Difference between revisions of "ELS Elixir"
(Created page with " Affiliations: Solo d6 , Buddy d10 , Team d8 Biokinesis: Superhuman Stamina d10 Biomanipulation d10 Healing d12 SFX: Genetic Reset- When Elixir is either physically stressed...") (Tag: large unwikified new article) |
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− | + | ==Affiliations== | |
− | + | Solo d6 , Buddy d10 , Team d8 | |
− | + | ==Powers== | |
Biokinesis: | Biokinesis: | ||
Superhuman Stamina d10 | Superhuman Stamina d10 | ||
Line 7: | Line 7: | ||
Healing d12 | Healing d12 | ||
− | SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone | + | *SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone |
− | SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool | + | *SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool |
− | SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it. | + | *SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it. |
− | SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress. | + | *SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress. |
− | SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target. | + | *SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target. |
− | Limit: Mutant | + | *Limit: Mutant |
− | Limit: Touch- Biokinesis powers only work when Josh is touching his target. | + | *Limit: Touch- Biokinesis powers only work when Josh is touching his target. |
− | Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress. | + | *Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress. |
− | Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life). | + | *Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life). |
+ | |||
+ | ==Specialties== | ||
+ | *Medical Master d10 | ||
+ | *Combat Expert d8 | ||
+ | *Science Master d10 | ||
+ | *Menace Expert d8 | ||
− | + | ==Distinctions== | |
− | + | *Omega Class Healer | |
− | + | *Potential Savior of Mutant Kind | |
− | + | *Scourge of the Purifiers | |
− | |||
− | + | ==Milestones== | |
− | + | ===Black or Gold=== | |
− | + | *1xp when Josh uses his Healing Power. | |
− | + | *3xp when Josh uses Biomanipulation to cause harm to another. | |
+ | *10xp when Josh either refuses to use his powers for harm another or kills with them | ||
− | + | ===Getting Over Rahne=== | |
− | + | *1 XP when you first express attraction in a potential romantic interest who seems hostile toward you during a scene. | |
− | + | *3 XP when you take physical or emotional stress resulting from your romantic interest. | |
− | + | *10 XP when you break things off completely with your romantic interest or choose to defy risk and convention to stay with her. | |
− |
Latest revision as of 14:53, 8 October 2013
Contents
Affiliations[edit]
Solo d6 , Buddy d10 , Team d8
Powers[edit]
Biokinesis: Superhuman Stamina d10 Biomanipulation d10 Healing d12
- SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone
- SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool
- SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it.
- SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress.
- SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target.
- Limit: Mutant
- Limit: Touch- Biokinesis powers only work when Josh is touching his target.
- Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress.
- Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life).
Specialties[edit]
- Medical Master d10
- Combat Expert d8
- Science Master d10
- Menace Expert d8
Distinctions[edit]
- Omega Class Healer
- Potential Savior of Mutant Kind
- Scourge of the Purifiers
Milestones[edit]
Black or Gold[edit]
- 1xp when Josh uses his Healing Power.
- 3xp when Josh uses Biomanipulation to cause harm to another.
- 10xp when Josh either refuses to use his powers for harm another or kills with them
Getting Over Rahne[edit]
- 1 XP when you first express attraction in a potential romantic interest who seems hostile toward you during a scene.
- 3 XP when you take physical or emotional stress resulting from your romantic interest.
- 10 XP when you break things off completely with your romantic interest or choose to defy risk and convention to stay with her.