rifle
*Bandolier of 10 five- round clips of .30-06 ammunition
*bayonet
*2 canteens
*food supplies for 2 weeks
*Horse and tack
*Compass (Officer, NCO, scout)
*Field glasses (Officer, NCO, Scout)
*Map case (Officer, Scout)


='''Kit'''=




='''Background and Notes'''=
=Background and Notes=

Latest revision as of 09:14, 19 May 2013

attributes[edit]

  • STR
  • CON
  • SIZ
  • INT
  • POW
  • DEX
  • APP
  • EDU
  • AGE: EDU+6=min. For every ten years old you get +1EDU & +20% skill points.


  • HP:
  • Damage bonus
  • Idea:
  • Know:
  • Luck:
  • SAN:

Military skills[edit]

EDUx 20%=

  • Climb 40%
  • Conceal 15%
  • Credit Rating 15%
  • Drive Auto 20%
  • Electrical Repair 10%
  • Fast Talk 05 %
  • First Aid 30%
  • Hide 10%
  • Jump 25%
  • Listen 25%
  • Mechanical Repair 20%
  • Navigate 10%
  • Operate Hvy. Machine 01%
  • Persuade 15%
  • Photography 10%
  • Pilot 01%
  • Psychology 05%
  • Ride edu x 5% (Min 40%)
  • Sneak 10%
  • Spot Hidden 25%
  • Swim 25%
  • Throw 25%
  • Track 10%


  • Fist/Punch 50% 1d3+db
  • Head Butt 10% 1d4+1d3
  • Kick 25% 1d6+db
  • Grapple 25% special


  • Dodge dex x 2


  • Handgun 20%
  • Machine Gun 15%
  • Rifle/shotgun 25%
  • Rifle combat 25%
  • Fighting knife 25%
  • Sabre 15%

Other skills[edit]

Int x 10

  • Accounting 10%
  • Anthropology 01%
  • Archaeology 01%
  • Astronomy 01%
  • Bargain 05%
  • Biology 01%
  • Chemistry 01%
  • Cthulhu Mythos 0%
  • Disguise 01%
  • Geology 01%
  • History 20%
  • Law 05%
  • Library Use 25%
  • Locksmith 01%
  • Martial arts 01%
  • Medicine 05%
  • Natural History 10%
  • Occult 05%
  • Pharmacy 01%
  • Physics 01%
  • Psychoanalysis 01%

Languages:

  • own lang edu x 5% (If not english you have english at half that)
  • Other language 01%

Weapons[edit]

  • M1903 Springfield Rifle  % DAM 2d6+4
    • Rifle Combat Bayonet DAM 1d6+1+db Butt DAM 1d8+db
  • Winchester M1897 12 gauge shotgun % DAM 4d6/2d6/1d6
  • Colt 1911 .45 semi-auto % DAM 1d10+2
  • Fighting Knife % 1d4+2+db
  • Cavalry sabre (officer) % DAM 1d8+db

Kit[edit]

  • US army olive drab uniform with campaign hat
  • Combat boots
  • Leggings
  • Cavalry riding gloves
  • M1911 colt .45 with 4 extra magazines
  • M1903 Springfield Rifle
  • Bandolier of 10 five- round clips of .30-06 ammunition
  • bayonet
  • 2 canteens
  • food supplies for 2 weeks
  • Horse and tack
  • Compass (Officer, NCO, scout)
  • Field glasses (Officer, NCO, Scout)
  • Map case (Officer, Scout)


Background and Notes[edit]