Difference between revisions of "FATE Core Citadel Sorcerer King"

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(Wulf Moonchild (Max))
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===Wulf Moonchild (Max)===
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=== Wulf Moonchild (Max) ===
  
'''Aspects'''
+
; Aspects
* High Concept: Wayward Sellsword from the North
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: Wayward Sellsword from the North
* Trouble: Headlong Bravado
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: Headlong Bravado
* To Brave the Citadel: The Mysterious Temptress
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: The Mysterious Temptress
* Meridion: I Know a Guy Who Knows a Guy
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: I Know a Guy Who Knows a Guy
* Odalus: Eyes of a Wolf
+
: Eyes of a Wolf
  
'''Skills'''
+
; Skills
* +4 Great: Fight
+
: +4 Great: Fight
* +3 Good: Physique, Will
+
: +3 Good: Physique, Will
* +2 Fair: Athletics, Notice, Stealth
+
: +2 Fair: Athletics, Notice, Stealth
* +1 Average: Empathy, Provoke, Rapport, Shoot
+
: +1 Average: Empathy, Provoke, Rapport, Shoot
  
'''Stunts
+
; Stunts
* Danger Sense (Ignore sensory impairments to Notice in dangerous situations.)
+
: Danger Sense (Ignore sensory impairments to Notice in dangerous situations.)
* Indomitable (Defend against intimidation and fear at +2.)
+
: Indomitable (Defend against intimidation and fear at +2.)
* Sprinter (Move two zones for free.)
+
: Sprinter (Move two zones for free.)
  
'''Stress & Consequences'''
+
; Stress & Consequences
* Physical:  
+
: Physical _ _ _ _
* Mental:
+
: Mental _ _ _ _
  
 
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Revision as of 04:48, 23 May 2014

Introduction

For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?

Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.

By "pulp-fantasy", I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.

By "sword-and-sorcery", I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we'll determine if anyone wants to play a magic-using protagonist.

By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!

Relevant Links

IC Thread:

OOC Thread

Characters

Meraine Tiachorne (Stormraven)

The Princess of the Damota Fencing School

In Love with the Sorceror King's Daughter

The Captain of the Guard is my Brother

To Fight is the Last Choice, not the first

The eyes can lie


Rahn, the Glass-Eyed Man (Brontes)

The Sorcerer who Saw Too Much

Marked by Strange and Distant Gods

Nobody Listens to the Expert

A Tenuous Alliance

New Face in the Gathering of Masks


Chavaryn (Civil Savage)

Bandit of the Dragon Road

Gimme the good life

Reputation is Everything

All In

People Are Just Pawns


Odalus (Seeker of Shadowlight)

Dashing Rogue with a bag full of swagger

Sucker for the ladies

Knows A Guy

I Know Many Ill-Kept Secrets

I Can Be Oh So Very Persuasive


Wulf Moonchild (Max)

Aspects
Wayward Sellsword from the North
Headlong Bravado
The Mysterious Temptress
I Know a Guy Who Knows a Guy
Eyes of a Wolf
Skills
+4 Great: Fight
+3 Good: Physique, Will
+2 Fair: Athletics, Notice, Stealth
+1 Average: Empathy, Provoke, Rapport, Shoot
Stunts
Danger Sense (Ignore sensory impairments to Notice in dangerous situations.)
Indomitable (Defend against intimidation and fear at +2.)
Sprinter (Move two zones for free.)
Stress & Consequences
Physical _ _ _ _
Mental _ _ _ _

Enoch (Sabermane)

Loud-Mouthed Out of Work Bodyguard

Sole survivor and Witness

Son of a Bitch must pay!


Meridion (Spectator)

Stubborn Assassin With a Heart

No One Leaves the White Hand!

Find a Cure, or Die Trying