Solsyr the Sun-touched: Difference between revisions
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{| {{table}} border="0" cellpadding="6" style="border-collapse: collapse;" width="800" | {| {{table}} border="0" cellpadding="6" style="border-collapse: collapse;" width="800" | ||
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| colspan="2" style="background-color: #000000; color: #ffffff;" | '''Solsyr the Sun-touched''' | | colspan="2" style="background-color: #000000; color: #ffffff;" | '''Sir Solsyr the Sun-touched''' | ||
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| width="200" | [[File:Solsyr.jpg]] || style="text-align: justify;" valign="top" width="600" | Solsyr is a young, Church-trained Paladin who originally hails from an Alakar village located deep within the Wildlands near Farwatch. Born in 3098 during the month of Eternal Sun, he first exhibited signs of his calling during a vicious Necromancer-led raid when he instinctively unleashed a searing ray of light at an undead Zombie in self-defense. Surprised by the unknown Light-bearer in their midst, the Grey Rangers who had arrived to defend the village ended up sponsoring him for admittance into the Order at Archanaya for guidance and instruction. | |||
Still grateful for everything that the Grey Rangers did for him that fateful day years ago, Solsyr has come full circle and currently seeks to repay their altruism by giving back what he can through voluntary service to their organization. As a powerful wielder of Light, he hopes to prove to be an invaluable ally against the forces of Darkness and Flame. | |||
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{| {{table}} border="0" cellpadding="6" style="border-collapse: collapse;" width="800" | |||
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| colspan="2" style="background-color: #000000; color: #ffffff;" | '''Character Details''' | |||
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| width="400" | '''Race:''' Alakar || width="400" | '''Gender:''' Male | | width="400" | '''Race:''' Alakar || width="400" | '''Gender:''' Male | ||
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| width="400" | '''Rank:''' Novice || width="400" | '''XP:''' 0 | | width="400" | '''Rank:''' Novice || width="400" | '''XP:''' 0 | ||
|- | |- | ||
| '''Resource Die:''' d6 | | '''Bennies:''' 3 || '''Resource Die:''' d6 | ||
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| colspan="4" style="background-color: #000000; color: #ffffff;" | '''Gear''' | | colspan="4" style="background-color: #000000; color: #ffffff;" | '''Gear''' | ||
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| width="200" | '''Backpack''' || width="200" | '''Bedroll''' || width="200" | '''Belt Pouch''' || width="200" | '''Clothing''' ( | | width="200" | '''Backpack''' || width="200" | '''Bedroll''' || width="200" | '''Belt Pouch''' || width="200" | '''Clothing''' (Ranger) (+) | ||
|- | |- | ||
| '''Cooking Pot''' || ''' | | '''Cooking Pot''' || '''Fishing Line & Hook''' || '''Flint & Steel''' || '''Game Snares''' | ||
|- | |- | ||
| ''' | | '''Grooming Kit''' || '''Ranger's Kit''' (+) || '''Torches''' (3) || '''Travel Rations''' (1 Week) | ||
|- | |- | ||
| | | '''Waterskin''' || '''Whetstone''' || || | ||
| | |||
| | |||
|} | |} |
Latest revision as of 01:44, 12 August 2014
Character Details | |
Race: Alakar | Gender: Male |
Height: 6'0" | Weight: 170 lbs. |
Hair Color: Blond | Eye Color: Amber |
Age: 24 | Essence: 10 |
Advancement & Resources | |
Rank: Novice | XP: 0 |
Bennies: 3 | Resource Die: d6 |
Attributes | |
Agility: d6 | Smarts: d4 |
Spirit: d8 | Strength: d6 |
Vigor: d8 |
Skills | |
Faith: d8 | Fighting: d8 |
Intimidation: d6 | Knowledge (Cosmology): d4 |
Knowledge (Magic): d4 | Notice: d6 (+2 Sight) |
Persuasion: d6 | Riding: d4 |
Survival: d4 |
Derived Stats | |
Charisma: +1 | Pace: 6 |
Parry: 8 (2) | Toughness: 9 (3) or 11 (5) vs. Ranged Damage |
Racial Advantages & Disadvantages | |
Fae Beauty (+1 Charisma) | Fae Heritage (Agility d6 or Spirit d6) |
Fae Senses (Notice d6 w/ +2 to Sight-based Notice Checks) | Low-light Vision (Ignore Penalties for Dim and Dark Lighting) |
Enemy (All Creatures of Darkness and Flame) | Weakness (+2 Damage from Black Iron and Blood Steel) |
Defining Interests | |
Church of Light | Geography (Wildlands) |
Languages | |
Fae (Native Tongue) | Galean |
Edges | |
Paladin of Light (Champion) | Priest of Light (Arcane Background [Miracles]) |
Hindrances | |
Heroic | Loyal |
Obligations (Major) (Church of Light) | Obligations (Minor) (Grayson's Grey Rangers) |
Special Abilities |
Champion (+2 Damage vs. Darkness and Flame, +2 Toughness vs. Darkness and Flame) |
Detect Arcana (At-will Using Spirit w/ +2 to Identify Powers of Light) |
Detect Darkness and Flame (At-will Using Spirit w/ Radius Equal to Spirit) |
Miracles | Essence | Range | Duration |
Bolt | 1 per Missile | 12/24/48 | Instant |
Healing | 3 | Touch | Instant |
Armor |
Full Chain (+3 Armor, -4 Coverage) |
Large Shield (+2 Parry, +2 Armor vs. Ranged Damage) |
Weapons |
Dagger (Str+d4 Damage, 3/6/12 Range) |
Long Sword (Str+d8 Damage) |
Gear | |||
Backpack | Bedroll | Belt Pouch | Clothing (Ranger) (+) |
Cooking Pot | Fishing Line & Hook | Flint & Steel | Game Snares |
Grooming Kit | Ranger's Kit (+) | Torches (3) | Travel Rations (1 Week) |
Waterskin | Whetstone |