Difference between revisions of "Morath"

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(Stat Block)
(Proficiencies and Skills)
Line 27: Line 27:
 
*Passive Perception: 10
 
*Passive Perception: 10
 
*Armor Class: 15
 
*Armor Class: 15
 
==Proficiencies and Skills==
 
  
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
  
*Acrobatics (Dex) +
+
*'''Acrobatics''' (Dex) +6
*Animal Handling (Wis) +
+
*Animal Handling (Wis) +0
*Arcana (Int) +
+
*Arcana (Int) +0
*Athletics (Str) +
+
*Athletics (Str) -1
*Deception (Cha) +
+
*'''Deception''' (Cha) +5
*History (Int) +
+
*'''History''' (Int) +2
*Insight (Wis) +
+
*Insight (Wis) +1
*Intimidation (Cha) +
+
*Intimidation (Cha) +3
*Investigation (Int) +
+
*Investigation (Int) +0
*Medicine (Wis) +
+
*Medicine (Wis) +1
*Nature (Int) +
+
*Nature (Int) +0
*Perception (Wis) +
+
*'''Perception''' (Wis) +3
*Performance (Cha) +
+
*Performance (Cha) +3
*Persuasion (Cha) +
+
*'''Persuasion''' (Cha) +5
*Religion (Int) +
+
*Religion (Int) +0
*Sleight of Hand (Dex) +
+
*'''Sleight of Hand''' (Dex) +6
*Stealth (Dex) +
+
*'''Stealth''' (Dex) +8
*Survival (Wis) +
+
**Expertise
 +
*Survival (Wis) +1
  
 
</div>
 
</div>
  
*Saving Throws:
+
*Saving Throws: Dexterity, Intelligence
*Languages:
+
*Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
*Tools:
+
*Tools: Thieves' Tools, Dice Games
*Weapons and Armor:
+
**Expertise: take an extra +2 bonus when using thieves' tools
 +
*Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow
  
 
==Spells and Spell-like Abilities==
 
==Spells and Spell-like Abilities==

Revision as of 10:23, 10 September 2014

Character in Seven Seas of Rhye

Stat Block

STR DEX CON INT WIS CHA
8 18 12 10 13 17
-1 +4 +1 +0 +1 +3


  • Total Hit Points: 9
  • Passive Perception: 10
  • Armor Class: 15
  • Acrobatics (Dex) +6
  • Animal Handling (Wis) +0
  • Arcana (Int) +0
  • Athletics (Str) -1
  • Deception (Cha) +5
  • History (Int) +2
  • Insight (Wis) +1
  • Intimidation (Cha) +3
  • Investigation (Int) +0
  • Medicine (Wis) +1
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +3
  • Persuasion (Cha) +5
  • Religion (Int) +0
  • Sleight of Hand (Dex) +6
  • Stealth (Dex) +8
    • Expertise
  • Survival (Wis) +1
  • Saving Throws: Dexterity, Intelligence
  • Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
  • Tools: Thieves' Tools, Dice Games
    • Expertise: take an extra +2 bonus when using thieves' tools
  • Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow

Spells and Spell-like Abilities

Weapons and Armor

Possessions, Mundane

Possessions, Treasure

Possessions, Magical