Difference between revisions of "Cahir the Implacable"

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(Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law...")
 
 
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A character in [[Dwimmermount: If Trouble Was Money]]
+
A character in the [[Stonehell Campaign]]
 +
 
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Human Fighter 6
*XP: XX/YY
+
*Neutral
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
+
*37,488/65,000 XP
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List any titles or holdings
 
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 10
*INT
+
*INT 6 (Not Literate)
*WIS
+
*WIS 12
*DEX
+
*DEX 7 (-1 AC, Init)
*CON
+
*CON 16 (+2HP)
*CHA
+
*CHA 15 (+1 Morale, 5 henchmen)
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
** Common
**
 
**
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Military Strategy x2
**
+
**Leadership
**
+
**Riding x2
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Command
**
+
**Combat Reflexes
**
+
 
 +
== Class Abilities ==
 +
*All henchmen & mercenaries gain +1 morale when he personally leads them.
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 6
*HP (just list the max here, list current HP on the front page.)
+
*HP 42
*Movement Rate
+
*Movement Rate 60/20
*Initiative Modifier
+
*Initiative Modifier +0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Magic Sword, 6+. 1d6+4.
**Secondary Melee Attack:
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**Primary Ranged Attack: Bow, 8+. 1d6+2.
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 12
**Poison & Death
+
**Poison & Death 11
**Blast & Breath
+
**Blast & Breath 13
**Staves & Wands
+
**Staves & Wands 13
**Spells
+
**Spells 14
  
== Spells ==
 
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total: 8st + 1 thing
**Then list
+
**Armor: Plate (6st) & Shield (1st)
**Those things
+
**Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
**Individually
+
**Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
 +
**Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
 +
**Key to war-chest on a cord around his neck.
 +
 
 +
===Bling===
 +
*1x 100gp gold ring.
 +
*1x Wolf & Snake signet ring (25gp)
 +
*1400gp circlet
 +
 
 +
== Beasts ==
 +
*Jaegermeister, Heavy Warhorse
 +
**This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120.
 +
**Tack & Saddle, 2 Saddlebags

Latest revision as of 10:18, 19 June 2015

A character in the Stonehell Campaign

Rank[edit]

  • Human Fighter 6
  • Neutral
  • 37,488/65,000 XP

Attributes[edit]

  • STR 10
  • INT 6 (Not Literate)
  • WIS 12
  • DEX 7 (-1 AC, Init)
  • CON 16 (+2HP)
  • CHA 15 (+1 Morale, 5 henchmen)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Military Strategy x2
    • Leadership
    • Riding x2
  • Class Proficiencies
    • Command
    • Combat Reflexes

Class Abilities[edit]

  • All henchmen & mercenaries gain +1 morale when he personally leads them.

Combat[edit]

  • AC 6
  • HP 42
  • Movement Rate 60/20
  • Initiative Modifier +0
  • Attacks
    • Primary Melee Attack: Magic Sword, 6+. 1d6+4.
    • Primary Ranged Attack: Bow, 8+. 1d6+2.
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 11
    • Blast & Breath 13
    • Staves & Wands 13
    • Spells 14


Equipment[edit]

  • Total: 8st + 1 thing
    • Armor: Plate (6st) & Shield (1st)
    • Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
    • Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
    • Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
    • Key to war-chest on a cord around his neck.

Bling[edit]

  • 1x 100gp gold ring.
  • 1x Wolf & Snake signet ring (25gp)
  • 1400gp circlet

Beasts[edit]

  • Jaegermeister, Heavy Warhorse
    • This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120.
    • Tack & Saddle, 2 Saddlebags