Difference between revisions of "ELS Elixir"

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(Created page with " Affiliations: Solo d6 , Buddy d10 , Team d8 Biokinesis: Superhuman Stamina d10 Biomanipulation d10 Healing d12 SFX: Genetic Reset- When Elixir is either physically stressed...")
(Tag: large unwikified new article)
 
 
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==Affiliations==
Affiliations: Solo d6 , Buddy d10 , Team d8
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Solo d6 , Buddy d10 , Team d8
 
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==Powers==
 
Biokinesis:
 
Biokinesis:
 
Superhuman Stamina d10
 
Superhuman Stamina d10
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Healing d12
 
Healing d12
  
SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone
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*SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone
SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool
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*SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool
SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it.
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*SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it.
SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress.
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*SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress.
SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target.
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*SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target.
Limit: Mutant
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*Limit: Mutant
Limit: Touch- Biokinesis powers only work when Josh is touching his target.
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*Limit: Touch- Biokinesis powers only work when Josh is touching his target.
Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress.
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*Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress.
Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life).
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*Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life).
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==Specialties==
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*Medical Master d10
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*Combat Expert d8
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*Science Master d10
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*Menace Expert d8
  
Specialties:
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==Distinctions==
Medical Master d10
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*Omega Class Healer
Combat Expert d8
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*Potential Savior of Mutant Kind
Science Master d10
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*Scourge of the Purifiers
Menace Expert d8
 
  
Distinctions:
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==Milestones==
Omega Class Healer
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===Black or Gold===
Potential Savior of Mutant Kind
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*1xp when Josh uses his Healing Power.
Scourge of the Purifiers
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*3xp when Josh uses Biomanipulation to cause harm to another.
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*10xp when Josh either refuses to use his powers for harm another or kills with them
  
Milestones:
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===Getting Over Rahne===
Black or Gold
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*1 XP when you first express attraction in a potential romantic interest who seems hostile toward you during a scene.
1xp when Josh uses his Healing Power.
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*3 XP when you take physical or emotional stress resulting from your romantic interest.
3xp when Josh uses Biomanipulation to cause harm to another.
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*10 XP when you break things off completely with your romantic interest or choose to defy risk and convention to stay with her.
10xp when Josh either refuses to use his powers for harm another or kills with them
 

Latest revision as of 14:53, 8 October 2013

Affiliations[edit]

Solo d6 , Buddy d10 , Team d8

Powers[edit]

Biokinesis: Superhuman Stamina d10 Biomanipulation d10 Healing d12

  • SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone
  • SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool
  • SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it.
  • SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress.
  • SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target.
  • Limit: Mutant
  • Limit: Touch- Biokinesis powers only work when Josh is touching his target.
  • Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress.
  • Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life).

Specialties[edit]

  • Medical Master d10
  • Combat Expert d8
  • Science Master d10
  • Menace Expert d8

Distinctions[edit]

  • Omega Class Healer
  • Potential Savior of Mutant Kind
  • Scourge of the Purifiers

Milestones[edit]

Black or Gold[edit]

  • 1xp when Josh uses his Healing Power.
  • 3xp when Josh uses Biomanipulation to cause harm to another.
  • 10xp when Josh either refuses to use his powers for harm another or kills with them

Getting Over Rahne[edit]

  • 1 XP when you first express attraction in a potential romantic interest who seems hostile toward you during a scene.
  • 3 XP when you take physical or emotional stress resulting from your romantic interest.
  • 10 XP when you break things off completely with your romantic interest or choose to defy risk and convention to stay with her.