Shellbert: Difference between revisions
Created page with "Name: Shellbert Species: Omanyte Nature: Mild (+2 Special Attack, -2 Defense) HP: 7 Atk: 7 Def: 12 S. Atk: 13 S. Def: 10 Spd: 5 Moves: Constrict Withdraw Water Gun (via Ment..." Tag: large unwikified new article |
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Species: Omanyte | Species: Omanyte | ||
Nature: Mild (+2 Special Attack, -2 Defense) | Nature: Mild (+2 Special Attack, -2 Defense) | ||
Base Relation: Sp. Atk., Def, Sp. DEF, HP, ATK, SPD. | |||
Hit points: 36 | |||
HP: 7 | HP: 7 | ||
Atk: 7 | Atk: 7 | ||
Def: | |||
S. Atk: | Def: 11 | ||
S. Def: | |||
S. Atk: 12 | |||
S. Def: 11 | |||
Spd: 5 | Spd: 5 | ||
Moves: | Moves: | ||
Constrict | Constrict | ||
Withdraw | Withdraw | ||
Water Gun (via Mentor) | Water Gun (via Mentor) | ||
Ancient Power (via Ancient Heritage) | Ancient Power (via Ancient Heritage) | ||
Capabilities: | Capabilities: | ||
Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog | Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog | ||
Skill List: | Skill List: | ||
Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1 | Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1 | ||
Ability: Shell Shield | Ability: Shell Shield | ||
Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect. | Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect. | ||
Struggle Attack (not a Move, STAB never applies) | |||
<br />Type: Normal or Water | |||
<br />Frequency: At-Will | |||
<br />AC: 4 | |||
<br />Damage Base 4: 1d8+20 / 23 | |||
<br />Class: Special | |||
<br />Range: Melee or Ranged 6, 1 Target | |||
Move: Constrict | Move: Constrict | ||
Type: Normal | Type: Normal | ||
Frequency: At-Will | Frequency: At-Will | ||
AC: 2 | AC: 2 | ||
Damage Base 1: 1d6+8 / 11 | Damage Base 1: 1d6+8 / 11 | ||
Class: Physical | Class: Physical | ||
Range: Melee, 1 Target | Range: Melee, 1 Target | ||
Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way. | Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way. | ||
Contest Type: Tough | Contest Type: Tough | ||
Contest Effect: Safe Option | Contest Effect: Safe Option | ||
Move: Withdraw | Move: Withdraw | ||
Type: Water | Type: Water | ||
Frequency: At-Will | Frequency: At-Will | ||
AC: None | AC: None | ||
Class: Status | Class: Status | ||
Range: Self | Range: Self | ||
Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action. | Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action. | ||
Contest Type: Cute | Contest Type: Cute | ||
Contest Effect: Sabotage | Contest Effect: Sabotage | ||
Move: Ancient Power | Move: Ancient Power | ||
Type: Rock | Type: Rock | ||
Frequency: EOT | Frequency: EOT | ||
AC: 2 | AC: 2 | ||
Damage Base 8: 2d8+23 / 32 | Damage Base 8: 2d8+23 / 32 | ||
Class: Special | Class: Special | ||
Range: 6, 1 Target, Spirit Surge | Range: 6, 1 Target, Spirit Surge | ||
Effect: On 19+, the user has each of its stats raised by +1 Combat Stage. | Effect: On 19+, the user has each of its stats raised by +1 Combat Stage. | ||
Contest Type: Tough | Contest Type: Tough | ||
Contest Effect: Desperation | Contest Effect: Desperation | ||
Move: Water Gun | Move: Water Gun | ||
Type: Water | Type: Water | ||
Frequency: At-Will | Frequency: At-Will | ||
AC: 2 | AC: 2 | ||
Damage Base 4 (6): 2d6+22 / 29 | Damage Base 4 (6): 2d6+22 / 29 | ||
Class: Special | Class: Special | ||
Range: 4, 1 Target | Range: 4, 1 Target | ||
Effect: None | Effect: None | ||
Contest Type: Cute | Contest Type: Cute | ||
Contest Effect: Steady Performance | Contest Effect: Steady Performance | ||
Special: Grants Fountain | Special: Grants Fountain |
Latest revision as of 07:16, 10 February 2016
Name: Shellbert Species: Omanyte Nature: Mild (+2 Special Attack, -2 Defense) Base Relation: Sp. Atk., Def, Sp. DEF, HP, ATK, SPD. Hit points: 36
HP: 7
Atk: 7
Def: 11
S. Atk: 12
S. Def: 11
Spd: 5
Moves:
Constrict
Withdraw
Water Gun (via Mentor)
Ancient Power (via Ancient Heritage)
Capabilities:
Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog
Skill List:
Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1
Ability: Shell Shield
Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.
Struggle Attack (not a Move, STAB never applies)
Type: Normal or Water
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+20 / 23
Class: Special
Range: Melee or Ranged 6, 1 Target
Move: Constrict
Type: Normal
Frequency: At-Will
AC: 2
Damage Base 1: 1d6+8 / 11
Class: Physical
Range: Melee, 1 Target
Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.
Contest Type: Tough
Contest Effect: Safe Option
Move: Withdraw
Type: Water
Frequency: At-Will
AC: None
Class: Status
Range: Self
Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.
Contest Type: Cute
Contest Effect: Sabotage
Move: Ancient Power
Type: Rock
Frequency: EOT
AC: 2
Damage Base 8: 2d8+23 / 32
Class: Special
Range: 6, 1 Target, Spirit Surge
Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.
Contest Type: Tough
Contest Effect: Desperation
Move: Water Gun
Type: Water
Frequency: At-Will
AC: 2
Damage Base 4 (6): 2d6+22 / 29
Class: Special
Range: 4, 1 Target
Effect: None
Contest Type: Cute
Contest Effect: Steady Performance
Special: Grants Fountain