Difference between revisions of "FATE Core Citadel Sorcerer King"
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=== Meraine Tiachorne (Stormraven) === | === Meraine Tiachorne (Stormraven) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
; Aspects | ; Aspects | ||
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: To Fight is the Last Choice, not the first | : To Fight is the Last Choice, not the first | ||
: The eyes can lie | : The eyes can lie | ||
+ | |||
+ | ; Skills | ||
+ | : Great (+4); Fight | ||
+ | : Good (+3); Athletics; Physique | ||
+ | : Fair (+2); Deceive; Notice; Resources | ||
+ | : Average (+1) Contacts; Lore; Provoke; Will | ||
+ | |||
+ | ; Stunts | ||
+ | : Blade Barrier - May use Fight to defend against Thrown or Muscle-powered Ranged attacks. | ||
+ | : Quick Draw - May use Fight instead of Notice for determining turn order when in close combat. | ||
+ | : Riposte - When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. | ||
; Stress & Consequences | ; Stress & Consequences | ||
: Physical Stress _ _ _ _ | : Physical Stress _ _ _ _ | ||
− | : Mental Stress | + | : Mental Stress _ _ _ |
: Mild: | : Mild: | ||
: Moderate: | : Moderate: | ||
Line 38: | Line 53: | ||
=== Rahn, the Glass-Eyed Man (Brontes) === | === Rahn, the Glass-Eyed Man (Brontes) === | ||
+ | |||
+ | Fate Points: 2 | ||
+ | |||
+ | Refresh: 2 | ||
; Aspects | ; Aspects | ||
Line 45: | Line 64: | ||
: A Tenuous Alliance | : A Tenuous Alliance | ||
: New Face in the Gathering of Masks | : New Face in the Gathering of Masks | ||
+ | |||
+ | ; Skills | ||
+ | : Great (+4): Lore | ||
+ | : Good (+3): Crafts, Will | ||
+ | : Fair (+2): Rapport, Investigation, Empathy | ||
+ | : Average (+1): Notice, Shoot, Provoke, Athletics | ||
+ | |||
+ | ; Stunts | ||
+ | : Inscrutable/Poker Face - Use Will instead of Deceive to Defend against attempts to discern tells or motivations. | ||
+ | : Seal Ritual - Can use Lore on Overcome and Defend rolls versus rituals. | ||
+ | : Strip Protections - Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects. | ||
+ | : Gaze of Alien Glass - +2 to Create Advantages with Provoke to intimidate. | ||
; Stress & Consequences | ; Stress & Consequences | ||
− | : Physical Stress | + | : Physical Stress _ _ |
− | : Mental Stress | + | : Mental Stress _ _ |
: Mild: | : Mild: | ||
: Moderate: | : Moderate: | ||
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=== Chavaryn (Civil Savage) === | === Chavaryn (Civil Savage) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
; Aspects | ; Aspects | ||
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; Stress & Consequences | ; Stress & Consequences | ||
− | : Physical Stress | + | : Physical Stress _ _ |
− | : Mental Stress | + | : Mental Stress _ _ |
: Mild: | : Mild: | ||
: Moderate: | : Moderate: | ||
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=== Odalus (Seeker of Shadowlight) === | === Odalus (Seeker of Shadowlight) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
; Aspects | ; Aspects | ||
Line 83: | Line 122: | ||
; Stress & Consequences | ; Stress & Consequences | ||
− | : Physical Stress | + | : Physical Stress _ _ |
− | : Mental Stress | + | : Mental Stress _ _ |
: Mild: | : Mild: | ||
: Moderate: | : Moderate: | ||
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=== Wulf Moonchild (Max) === | === Wulf Moonchild (Max) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
; Aspects | ; Aspects | ||
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; Stunts | ; Stunts | ||
− | : Danger Sense | + | : Danger Sense - Ignore sensory impairments to Notice in dangerous situations. |
− | : Indomitable | + | : Indomitable - Defend against intimidation and fear at +2. |
− | : Sprinter | + | : Sprinter - Move two zones for free. |
; Stress & Consequences | ; Stress & Consequences | ||
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=== Enoch (Sabermane) === | === Enoch (Sabermane) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
; Aspects | ; Aspects | ||
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; Stress & Consequences | ; Stress & Consequences | ||
− | : Physical Stress | + | : Physical Stress _ _ |
− | : Mental Stress | + | : Mental Stress _ _ |
: Mild: | : Mild: | ||
: Moderate: | : Moderate: | ||
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=== Meridion (Spectator) === | === Meridion (Spectator) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
; Aspects | ; Aspects | ||
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; Stress & Consequences | ; Stress & Consequences | ||
− | : Physical Stress | + | : Physical Stress _ _ |
− | : Mental Stress | + | : Mental Stress _ _ |
: Mild: | : Mild: | ||
: Moderate: | : Moderate: | ||
: Severe: | : Severe: |
Revision as of 05:25, 23 May 2014
Contents
Introduction
For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.
