Difference between revisions of "FATE Core Citadel Sorcerer King"
Deacon Blues (talk | contribs) (A record and reference for Citadel of the Sorcerer King, a FATE Core PBP game of pulp-fantasy swords and sorcery.) |
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− | =Introduction= | + | == Introduction == |
''For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?'' | ''For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?'' | ||
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By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play! | By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play! | ||
− | =Relevant Links= | + | == Relevant Links == |
− | IC Thread | + | [http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread] |
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread] | [http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread] | ||
− | =Characters= | + | == Characters == |
− | + | === Meraine Tiachorne (Stormraven) === | |
− | + | Fate Points: 3 | |
− | + | Refresh: 3 | |
− | ' | + | ; Aspects |
+ | : The Princess of the Damota Fencing School | ||
+ | : In Love with the Sorceror King's Daughter | ||
+ | : The Captain of the Guard is my Brother | ||
+ | : To Fight is the Last Choice, not the first | ||
+ | : The eyes can lie | ||
− | + | ; Skills | |
+ | : Great (+4): Fight | ||
+ | : Good (+3): Athletics, Physique | ||
+ | : Fair (+2): Deceive, Notice, Resources | ||
+ | : Average (+1): Contacts, Lore, Provoke, Will | ||
− | + | ; Stunts | |
+ | : Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks. | ||
+ | : Quick Draw: May use Fight instead of Notice for determining turn order when in close combat. | ||
+ | : Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost. | ||
− | '''Meridion | + | ; Stress & Consequences |
+ | : Physical Stress _ _ _ _ | ||
+ | : Mental Stress _ _ _ | ||
+ | : Mild: | ||
+ | : Moderate: | ||
+ | : Severe: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Rahn, the Glass-Eyed Man (Brontes) === | ||
+ | |||
+ | Fate Points: 2 | ||
+ | |||
+ | Refresh: 2 | ||
+ | |||
+ | ; Aspects | ||
+ | : The Sorcerer Who Saw Too Much | ||
+ | : Marked by Strange and Distant Gods | ||
+ | : No One Listens to the Sorceror | ||
+ | : Always Repay your Debts | ||
+ | : A New Face in the Gathering of Masks | ||
+ | |||
+ | ; Skills | ||
+ | : Great (+4): Lore | ||
+ | : Good (+3): Crafts, Will | ||
+ | : Fair (+2): Rapport, Investigation, Empathy | ||
+ | : Average (+1): Notice, Shoot, Provoke, Athletics | ||
+ | |||
+ | ; Stunts | ||
+ | : Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations. | ||
+ | : Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals. | ||
+ | : Combat Engineer: +2 to Create Advantages with Crafts when manipulating objects in the scene. | ||
+ | : Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate. | ||
+ | |||
+ | ; Stress & Consequences | ||
+ | : Physical Stress _ _ | ||
+ | : Mental Stress _ _ _ _ | ||
+ | : Mild: | ||
+ | : Moderate: | ||
+ | : Severe: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Chavaryn (Civil Savage) === | ||
+ | |||
+ | Fate Points: 4 | ||
+ | |||
+ | Refresh: 3 | ||
+ | |||
+ | ; Aspects | ||
+ | : Bandit of the Dragon Road | ||
+ | : Gimme the good life | ||
+ | : Reputation is Everything | ||
+ | : All In | ||
+ | : People Are Just Pawns | ||
+ | |||
+ | ; Skills | ||
+ | : Great (+4): Deceive | ||
+ | : Good (+3): Shoot, Notice | ||
+ | : Fair (+2): Athletics, Provoke, Fight | ||
+ | : Average (+1): Burglary, Contacts, Rapport, Stealth | ||
+ | |||
+ | ; Stunts | ||
+ | : Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield. | ||
+ | : Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as 'Open on his left side'). | ||
+ | : Can't Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts. | ||
+ | |||
+ | ; Stress & Consequences | ||
+ | : Physical Stress _ _ | ||
+ | : Mental Stress _ _ | ||
+ | : Mild: | ||
+ | : Moderate: | ||
+ | : Severe: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Odalus (Seeker of Shadowlight) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
+ | |||
+ | ; Aspects | ||
+ | : Dashing Rogue with a bag full of swagger | ||
+ | : Sucker for the ladies | ||
+ | : Knows A Guy | ||
+ | : I Know Many Ill-Kept Secrets | ||
+ | : I Can Be Oh So Very Persuasive | ||
+ | |||
+ | ; Stress & Consequences | ||
+ | : Physical Stress _ _ | ||
+ | : Mental Stress _ _ | ||
+ | : Mild: | ||
+ | : Moderate: | ||
+ | : Severe: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Wulf Moonchild (Max) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
+ | |||
+ | ; Aspects | ||
+ | : Wayward Sellsword from the North | ||
+ | : Headlong Bravado | ||
+ | : The Mysterious Temptress | ||
+ | : I Know a Guy Who Knows a Guy | ||
+ | : Eyes of a Wolf | ||
+ | |||
+ | ; Skills | ||
+ | : Great (+4): Fight | ||
+ | : Good (+3): Physique, Will | ||
+ | : Fair (+2): Athletics, Notice, Stealth | ||
+ | : Average (+1): Empathy, Provoke, Rapport, Shoot | ||
+ | |||
+ | ; Stunts | ||
+ | : Danger Sense: Ignore sensory impairments to Notice in dangerous situations. | ||
+ | : Quick to Strike: Use Fight to determine turn order when engaging in physical violence. | ||
+ | : Sprinter: Move two zones for free. | ||
+ | |||
+ | ; Stress & Consequences | ||
