Difference between revisions of "MTH:Weaknesses"

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Revision as of 16:41, 7 July 2005

WEAKNESSES

Not all superpowers function as effectively as they could; some of them rely on devices that a character could be parted from, others will not function (or only function) under certain conditions, and others simply have a shorter range or less kick than other powers of that type. A power can have any number of weaknesses or limitations attached to it; doing so reduces the power's Rank by one, no matter how many weaknesses are attached to the power.

The following is a list of general weaknesses that a power might have. This list is by no means comprehensive; players and Storytellers are encouraged to make up other weaknesses to add to it. The Storyteller is the final arbiter of whether any given drawback is significant enough to reduce a power's Rank.


ITEM FOCUS

The character's power is tied to an item of some sort: a technological device, a mystical artifact, or perhaps some worthless fetish that holds significance only in the character's mind. If the character is separated from the object that provides this power, that power will not function.