Difference between revisions of "WoA Rajit"

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(Rank)
(Cleric Spells)
 
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== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
** Common
**
+
** Giant
**
+
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
** Adventuring
**
+
** Healing x2 (use healing herbs, heal 1d3 per day, cure poison/disease or CLW 1/day on 18+)
**
+
** Riding
 +
 
 
*Class Proficiencies
 
*Class Proficiencies
**
+
** Contemplation (regain a spell of a level you have expended with 1 hour of rest, cannot regain the same level of spell more than once per day)
**
+
** Divine Favor (+2 to all saves, already factored in)
**
+
** Ageless (live 3x as long as humans)
 +
** Divine Health (immune to disease)
 +
** Lay on Hands (8hp 1/day)
 +
** Blood of Kings (+1 henchman, +1 henchman morale)
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 1
*HP (just list the max here, list current HP on the front page.)
+
*HP 5+3d4+3
*Movement Rate
+
*Movement Rate 120'
*Initiative Modifier
+
*Initiative Modifier +1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: dagger 9+ 1d4
**Secondary Melee Attack:
+
**Primary Ranged Attack: thrown dagger 8+ 1d4
**Primary Ranged Attack:
+
*Saves: (+2 versus magic)
*Saves:
+
**Petrification & Paralysis 10+
**Petrification & Paralysis
+
**Poison & Death 10+
**Poison & Death
+
**Blast & Breath 12+
**Blast & Breath
+
**Staves & Wands 8+
**Staves & Wands
+
**Spells 9+
**Spells
 
  
== Spells ==
+
== Wizard Spells ==
*First Level: Spells Per Day
+
*First Level: 2
 
**A first level spell in your repertoire
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
**Etc
*Second Level: Spells Per Day
+
*Second Level: 2
 
**One
 
**One
 
**Two
 
**Two
**You-know-what-to-do
+
 
 +
== Cleric Spells ==
 +
*First Level: 2
 +
**Cure Light Wounds
 +
**Protection from Evil
 +
*Second Level: 1
 +
**Hold Person
  
 
== Equipment ==
 
== Equipment ==

Latest revision as of 12:17, 30 August 2015

The Wilderlands of Absalom

Rank[edit]

  • Human Wonderworker 4
  • XP: 20,000/25,000
  • Alignment Lawful
  • Full PC

Attributes[edit]

  • STR 12
  • INT 13 (+1)
  • WIS 13 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 12

Skills[edit]

  • Languages
    • Common
    • Giant
  • General Proficiencies
    • Adventuring
    • Healing x2 (use healing herbs, heal 1d3 per day, cure poison/disease or CLW 1/day on 18+)
    • Riding
  • Class Proficiencies
    • Contemplation (regain a spell of a level you have expended with 1 hour of rest, cannot regain the same level of spell more than once per day)
    • Divine Favor (+2 to all saves, already factored in)
    • Ageless (live 3x as long as humans)
    • Divine Health (immune to disease)
    • Lay on Hands (8hp 1/day)
    • Blood of Kings (+1 henchman, +1 henchman morale)

Combat[edit]

  • AC 1
  • HP 5+3d4+3
  • Movement Rate 120'
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: dagger 9+ 1d4
    • Primary Ranged Attack: thrown dagger 8+ 1d4
  • Saves: (+2 versus magic)
    • Petrification & Paralysis 10+
    • Poison & Death 10+
    • Blast & Breath 12+
    • Staves & Wands 8+
    • Spells 9+

Wizard Spells[edit]

  • First Level: 2
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: 2
    • One
    • Two

Cleric Spells[edit]

  • First Level: 2
    • Cure Light Wounds
    • Protection from Evil
  • Second Level: 1
    • Hold Person

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually