Wall of Fire: Difference between revisions
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Created page with "- Main Page; Keep On The Borderlands *Range: 60' *Duration special *Creates a thin wall of fire of up to 1200 square feet. The wall can be any shape the ..." |
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- Main Page; [[Keep On The Borderlands]] | - Main Page; [[Keep On The Borderlands]] | ||
*Range: 60' | *Wall of Fire/Fire Storm (cleansing flame version) | ||
*Range: 60'/120' | |||
*Duration special | *Duration special | ||
*Creates a thin wall of fire of up to 1200 square feet. The wall can be any shape the caster desires. The wall is opaque and blocks sight. Creatures of less than 4 HD cannot break through the wall. Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold. The wall cannot be cast in a space occupied by another object. The wall lasts as long as the caster remains stationary and concentrates on it. | *Creates a thin wall of fire of up to 1200 square feet. The wall can be any shape the caster desires. The wall is opaque and blocks sight. Creatures of less than 4 HD cannot break through the wall. Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold. The wall cannot be cast in a space occupied by another object. The wall lasts as long as the caster remains stationary and concentrates on it. | ||
* A fire storm creates great jets of flame through a 20' area, causing 1d6 damage per level of the mage. a saving throw will halve the damage. Cold using/dwelling creatures suffer a -4 to this saving throw, but fire based creatures will ignore the damage. |
Latest revision as of 13:18, 27 March 2014
- Main Page; Keep On The Borderlands
- Wall of Fire/Fire Storm (cleansing flame version)
- Range: 60'/120'
- Duration special
- Creates a thin wall of fire of up to 1200 square feet. The wall can be any shape the caster desires. The wall is opaque and blocks sight. Creatures of less than 4 HD cannot break through the wall. Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold. The wall cannot be cast in a space occupied by another object. The wall lasts as long as the caster remains stationary and concentrates on it.
- A fire storm creates great jets of flame through a 20' area, causing 1d6 damage per level of the mage. a saving throw will halve the damage. Cold using/dwelling creatures suffer a -4 to this saving throw, but fire based creatures will ignore the damage.