Ariana (Pokemon Harmony): Difference between revisions

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== Current Status ==
== Current Status ==


'''Hit Points:''' 3
'''Hit Points:''' 51/51
<br />'''Injuries:''' None
<br />'''Injuries:''' None
<br />'''Combat Stages:'''  
<br />'''Combat Stages:'''  
Line 9: Line 9:
<br />'''EXP:''' 40
<br />'''EXP:''' 40
<br />'''Tutor Points:''' 2
<br />'''Tutor Points:''' 2


== Skills ==
== Skills ==
Line 35: Line 34:
|'''HP'''
|'''HP'''
|10
|10
|
|2
|
|12
|-
|-
|'''Attack'''
|'''Attack'''
|6
|6
|
|4
|
|10
|-
|-
|'''Defense'''
|'''Defense'''
|6
|6
|
|4
|
|10
|-
|-
|'''Special Attack'''
|'''Special Attack'''
|4
|4
|
|0
|
|4
|-
|-
|'''Special Defense'''
|'''Special Defense'''
|2
|2
|
|0
|
|2
|-
|-
|'''Speed'''
|'''Speed'''
|4
|4
|
|5
|
|9
|}
|}


== Capabilities and Derived Stats ==
== Capabilities and Derived Stats ==


Physical Evasion  
Physical Evasion 2
<br />Special Evasion  
<br />Special Evasion 0
<br />Speed Evasion  
<br />Speed Evasion 1
<br />Power 4
<br />Power 4
<br />Overland 5
<br />Overland 5
Line 81: Line 80:


'''Pickup'''
'''Pickup'''
<br />Scene –  
<br />Daily Extended Action
<br />Effect:  
<br />Effect: You may use Pickup as an Extended Action that
requires at least 5 minutes. Roll 1d20, consult the Pickup
keyword to figure out what you find!


== Moves Known (with STAB and Stats) ==
== Moves Known (with STAB and Stats) ==
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<br />'''Frequency:''' At-Will
<br />'''Frequency:''' At-Will
<br />'''AC:''' 4
<br />'''AC:''' 4
<br />'''Damage Base 4:''' 1d8+14 / 20
<br />'''Damage Base 4:''' 1d8+16 / 21
<br />'''Class:''' Special
<br />'''Class:''' Physical
<br />'''Range:''' Melee, 1 Target
<br />'''Range:''' Melee, 1 Target


Line 98: Line 99:
<br />'''Frequency:''' At-Will
<br />'''Frequency:''' At-Will
<br />'''AC:''' 2
<br />'''AC:''' 2
<br />'''Damage Base 5:''' 1d8+8 / 13
<br />'''Damage Base 5:''' 1d8+18 / 23
<br />'''Class:''' Physical
<br />'''Class:''' Physical
<br />'''Range:''' Melee, 1 Target, Dash, Push
<br />'''Range:''' Melee, 1 Target, Dash, Push
Line 108: Line 109:
<br />'''AC:''' 2
<br />'''AC:''' 2
<br />'''Class:''' Status
<br />'''Class:''' Status
<br />'''Range:''' Burst 1, Friendly, Sonic, Socia
<br />'''Range:''' Burst 1, Friendly, Sonic, Social
<br />'''Effect:'''  Growl lowers all Legal Targets Attack 1 Combat
<br />'''Effect:'''  Growl lowers all Legal Targets Attack 1 Combat
Stage.
Stage.

Latest revision as of 21:58, 23 February 2016

`

Current Status[edit]

Hit Points: 51/51
Injuries: None
Combat Stages:


Level: 5
EXP: 40
Tutor Points: 2

Skills[edit]

Athletics 3d6+2
Acrobatics 2d6
Combat 1d6
Stealth 2d6+1
Perception 2d6+1
Focus 3d6+1

Poke Edges[edit]

Stats[edit]

Nature: Decisive (+HP, -Sp. Def)

Stat Base Added Total
HP 10 2 12
Attack 6 4 10
Defense 6 4 10
Special Attack 4 0 4
Special Defense 2 0 2
Speed 4 5 9

Capabilities and Derived Stats[edit]

Physical Evasion 2
Special Evasion 0
Speed Evasion 1
Power 4
Overland 5
Swim 3
High Jump 1
Long Jump 1
Naturewalk (Forest, Mountain)
Underdog
Tracker

Abilities[edit]

Pickup
Daily – Extended Action
Effect: You may use Pickup as an Extended Action that requires at least 5 minutes. Roll 1d20, consult the Pickup keyword to figure out what you find!

Moves Known (with STAB and Stats)[edit]

Struggle Attack (not a Move, STAB never applies)
Type: Normal
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+16 / 21
Class: Physical
Range: Melee, 1 Target


Move: Tackle
Type: Normal
Frequency: At-Will
AC: 2
Damage Base 5: 1d8+18 / 23
Class: Physical
Range: Melee, 1 Target, Dash, Push
Effect: The target is pushed 2 Meters

Move: Growl
Type: Normal
Frequency: At Will
AC: 2
Class: Status
Range: Burst 1, Friendly, Sonic, Social
Effect: Growl lowers all Legal Targets Attack 1 Combat Stage.

Move: Defense Curl
Type: Normal
Frequency: At Will
AC: None
Class: Status
Range: Self
Effect: The user’s Defense is raised 1 Combat Stage and they become Curled Up until the end of the Scene or they are Recalled or Take a Breather. When using the Moves Rollout or Ice Ball while Curled Up, the user gains a +10 bonus to the damage rolls of those Moves

Move: Odor Sleuth
Type: Normal
Frequency: Scene x2
AC: None
Class: Status
Range: Self, Swift Action
Effect: Odor Sleuth may be activated as a Swift Action on the user’s turn. For the rest of the turn, the user’s Normal-Type and Fighting-Type Moves can hit and affect Ghost-Type targets, and the user can see through the Illusion Ability, Moves with the Illusion keyword, and effects created by the Illusionist Capability, ignoring all effects from those