By "pulp-fantasy", I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.
By "sword-and-sorcery", I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we'll determine if anyone wants to play a magic-using protagonist.
By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!
Relevant Links
IC Thread:
Characters
Meraine Tiachorne (Stormraven)
Fate Points: 3
Refresh: 3
- Aspects
- The Princess of the Damota Fencing School
- In Love with the Sorceror King's Daughter
- The Captain of the Guard is my Brother
- To Fight is the Last Choice, not the first
- The eyes can lie
- Skills
- Great (+4); Fight
- Good (+3); Athletics; Physique
- Fair (+2); Deceive; Notice; Resources
- Average (+1) Contacts; Lore; Provoke; Will
- Stunts
- Blade Barrier - May use Fight to defend against Thrown or Muscle-powered Ranged attacks.
- Quick Draw - May use Fight instead of Notice for determining turn order when in close combat.
- Riposte - When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost.
- Stress & Consequences
- Physical Stress _ _ _ _
- Mental Stress _ _ _
- Mild:
- Moderate:
- Severe:
Rahn, the Glass-Eyed Man (Brontes)
Fate Points: 2
Refresh: 2
- Aspects
- The Sorcerer who Saw Too Much
- Marked by Strange and Distant Gods
- Nobody Listens to the Expert
- A Tenuous Alliance
- New Face in the Gathering of Masks
- Skills
- Great (+4): Lore
- Good (+3): Crafts, Will
- Fair (+2): Rapport, Investigation, Empathy
- Average (+1): Notice, Shoot, Provoke, Athletics
- Stunts
- Inscrutable/Poker Face - Use Will instead of Deceive to Defend against attempts to discern tells or motivations.
- Seal Ritual - Can use Lore on Overcome and Defend rolls versus rituals.
- Strip Protections - Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.
- Gaze of Alien Glass - +2 to Create Advantages with Provoke to intimidate.
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _
- Mild:
- Moderate:
- Severe:
Chavaryn (Civil Savage)
Fate Points: 3
Refresh: 3
- Aspects
- Bandit of the Dragon Road
- Gimme the good life
- Reputation is Everything
- All In
- People Are Just Pawns
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _
- Mild:
- Moderate:
- Severe:
Odalus (Seeker of Shadowlight)
Fate Points: 3
Refresh: 3
- Aspects
- Dashing Rogue with a bag full of swagger
- Sucker for the ladies
- Knows A Guy
- I Know Many Ill-Kept Secrets
- I Can Be Oh So Very Persuasive
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _
- Mild:
- Moderate:
- Severe:
Wulf Moonchild (Max)
Fate Points: 3
Refresh: 3
- Aspects
- Wayward Sellsword from the North
- Headlong Bravado
- The Mysterious Temptress
- I Know a Guy Who Knows a Guy
- Eyes of a Wolf
- Skills
- +4 Great: Fight
- +3 Good: Physique, Will
- +2 Fair: Athletics, Notice, Stealth
- +1 Average: Empathy, Provoke, Rapport, Shoot
- Stunts
- Danger Sense - Ignore sensory impairments to Notice in dangerous situations.
- Indomitable - Defend against intimidation and fear at +2.
- Sprinter - Move two zones for free.
- Stress & Consequences
- Physical Stress _ _ _ _
- Mental Stress _ _ _ _
- Mild:
- Moderate:
- Severe:
Enoch (Sabermane)
Fate Points: 3
Refresh: 3
- Aspects
- Loud-Mouthed Out of Work Bodyguard
- Sole survivor and Witness
- Son of a Bitch must pay!
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _
- Mild:
- Moderate:
- Severe:
Meridion (Spectator)
Fate Points: 3
Refresh: 3
- Aspects
- Stubborn Assassin With a Heart
- No One Leaves the White Hand!
- Find a Cure, or Die Trying
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _
- Mild:
- Moderate:
- Severe: