Difference between revisions of "Morath"

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(Proficiencies and Skills)
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*Saving Throws: Dexterity, Intelligence
 
*Saving Throws: Dexterity, Intelligence
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**Expertise: take an extra +2 bonus when using thieves' tools
 
**Expertise: take an extra +2 bonus when using thieves' tools
 
*Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow
 
*Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow
 
  
 
==Spells and Spell-like Abilities==
 
==Spells and Spell-like Abilities==

Revision as of 10:24, 10 September 2014

Character in Seven Seas of Rhye

Stat Block

STR DEX CON INT WIS CHA
8 18 12 10 13 17
-1 +4 +1 +0 +1 +3


  • Total Hit Points: 9
  • Passive Perception: 10
  • Armor Class: 15

Proficiencies and Skills

  • Acrobatics (Dex) +6
  • Animal Handling (Wis) +0
  • Arcana (Int) +0
  • Athletics (Str) -1
  • Deception (Cha) +5
  • History (Int) +2
  • Insight (Wis) +1
  • Intimidation (Cha) +3
  • Investigation (Int) +0
  • Medicine (Wis) +1
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +3
  • Persuasion (Cha) +5
  • Religion (Int) +0
  • Sleight of Hand (Dex) +6
  • Stealth (Dex) +8
    • Expertise
  • Survival (Wis) +1


  • Saving Throws: Dexterity, Intelligence
  • Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
  • Tools: Thieves' Tools, Dice Games
    • Expertise: take an extra +2 bonus when using thieves' tools
  • Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow

Spells and Spell-like Abilities

Weapons and Armor

Possessions, Mundane

Possessions, Treasure

Possessions, Magical