Character Skills: Difference between revisions

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*No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.
*No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.


==Agility Skills==
==AGILITY==
*Athletics
*Athletics  
*Dance
*Dance
*Gunnery
*Gunnery
*Self Defense, Stealth, Pilot (auto, cycle, hover, aero, gyro, transport, starfighter, capital ship, experimental)
*Self Defense
DEXTERITY
*Stealth
Craft (graphic arts, sculpting, woodworking, ceramics, sewing, etc), demolitions, firearms, musical instrument (type), repair
*Pilot. Choose a sub-category:
STRENGTH
 
Climb, swim, endurance, Strength feat (like bending bars, lifting gates, breaking beer bottles over one's head)
==DEXTERITY==
PERCEPTION
*Craft (type):
Aesthetics (culinary, art, fashion, performance, etc), awareness, con, empathy, passive games (betting systems, cheating, games of chance, etc), seduction, social
*Demolitions:
INTELLIGENCE
*Firearms:
Anthropology, Astronavigation (requires math/4+), computer ops, culinary arts, history, language, life sciences, mathematics, medicine, philosophy, theoretical physics, security, trivia (subject)
*Musical Instrument (type):
WILLPOWER
*Repair:
Cool, intimidation, resist (mental defenses)
 
==STRENGTH==
*Climb:
*Swim:
*Endurance:
*Strength Feat:
 
==PERCEPTION==
*Aesthetics (type):
*Awareness:
*Con:
*Empathy:
*Passive Games:
*Seduction:
*Social:
 
==INTELLIGENCE==
*Anthropology:
*Astronavigation: (requires math/4+)
*Computer Ops:
*Culinary Arts:
*History:
*Language:
*Life Sciences:
*Mathematics:
*Medicine:
*Philosophy:
*Theoretical Physics:
*Security:
*Trivial (Subject):
 
==WILLPOWER==
*Cool
*Intimidation:
*Resist (mental defense):

Latest revision as of 12:14, 2 August 2015

Return to Blue_Giant_Alternates_Never_Cease Home

  • No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.

AGILITY[edit]

  • Athletics
  • Dance
  • Gunnery
  • Self Defense
  • Stealth
  • Pilot. Choose a sub-category:

DEXTERITY[edit]

  • Craft (type):
  • Demolitions:
  • Firearms:
  • Musical Instrument (type):
  • Repair:

STRENGTH[edit]

  • Climb:
  • Swim:
  • Endurance:
  • Strength Feat:

PERCEPTION[edit]

  • Aesthetics (type):
  • Awareness:
  • Con:
  • Empathy:
  • Passive Games:
  • Seduction:
  • Social:

INTELLIGENCE[edit]

  • Anthropology:
  • Astronavigation: (requires math/4+)
  • Computer Ops:
  • Culinary Arts:
  • History:
  • Language:
  • Life Sciences:
  • Mathematics:
  • Medicine:
  • Philosophy:
  • Theoretical Physics:
  • Security:
  • Trivial (Subject):

WILLPOWER[edit]

  • Cool
  • Intimidation:
  • Resist (mental defense):