Yona Piper: Difference between revisions
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'''Race:''' Human <br> | '''Race:''' Human <br> | ||
'''Age:''' 19 <br> | '''Age:''' 19 <br> | ||
'''Class/Level:''' Bard | '''Class/Level:''' Bard 4<br> | ||
'''Alignment:''' Good <br> | '''Alignment:''' Good <br> | ||
'''Description/Background:''' After her village was devastated, the Knife-Juggler's Guild took in the orphan baby to raise. She was raised in entertainment (singling, piping) and self-defense (archery, her insistence), but she'd rather be a hero instead. Notable for blazing red hair and an intense stare. (Note: not meant to be a lost princess, or a simple copy of the anime character, just personality inspiration.)<br> | '''Description/Background:''' After her village was devastated, the Knife-Juggler's Guild took in the orphan baby to raise. She was raised in entertainment (singling, piping) and self-defense (archery, her insistence), but she'd rather be a hero instead. Notable for blazing red hair and an intense stare. (Note: not meant to be a lost princess, or a simple copy of the anime character, just personality inspiration.)<br> | ||
'''Pic:''' https://bravenewmoe.files.wordpress.com/2015/03/ending-card.jpg (big) <br> | '''Pic:''' https://bravenewmoe.files.wordpress.com/2015/03/ending-card.jpg (big) <br> | ||
==Abilities== | ==Abilities== | ||
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==Combat== | ==Combat== | ||
'''Senses:''' Perception + | '''Senses:''' Perception +8<br> | ||
'''Init:''' +2 <br> | '''Init:''' +2 <br> | ||
'''HP:''' | '''HP:''' 24 <br> | ||
'''AC:''' | '''AC:''' 16 (without shield) (Touch 13 Flatfooted 14) <br> | ||
'''CMB:''' + | '''BAB:''' +3 <br> | ||
'''CMD:''' | '''CMB:''' +3<br> | ||
'''Fort:''' + | '''CMD:''' 15 <br> | ||
'''Ref:''' + | '''Fort:''' +3<br> | ||
'''Will:''' + | '''Ref:''' '''+8'''<br> | ||
'''Special:''' extra +2 save vs. divinations (Carefully Hidden trait) | '''Will:''' '''+7''' <br> | ||
'''Special:''' extra +2 save vs. divinations (Carefully Hidden trait); +4 vs. bardic, sonic, or language dependent effects | |||
==Skills with ranks== | ==Skills with ranks== | ||
'''Bluff:''' + | '''Acrobatics:''' +6 <br> | ||
'''Climb:''' + | '''Bluff:''' +8 <br> | ||
'''Diplomacy:''' +7 <br> | '''Climb:''' +5 <br> | ||
'''Diplomacy:''' +10 <br> | |||
'''Disguise:''' +7 <br> | |||
'''Intimidate:''' +7 <br> | '''Intimidate:''' +7 <br> | ||
'''Knowledge arcana:''' +6 <br> | |||
'''Knowledge dungeoneering:''' +6 <br> | |||
'''Knowledge geography:''' +6 <br> | |||
'''Knowledge history:''' +7 <br> | |||
'''Knowledge local:''' +6 <br> | |||
'''Knowledge nature:''' +6 <br> | |||
'''Knowledge religion:''' +6 <br> | |||
'''Perception:''' (see combat) <br> | '''Perception:''' (see combat) <br> | ||
'''Perform (singing):''' +7 <br> | '''Perform (singing):''' +7 <br> | ||
'''Perform (handpipes):''' +7 <br> | '''Perform (handpipes):''' +7 <br> | ||
'''Sense Motive:''' + | '''Sense Motive:''' +6 <br> | ||
'''Sleight of Hand:''' +6 <br> | '''Sleight of Hand:''' +6 <br> | ||
'''Spellcraft:''' +6 <br> | |||
'''Stealth:''' +6 <br> | '''Stealth:''' +6 <br> | ||
'''Use Magic Device:''' +7 <br> | |||
[ | May use Perform (pipes) in lieu of Handle Animal (woo) or Diplomacy (meh) [Versatile Performance] | ||
==Feats== | ==Feats== | ||
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'''Level 1:''' Precise shot <br> | '''Level 1:''' Precise shot <br> | ||
'''Guild boon:''' Arcane Strike | '''Guild boon:''' Arcane Strike | ||
Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot. | |||
==Traits== | ==Traits== | ||
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==Class Features== | ==Class Features== | ||
A bard adds half her class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. | A bard adds half her class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. | ||
Bardic Performance | |||
Bardic Performance (countersong, distraction, fascinate, inspire courage) | |||
Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). | |||
==Racial Features== | ==Racial Features== | ||
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==Gear== | ==Gear== | ||
Shortbow <br> | Shortbow <br> | ||
Longsword <br> | |||
Dagger <br> | Dagger <br> | ||
Leather Armor <br> | Storm Quiver (+3 first arrow, +1 the rest) | ||
Ring of protecton (+1 AC) | |||
Cloak of resistance (+1 saves) | |||
Masterwork studded Leather Armor (no ACP) <br> | |||
Buckler <br> | Buckler <br> | ||
Bard's kit <br> | Bard's kit <br> | ||
Entertainer's outfit <br> | |||
Traveler's outfit <br> | |||
Masterwork pipes<br> | |||
garlic, wolfsbane | |||
10 tindertwigs | |||
Potions: <br> | |||
4 cure light wounds <br> | |||
1 endure elements <br> | |||
1 hide from undead <br> | |||
2 holy water <br> | |||
1 antitoxin <br> | |||
1 antiplague <br> | |||
32 goldhearts | |||
==Spells== | ==Spells== | ||
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Dancing Lights <br> | Dancing Lights <br> | ||
Ghost Sound <br> | Ghost Sound <br> | ||
Lullaby <br> | |||
Detect Magic <br> | |||
'''Level 1''' | '''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br> | ||
Grease <br> | Grease <br> | ||
Sleep <br> | |||
Cure light wounds<br> | |||
Summon monster I <br> | |||
'''Level 2''' 2/day, [1 class, 1 Cha] DC 15 <br> | |||
Heroism <br> | |||
Invisibility <br> |
Latest revision as of 02:46, 4 August 2015
Back to East_March
Personal Data[edit]
Name: Yona Piper
Player: Mindstalk
Gender: Female
Race: Human
Age: 19
Class/Level: Bard 4
Alignment: Good
Description/Background: After her village was devastated, the Knife-Juggler's Guild took in the orphan baby to raise. She was raised in entertainment (singling, piping) and self-defense (archery, her insistence), but she'd rather be a hero instead. Notable for blazing red hair and an intense stare. (Note: not meant to be a lost princess, or a simple copy of the anime character, just personality inspiration.)
Pic: https://bravenewmoe.files.wordpress.com/2015/03/ending-card.jpg (big)
Abilities[edit]
Strength 10
Dexterity 14/+2
Constitution 12/+1
Intelligence 14/+2
Wisdom 13/+1
Charisma 16/+3
Combat[edit]
Senses: Perception +8
Init: +2
HP: 24
AC: 16 (without shield) (Touch 13 Flatfooted 14)
BAB: +3
CMB: +3
CMD: 15
Fort: +3
Ref: +8
Will: +7
Special: extra +2 save vs. divinations (Carefully Hidden trait); +4 vs. bardic, sonic, or language dependent effects
Skills with ranks[edit]
Acrobatics: +6
Bluff: +8
Climb: +5
Diplomacy: +10
Disguise: +7
Intimidate: +7
Knowledge arcana: +6
Knowledge dungeoneering: +6
Knowledge geography: +6
Knowledge history: +7
Knowledge local: +6
Knowledge nature: +6
Knowledge religion: +6
Perception: (see combat)
Perform (singing): +7
Perform (handpipes): +7
Sense Motive: +6
Sleight of Hand: +6
Spellcraft: +6
Stealth: +6
Use Magic Device: +7
May use Perform (pipes) in lieu of Handle Animal (woo) or Diplomacy (meh) [Versatile Performance]
Feats[edit]
Human 1: Point-blank Shot
Level 1: Precise shot
Guild boon: Arcane Strike
Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.
Traits[edit]
Deft Dodge: +1 Reflex
Carefully Hidden: +1 Will, +2 vs. Divination (Human trait)
Class Features[edit]
A bard adds half her class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance (countersong, distraction, fascinate, inspire courage)
Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th).
Racial Features[edit]
Type: Humanoid (Human)
Size: Medium
Speed: 30 feet
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Gear[edit]
Shortbow
Longsword
Dagger
Storm Quiver (+3 first arrow, +1 the rest) Ring of protecton (+1 AC) Cloak of resistance (+1 saves)
Masterwork studded Leather Armor (no ACP)
Buckler
Bard's kit
Entertainer's outfit
Traveler's outfit
Masterwork pipes
garlic, wolfsbane
10 tindertwigs
Potions:
4 cure light wounds
1 endure elements
1 hide from undead
2 holy water
1 antitoxin
1 antiplague
32 goldhearts
Spells[edit]
Level 0 unlimited, DC 13
Message
Prestidigation
Dancing Lights
Ghost Sound
Lullaby
Detect Magic
Level 1 4/day, [3 class, 1 Cha] DC 14
Grease
Sleep
Cure light wounds
Summon monster I
Level 2 2/day, [1 class, 1 Cha] DC 15
Heroism
Invisibility