Difference between revisions of "Alastar Nine-Fingers"

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(Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law...")
 
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A character in [[Dwimmermount: If Trouble Was Money]]
+
A character in [[Stonehell Campaign]]
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Human Thief 5
*XP: XX/YY
+
*XP: 15,135/20,000
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
+
*Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List any titles or holdings
 
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 9
*INT
+
*INT 11
*WIS
+
*WIS 12
*DEX
+
*DEX 13 (+1)
*CON
+
*CON 14 (+1)
*CHA
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*CHA 9
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
**Common
**
 
**
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Mapping
**
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**Tracking
**
+
**Riding
 
*Class Proficiencies
 
*Class Proficiencies
**
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**Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
**
+
**Combat Reflexes
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
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*AC 3
*HP (just list the max here, list current HP on the front page.)
+
*HP 21/21
 
*Movement Rate
 
*Movement Rate
*Initiative Modifier
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*Initiative Modifier +2
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
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*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
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**Primary Melee Attack: Battle Axe (+1) 7+, 1d6+1 damage.  
**Secondary Melee Attack:
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**Primary Ranged Attack: Shortbow 7+, 1d6 damage.
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
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**Petrification & Paralysis 11
**Poison & Death
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**Poison & Death 11
**Blast & Breath
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**Blast & Breath 14
**Staves & Wands
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**Staves & Wands 12
**Spells
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**Spells 13
  
== Spells ==
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== Thief Abilities ==
*First Level: Spells Per Day
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*Open Locks 14+
**A first level spell in your repertoire
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*F/R Traps 14+
**Another first-level spell in your repertoire
+
*Pick Pockets 13+
**Etc
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*Hide in Shadows 15+
*Second Level: Spells Per Day
+
*Move Silently 13+
**One
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*Climb Walls 4+
**Two
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*Hear Noise 6+ (See Alertness)
**You-know-what-to-do
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*Backstab x3
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total: 4 stone + 3 things
**Then list
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**Armor: Leather Armor
**Those things
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**Weapons: Battle Axe +1, Shortbow & Quiver (20)
**Individually
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**Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)
 +
 
 +
 
 +
=== IRA ===
 +
*8,000gp
 +
 
 +
== Beasts ==
 +
*Vodka, Medium War Horse
 +
**Tack & Saddle, 2 Saddlebags

Latest revision as of 13:45, 21 June 2015

A character in Stonehell Campaign

Rank[edit]

  • Human Thief 5
  • XP: 15,135/20,000
  • Neutral

Attributes[edit]

  • STR 9
  • INT 11
  • WIS 12
  • DEX 13 (+1)
  • CON 14 (+1)
  • CHA 9

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Mapping
    • Tracking
    • Riding
  • Class Proficiencies
    • Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
    • Combat Reflexes

Combat[edit]

  • AC 3
  • HP 21/21
  • Movement Rate
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Battle Axe (+1) 7+, 1d6+1 damage.
    • Primary Ranged Attack: Shortbow 7+, 1d6 damage.
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 11
    • Blast & Breath 14
    • Staves & Wands 12
    • Spells 13

Thief Abilities[edit]

  • Open Locks 14+
  • F/R Traps 14+
  • Pick Pockets 13+
  • Hide in Shadows 15+
  • Move Silently 13+
  • Climb Walls 4+
  • Hear Noise 6+ (See Alertness)
  • Backstab x3

Equipment[edit]

  • Total: 4 stone + 3 things
    • Armor: Leather Armor
    • Weapons: Battle Axe +1, Shortbow & Quiver (20)
    • Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)


IRA[edit]

  • 8,000gp

Beasts[edit]

  • Vodka, Medium War Horse
    • Tack & Saddle, 2 Saddlebags