Difference between revisions of "Morath"
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*Passive Perception: 10 | *Passive Perception: 10 | ||
*Armor Class: 15 | *Armor Class: 15 | ||
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *Acrobatics (Dex) + | + | *'''Acrobatics''' (Dex) +6 |
− | *Animal Handling (Wis) + | + | *Animal Handling (Wis) +0 |
− | *Arcana (Int) + | + | *Arcana (Int) +0 |
− | *Athletics (Str) | + | *Athletics (Str) -1 |
− | *Deception (Cha) + | + | *'''Deception''' (Cha) +5 |
− | *History (Int) + | + | *'''History''' (Int) +2 |
− | *Insight (Wis) + | + | *Insight (Wis) +1 |
− | *Intimidation (Cha) + | + | *Intimidation (Cha) +3 |
− | *Investigation (Int) + | + | *Investigation (Int) +0 |
− | *Medicine (Wis) + | + | *Medicine (Wis) +1 |
− | *Nature (Int) + | + | *Nature (Int) +0 |
− | *Perception (Wis) + | + | *'''Perception''' (Wis) +3 |
− | *Performance (Cha) + | + | *Performance (Cha) +3 |
− | *Persuasion (Cha) + | + | *'''Persuasion''' (Cha) +5 |
− | *Religion (Int) + | + | *Religion (Int) +0 |
− | *Sleight of Hand (Dex) + | + | *'''Sleight of Hand''' (Dex) +6 |
− | *Stealth (Dex) + | + | *'''Stealth''' (Dex) +8 |
− | *Survival (Wis) + | + | **Expertise |
+ | *Survival (Wis) +1 | ||
</div> | </div> | ||
− | *Saving Throws: | + | *Saving Throws: Dexterity, Intelligence |
− | *Languages: | + | *Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant |
− | *Tools: | + | *Tools: Thieves' Tools, Dice Games |
− | *Weapons and Armor: | + | **Expertise: take an extra +2 bonus when using thieves' tools |
+ | *Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow | ||
==Spells and Spell-like Abilities== | ==Spells and Spell-like Abilities== |
Revision as of 10:23, 10 September 2014
Character in Seven Seas of Rhye
Contents
Stat Block
STR | DEX | CON | INT | WIS | CHA |
8 | 18 | 12 | 10 | 13 | 17 |
-1 | +4 | +1 | +0 | +1 | +3 |
- Total Hit Points: 9
- Passive Perception: 10
- Armor Class: 15
- Acrobatics (Dex) +6
- Animal Handling (Wis) +0
- Arcana (Int) +0
- Athletics (Str) -1
- Deception (Cha) +5
- History (Int) +2
- Insight (Wis) +1
- Intimidation (Cha) +3
- Investigation (Int) +0
- Medicine (Wis) +1
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +3
- Persuasion (Cha) +5
- Religion (Int) +0
- Sleight of Hand (Dex) +6
- Stealth (Dex) +8
- Expertise
- Survival (Wis) +1
- Saving Throws: Dexterity, Intelligence
- Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
- Tools: Thieves' Tools, Dice Games
- Expertise: take an extra +2 bonus when using thieves' tools
- Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow