Shellbert: Difference between revisions

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Created page with "Name: Shellbert Species: Omanyte Nature: Mild (+2 Special Attack, -2 Defense) HP: 7 Atk: 7 Def: 12 S. Atk: 13 S. Def: 10 Spd: 5 Moves: Constrict Withdraw Water Gun (via Ment..."
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Species: Omanyte
Species: Omanyte
Nature: Mild (+2 Special Attack, -2 Defense)
Nature: Mild (+2 Special Attack, -2 Defense)
Base Relation: Sp. Atk., Def, Sp. DEF, HP, ATK, SPD.
Hit points: 36


HP: 7
HP: 7
Atk: 7
Atk: 7
Def: 12
 
S. Atk: 13
Def: 11
S. Def: 10
 
S. Atk: 12
 
S. Def: 11
 
Spd: 5
Spd: 5


Moves:
Moves:
Constrict
Constrict
Withdraw
Withdraw
Water Gun (via Mentor)
Water Gun (via Mentor)
Ancient Power (via Ancient Heritage)
Ancient Power (via Ancient Heritage)


Capabilities:
Capabilities:
Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog
Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog


Skill List:
Skill List:
Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1
Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1


Ability: Shell Shield
Ability: Shell Shield
Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.
Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.
Struggle Attack (not a Move, STAB never applies)
<br />Type: Normal or Water
<br />Frequency: At-Will
<br />AC: 4
<br />Damage Base 4: 1d8+20 / 23
<br />Class: Special
<br />Range: Melee or Ranged 6, 1 Target


Move: Constrict
Move: Constrict
Type: Normal
Type: Normal
Frequency: At-Will
Frequency: At-Will
AC: 2
AC: 2
Damage Base 1: 1d6+8 / 11
Damage Base 1: 1d6+8 / 11
Class: Physical
Class: Physical
Range: Melee, 1 Target
Range: Melee, 1 Target
Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.
Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.
Contest Type: Tough
Contest Type: Tough
Contest Effect: Safe Option
Contest Effect: Safe Option


Move: Withdraw
Move: Withdraw
Type: Water
Type: Water
Frequency: At-Will
Frequency: At-Will
AC: None
AC: None
Class: Status
Class: Status
Range: Self
Range: Self
Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.
Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.
Contest Type: Cute
Contest Type: Cute
Contest Effect: Sabotage
Contest Effect: Sabotage


Move: Ancient Power
Move: Ancient Power
Type: Rock
Type: Rock
Frequency: EOT
Frequency: EOT
AC: 2
AC: 2
Damage Base 8: 2d8+23 / 32
Damage Base 8: 2d8+23 / 32
Class: Special
Class: Special
Range: 6, 1 Target, Spirit Surge
Range: 6, 1 Target, Spirit Surge
Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.
Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.
Contest Type: Tough
Contest Type: Tough
Contest Effect: Desperation
Contest Effect: Desperation


Move: Water Gun
Move: Water Gun
Type: Water
Type: Water
Frequency: At-Will
Frequency: At-Will
AC: 2
AC: 2
Damage Base 4 (6): 2d6+22 / 29
Damage Base 4 (6): 2d6+22 / 29
Class: Special
Class: Special
Range: 4, 1 Target
Range: 4, 1 Target
Effect: None
Effect: None
Contest Type: Cute
Contest Type: Cute
Contest Effect: Steady Performance
Contest Effect: Steady Performance
Special: Grants Fountain
Special: Grants Fountain

Latest revision as of 07:16, 10 February 2016

Name: Shellbert Species: Omanyte Nature: Mild (+2 Special Attack, -2 Defense) Base Relation: Sp. Atk., Def, Sp. DEF, HP, ATK, SPD. Hit points: 36

HP: 7

Atk: 7

Def: 11

S. Atk: 12

S. Def: 11

Spd: 5


Moves:

Constrict

Withdraw

Water Gun (via Mentor)

Ancient Power (via Ancient Heritage)


Capabilities:

Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog

Skill List:

Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1

Ability: Shell Shield

Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.

Struggle Attack (not a Move, STAB never applies)
Type: Normal or Water
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+20 / 23
Class: Special
Range: Melee or Ranged 6, 1 Target


Move: Constrict

Type: Normal

Frequency: At-Will

AC: 2

Damage Base 1: 1d6+8 / 11

Class: Physical

Range: Melee, 1 Target

Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.

Contest Type: Tough

Contest Effect: Safe Option


Move: Withdraw

Type: Water

Frequency: At-Will

AC: None

Class: Status

Range: Self

Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.

Contest Type: Cute

Contest Effect: Sabotage


Move: Ancient Power

Type: Rock

Frequency: EOT

AC: 2

Damage Base 8: 2d8+23 / 32

Class: Special

Range: 6, 1 Target, Spirit Surge

Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.

Contest Type: Tough

Contest Effect: Desperation


Move: Water Gun

Type: Water

Frequency: At-Will

AC: 2

Damage Base 4 (6): 2d6+22 / 29

Class: Special

Range: 4, 1 Target

Effect: None

Contest Type: Cute

Contest Effect: Steady Performance

Special: Grants Fountain