Difference between revisions of "The Red Walker"
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*'''[[Wyrm Slayer]]''' wt 30 | *'''[[Wyrm Slayer]]''' wt 30 | ||
*Silver Dagger wt 10 | *Silver Dagger wt 10 | ||
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*'''[[Staff of Power]]''' wt 30 (7 charges used) | *'''[[Staff of Power]]''' wt 30 (7 charges used) | ||
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*Spell book (Traveling) | *Spell book (Traveling) | ||
*2 vials holy water | *2 vials holy water | ||
− | * | + | *2 oil flaskshttp://wiki.rpg.net/skins/common/images/button_bold.png |
− | * | + | *1 '''potion of antivenom''' (from Wyvern poison). |
'''Belt w'pouches''' wt 40+? | '''Belt w'pouches''' wt 40+? |
Revision as of 00:35, 20 January 2014
- Main Page; Keep On The Borderlands
The Red Walker Class: Elf Level: 9 (Wizard-Lord) Experience Points: 554684 (+10%) (600000) Total Hit Points: 42 Armor Class: 0 Movement: 12"
Attributes: Strength 13 +1 Hit/Dam, Open Doors, Hurled Intelligence 17 R/W Elvish, Common, Orc, Hobgoblin, Gnoll, Eastern (Human), Lizard Man Wisdom 09 Dexterity 11 Constitution 10 Charisma 11 Maximum retainers:4, Retainer morale:7
Spells and spellbooks
Master Spellbook(Back at Keep)X 1st
2nd
3rd
- Haste M
- Dispel Magic M
- FireballM
4th
5th
Orcish Spellbook (Travelling book)
(17 of 20 levels filled) 1st
- Detect Magic
- Read Magic
- Magic Missile
- Darkness (reverse of Light)N
- Hold Portal
2nd
- Wizard Lock N
- Mirror Image N
- Continual Light
3rd
- Haste
- Dispel Magic
Charles' Spellbook:
First level:
- darkness
- hold portal
- sleep
Second level:
- detect invisible
- invisibility
- phantasmal force
Third level:
- dispel magic
- hold person
- infravision
Fourth level:
- wall of ice
- wizard eye
Fifth level:
- animate dead
Valuables
- On Person:
1 gp - wt 1 5 pp - wt 5 Ring (1100) - wt 10 (finger) Obsidian Steed - wt 10 Potion of Climbing - wt 10 Potion of Water Breathing - wt 10 Potion of Hill Giant Control - wt 10 Elven Cloak Elven Boots
- Stored at Holt Camp:
- Steel claw fund 5000gp,100gp,50gp,10gp gems. (to dwarves)
- Holt building fund (on person)
Jewel (16000, 2000) - wt 20 Gems (5000) - wt 10
- Loot from Rayna:
15000 gp 8750 pp 5 gems (100 gp each) 5 gems (500 gp each) 5 gems (1000 gp each) 5 gems (5000 gp each) 3 gems (25000 gp each) 2 gems (50000 gp each) 2 jewels (1000 gp each) 2 jewels (3000 gp each) 2 jewels (7000 gp each) 3 jewels (20000 gp each)
Equipment
Weapons:
- Wyrm Slayer wt 30
- Silver Dagger wt 10
- Staff of Power wt 30 (7 charges used)
Armor:
- Plate Mail +1 wt 250
- Shield +1 wt 100
Backpack: wt ?
- Tinderbox
- 1 waterskin
- Standard rations
- Spell book (Traveling)
- 2 vials holy water
- 2 oil flaskshttp://wiki.rpg.net/skins/common/images/button_bold.png
- 1 potion of antivenom (from Wyvern poison).
Belt w'pouches wt 40+?
- Purse
- Potion: Stone to Flesh (3 doses) - wt 10
- Potion of Healing (2)
- Potion: lightning Resistance.
On person
- Shortbow wt 30
- 14 normal and six silver arrows
- Cave Light (w' continual light) wt 10
- Ring of Fire Resistance wt 10
Riding horse w'Saddlebags(Wizard trip)
- Waterskin
- Saddlebags
- Iron rations
- 2 torches
- Wolfsbane
- Garlic
- Stakes and mallet
- 50' Rope
- Grappling hook
- Bedroll
- Spare bow & Arrows (20) wt 30
Warhorse
- Bridle and saddle
- Barding AC5
- Longbow
- Quiver (20 normal arrows)
- 5 Silver longbow Arrows
- Handaxe wt 30
Stored at Guild
- Warhammer
- Longbow wt 30 (inc Quiver?)
- Seige quivers x2 (100 longbow arrows)
- Shield
- Lance
- Cave Lights (w'continual light)
Total Encumbrance: 66 + 340 + 110 + 384 = 900
Personal Troops
- Six Elven Longbowmen (Chain, sword, Longbow) 120GP/Month.
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