+ | : Physical Stress _ _ _ _ | ||
+ | : Mental Stress _ _ _ _ | ||
+ | : Mild: | ||
+ | : Moderate: | ||
+ | : Severe: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Meridion (Spectator) === | ||
+ | |||
+ | Fate Points: 3 | ||
+ | |||
+ | Refresh: 3 | ||
+ | |||
+ | ; Aspects | ||
+ | : Spirited Assassin Gone Rogue | ||
+ | : No One Leaves the White Hand! | ||
+ | : Find a Cure, or Die Trying | ||
+ | : Always Have a Plan | ||
+ | : Sometimes It Is Personal | ||
+ | |||
+ | ; Skills | ||
+ | : Great (+4): Stealth | ||
+ | : Good (+3): Deceive, Notice | ||
+ | : Fair (+2): Fight, Burglary, Athletics | ||
+ | : Average (+1): Contacts, Will, Resources, Lore | ||
+ | |||
+ | ; Stunts | ||
+ | : Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way. | ||
+ | : The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent. | ||
+ | |||
+ | ; Stress & Consequences | ||
+ | : Physical Stress _ _ | ||
+ | : Mental Stress _ _ _ | ||
+ | : Mild: | ||
+ | : Moderate: | ||
+ | : Severe: | ||
+ | |||
+ | == Locations == | ||
+ | |||
+ | === The Yellow Merlon === | ||
+ | |||
+ | [http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg] | ||
+ | |||
+ | == People == | ||
+ | |||
+ | === Inaatan, Daughter of the Sorcerer King === | ||
+ | |||
+ | [http://images.askmen.com/2011_top_99/galleries/39-padma-lakshmi-1295652375.jpg] |
Latest revision as of 21:02, 3 August 2014
Introduction[edit]
For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.
By "pulp-fantasy", I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.
By "sword-and-sorcery", I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we'll determine if anyone wants to play a magic-using protagonist.
By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!
Relevant Links[edit]
Characters[edit]
Meraine Tiachorne (Stormraven)[edit]
Fate Points: 3
Refresh: 3
- Aspects
- The Princess of the Damota Fencing School
- In Love with the Sorceror King's Daughter
- The Captain of the Guard is my Brother
- To Fight is the Last Choice, not the first
- The eyes can lie
- Skills
- Great (+4): Fight
- Good (+3): Athletics, Physique
- Fair (+2): Deceive, Notice, Resources
- Average (+1): Contacts, Lore, Provoke, Will
- Stunts
- Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.
- Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.
- Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost.
- Stress & Consequences
- Physical Stress _ _ _ _
- Mental Stress _ _ _
- Mild:
- Moderate:
- Severe:
Rahn, the Glass-Eyed Man (Brontes)[edit]
Fate Points: 2
Refresh: 2
- Aspects
- The Sorcerer Who Saw Too Much
- Marked by Strange and Distant Gods
- No One Listens to the Sorceror
- Always Repay your Debts
- A New Face in the Gathering of Masks
- Skills
- Great (+4): Lore
- Good (+3): Crafts, Will
- Fair (+2): Rapport, Investigation, Empathy
- Average (+1): Notice, Shoot, Provoke, Athletics
- Stunts
- Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.
- Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.
- Combat Engineer: +2 to Create Advantages with Crafts when manipulating objects in the scene.
- Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _ _ _
- Mild:
- Moderate:
- Severe:
Chavaryn (Civil Savage)[edit]
Fate Points: 4
Refresh: 3
- Aspects
- Bandit of the Dragon Road
- Gimme the good life
- Reputation is Everything
- All In
- People Are Just Pawns
- Skills
- Great (+4): Deceive
- Good (+3): Shoot, Notice
- Fair (+2): Athletics, Provoke, Fight
- Average (+1): Burglary, Contacts, Rapport, Stealth
- Stunts
- Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield.
- Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as 'Open on his left side').
- Can't Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _
- Mild:
- Moderate:
- Severe:
Odalus (Seeker of Shadowlight)[edit]
Fate Points: 3
Refresh: 3
- Aspects
- Dashing Rogue with a bag full of swagger
- Sucker for the ladies
- Knows A Guy
- I Know Many Ill-Kept Secrets
- I Can Be Oh So Very Persuasive
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _
- Mild:
- Moderate:
- Severe:
Wulf Moonchild (Max)[edit]
Fate Points: 3
Refresh: 3
- Aspects
- Wayward Sellsword from the North
- Headlong Bravado
- The Mysterious Temptress
- I Know a Guy Who Knows a Guy
- Eyes of a Wolf
- Skills
- Great (+4): Fight
- Good (+3): Physique, Will
- Fair (+2): Athletics, Notice, Stealth
- Average (+1): Empathy, Provoke, Rapport, Shoot
- Stunts
- Danger Sense: Ignore sensory impairments to Notice in dangerous situations.
- Quick to Strike: Use Fight to determine turn order when engaging in physical violence.
- Sprinter: Move two zones for free.
- Stress & Consequences
- Physical Stress _ _ _ _
- Mental Stress _ _ _ _
- Mild:
- Moderate:
- Severe:
Meridion (Spectator)[edit]
Fate Points: 3
Refresh: 3
- Aspects
- Spirited Assassin Gone Rogue
- No One Leaves the White Hand!
- Find a Cure, or Die Trying
- Always Have a Plan
- Sometimes It Is Personal
- Skills
- Great (+4): Stealth
- Good (+3): Deceive, Notice
- Fair (+2): Fight, Burglary, Athletics
- Average (+1): Contacts, Will, Resources, Lore
- Stunts
- Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.
- The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.
- Stress & Consequences
- Physical Stress _ _
- Mental Stress _ _ _
- Mild:
- Moderate:
- Severe: