Difference between revisions of "Haldour"
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Character in [[Seven Seas of Rhye]] | Character in [[Seven Seas of Rhye]] | ||
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==Stat Block== | ==Stat Block== | ||
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</div> | </div> | ||
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*Saving Throws: Strength, Constitution | *Saving Throws: Strength, Constitution | ||
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*Weapons and Armor: All | *Weapons and Armor: All | ||
− | == | + | ==Features== |
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+ | *Dwarven Resiliance: Advantage on saving throws against poison, resistance against poison damage | ||
+ | *Fighting Style—Archery: +2 bonus to attack rolls made with ranged weapons | ||
+ | *Second Wind: Regain 1d10+1 HP, 1/rest. | ||
==Weapons and Armor== | ==Weapons and Armor== | ||
+ | |||
+ | Armor: Chain mail | ||
+ | |||
+ | *Light crossbow | ||
+ | **+6 to hit | ||
+ | **1d8+2 piercing damage | ||
+ | **20 bolts | ||
+ | **Range: 80/320 | ||
+ | |||
+ | *Greatsword | ||
+ | **+3 to hit | ||
+ | **2d6+1 Slashing | ||
+ | |||
+ | *Greataxe | ||
+ | **+3 to hit | ||
+ | **1d12+1 slashing | ||
==Possessions, Mundane== | ==Possessions, Mundane== |
Latest revision as of 06:44, 11 September 2014
Character in Seven Seas of Rhye
Contents
Stat Block[edit]
STR | DEX | CON | INT | WIS | CHA |
12 | 15 | 16 | 8 | 12 | 13 |
+1 | +2 | +3 | -1 | +1 | +1 |
- Proficiency bonus: +2
- Total Hit Points: 13
- Passive Perception: 13
- Armor Class: 16
Proficiencies and Skills[edit]
- Acrobatics (Dex) +2
- Animal Handling (Wis) +1
- Arcana (Int) -1
- Athletics (Str) +3
- Deception (Cha) +1
- History (Int) -1
- Insight (Wis) +1
- Intimidation (Cha) +3
- Investigation (Int) -1
- Medicine (Wis) +1
- Nature (Int) -1
- Perception (Wis) +3
- Performance (Cha) +1
- Persuasion (Cha) +1
- Religion (Int) -1
- Sleight of Hand (Dex) +4
- Stealth (Dex) +2
- Survival (Wis) +1
- Saving Throws: Strength, Constitution
- Languages: Common, Dwarvish
- Tools: Brewer's Supplies, Navigator's tools, Vehicles (water)
- Weapons and Armor: All
Features[edit]
- Dwarven Resiliance: Advantage on saving throws against poison, resistance against poison damage
- Fighting Style—Archery: +2 bonus to attack rolls made with ranged weapons
- Second Wind: Regain 1d10+1 HP, 1/rest.
Weapons and Armor[edit]
Armor: Chain mail
- Light crossbow
- +6 to hit
- 1d8+2 piercing damage
- 20 bolts
- Range: 80/320
- Greatsword
- +3 to hit
- 2d6+1 Slashing
- Greataxe
- +3 to hit
- 1d12+1 slashing