13th cav: Difference between revisions
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*[http://wiki.rpg.net/index.php/Across_the_border wiki] | |||
=attributes= | =attributes= | ||
*'''STR''' | *'''STR''' | ||
*'''CON''' | *'''CON''' | ||
*'''SIZ''' | *'''SIZ''' | ||
*'''INT''' | *'''INT''' | ||
*'''POW''' | *'''POW''' | ||
*'''DEX''' | *'''DEX''' | ||
*'''APP''' | *'''APP''' | ||
*'''EDU''' | *'''EDU''' | ||
*AGE: EDU+6=min. For every ten years old you get +1EDU & +20% skill points. | |||
=Military skills= | *HP: | ||
*Damage bonus | |||
*Idea: | |||
*Know: | |||
*Luck: | |||
*SAN: | |||
=Military skills= | |||
EDUx 20%= | |||
*Climb 40% | *Climb 40% | ||
*Conceal 15% | *Conceal 15% | ||
*Credit Rating | *Credit Rating 15% | ||
*Drive Auto 20% | *Drive Auto 20% | ||
*Electrical Repair | *Electrical Repair 10% | ||
*Fast Talk | *Fast Talk 05 % | ||
*First Aid | *First Aid 30% | ||
*Hide 10% | *Hide 10% | ||
*Jump 25% | *Jump 25% | ||
*Listen | *Listen 25% | ||
*Mechanical Repair | *Mechanical Repair 20% | ||
* | *Navigate 10% | ||
*Operate Hvy. Machine 01% | *Operate Hvy. Machine 01% | ||
*Persuade | *Persuade 15% | ||
*Photography 10% | *Photography 10% | ||
* | *Pilot 01% | ||
*Psychology 05% | *Psychology 05% | ||
*Ride | *Ride edu x 5% (Min 40%) | ||
*Sneak 10% | *Sneak 10% | ||
*Spot Hidden | *Spot Hidden 25% | ||
*Swim 25% | *Swim 25% | ||
*Throw 25% | *Throw 25% | ||
Line 44: | Line 49: | ||
*Fist/Punch 50% | *Fist/Punch 50% 1d3+db | ||
*Head Butt | *Head Butt 10% 1d4+1d3 | ||
*Kick | *Kick 25% 1d6+db | ||
*Grapple 25% | *Grapple 25% special | ||
*Dodge dex x 2 | |||
*Handgun 20% | |||
*Handgun | *Machine Gun 15% | ||
*Machine Gun | *Rifle/shotgun 25% | ||
*Rifle/shotgun | |||
*Rifle combat 25% | *Rifle combat 25% | ||
*Fighting knife | *Fighting knife 25% | ||
*Sabre | *Sabre 15% | ||
=Other skills= | |||
Int x 10 | |||
*Accounting 10% | *Accounting 10% | ||
*Anthropology 01% | *Anthropology 01% | ||
*Archaeology 01% | *Archaeology 01% | ||
*Astronomy | *Astronomy 01% | ||
*Bargain | *Bargain 05% | ||
*Biology 01% | *Biology 01% | ||
*Chemistry 01% | *Chemistry 01% | ||
*Cthulhu Mythos 0% | *Cthulhu Mythos 0% | ||
*Disguise | *Disguise 01% | ||
*Geology 01% | *Geology 01% | ||
*History 20% | *History 20% | ||
*Law 05% | *Law 05% | ||
*Library Use 25% | *Library Use 25% | ||
*Locksmith 01% | *Locksmith 01% | ||
*Martial arts 01% | |||
*Medicine 05% | *Medicine 05% | ||
*Natural History 10% | *Natural History 10% | ||
Line 86: | Line 90: | ||
Languages: | Languages: | ||
* | *own lang edu x 5% (If not english you have english at half that) | ||
*Other language | *Other language 01% | ||
= | =Weapons= | ||
*M1903 Springfield Rifle % DAM 2d6+4 | *M1903 Springfield Rifle % DAM 2d6+4 | ||
Line 102: | Line 106: | ||
*Cavalry sabre (officer) % DAM 1d8+db | *Cavalry sabre (officer) % DAM 1d8+db | ||
= | =Kit= | ||
*US army olive drab uniform with campaign hat | |||
*Combat boots | |||
*Leggings | |||
*Cavalry riding gloves | |||
*M1911 colt .45 with 4 extra magazines | |||
*M1903 Springfield Rifle | |||
*Bandolier of 10 five- round clips of .30-06 ammunition | |||
*bayonet | |||
*2 canteens | |||
*food supplies for 2 weeks | |||
*Horse and tack | |||
*Compass (Officer, NCO, scout) | |||
*Field glasses (Officer, NCO, Scout) | |||
*Map case (Officer, Scout) | |||
= | =Background and Notes= |
Latest revision as of 09:14, 19 May 2013
attributes[edit]
- STR
- CON
- SIZ
- INT
- POW
- DEX
- APP
- EDU
- AGE: EDU+6=min. For every ten years old you get +1EDU & +20% skill points.
- HP:
- Damage bonus
- Idea:
- Know:
- Luck:
- SAN:
Military skills[edit]
EDUx 20%=
- Climb 40%
- Conceal 15%
- Credit Rating 15%
- Drive Auto 20%
- Electrical Repair 10%
- Fast Talk 05 %
- First Aid 30%
- Hide 10%
- Jump 25%
- Listen 25%
- Mechanical Repair 20%
- Navigate 10%
- Operate Hvy. Machine 01%
- Persuade 15%
- Photography 10%
- Pilot 01%
- Psychology 05%
- Ride edu x 5% (Min 40%)
- Sneak 10%
- Spot Hidden 25%
- Swim 25%
- Throw 25%
- Track 10%
- Fist/Punch 50% 1d3+db
- Head Butt 10% 1d4+1d3
- Kick 25% 1d6+db
- Grapple 25% special
- Dodge dex x 2
- Handgun 20%
- Machine Gun 15%
- Rifle/shotgun 25%
- Rifle combat 25%
- Fighting knife 25%
- Sabre 15%
Other skills[edit]
Int x 10
- Accounting 10%
- Anthropology 01%
- Archaeology 01%
- Astronomy 01%
- Bargain 05%
- Biology 01%
- Chemistry 01%
- Cthulhu Mythos 0%
- Disguise 01%
- Geology 01%
- History 20%
- Law 05%
- Library Use 25%
- Locksmith 01%
- Martial arts 01%
- Medicine 05%
- Natural History 10%
- Occult 05%
- Pharmacy 01%
- Physics 01%
- Psychoanalysis 01%
Languages:
- own lang edu x 5% (If not english you have english at half that)
- Other language 01%
Weapons[edit]
- M1903 Springfield Rifle % DAM 2d6+4
- Rifle Combat Bayonet DAM 1d6+1+db Butt DAM 1d8+db
- Winchester M1897 12 gauge shotgun % DAM 4d6/2d6/1d6
- Colt 1911 .45 semi-auto % DAM 1d10+2
- Fighting Knife % 1d4+2+db
- Cavalry sabre (officer) % DAM 1d8+db
Kit[edit]
- US army olive drab uniform with campaign hat
- Combat boots
- Leggings
- Cavalry riding gloves
- M1911 colt .45 with 4 extra magazines
- M1903 Springfield Rifle
- Bandolier of 10 five- round clips of .30-06 ammunition
- bayonet
- 2 canteens
- food supplies for 2 weeks
- Horse and tack
- Compass (Officer, NCO, scout)
- Field glasses (Officer, NCO, Scout)
- Map case (Officer, Scout)