Mark Wittmeyer: Difference between revisions
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Created page with "{| | colspan="2" | '''Agent Name:''' | colspan="2" | Mark Wittmeyer |- | colspan="2" | '''Code Name:''' | colspan="2" | Neurotoxin |- | colspan="2" | '''Profession:''' | cols..." |
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|First Aid (10%) | |First Aid (10%) | ||
| | | | ||
|Science (0%) | |Science (Chemistry) (0%) | ||
| | |60 | ||
|- | |- | ||
|Alertness (20%) | |Alertness (20%) | ||
|70 | |70 | ||
|Forensics (0%) | |Forensics (0%) | ||
| | |60 | ||
|Search (20%) | |Search (20%) | ||
|80 | |80 | ||
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|Persuade (20%) | |Persuade (20%) | ||
| | |50 | ||
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|- | |- | ||
|Drive Auto (20%) | |Drive Auto (20%) | ||
| | |50 | ||
|Pilot (0%): | |Pilot (0%): | ||
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|- | |- | ||
|Drive Heavy Machine (10%) | |Drive Heavy Machine (10%) | ||
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|Psychotherapy (10%) | |Psychotherapy (10%) | ||
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Latest revision as of 15:56, 8 April 2016
Agent Name: | Mark Wittmeyer | ||
Code Name: | Neurotoxin | ||
Profession: | Special Agent, US Food and Drug Administration, Office of Criminal Investigation | ||
Nationality: | American | ||
Sex (Age): | 35 | ||
Education: | Bachelor of Science, Chemistry |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 8 | 40 | Experiences significant pain when trying to utilize his upper body strength due to an old injury |
Constitution | 10 | 50 | |
Dexterity | 10 | 50 | |
Intelligence | 13 | 65 | Shrewdly observant |
Power | 17 | 85 | VERY grounded; difficult to rattle |
Charisma | 14 | 70 | Likeable, friendly |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 9 | 9 |
Willpower (WP) | 17 | 17 |
Sanity (SAN) | 85 | 85 |
Breaking Point (BP) | 68 | 68 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Bill Fisher (Best friend; known since elementary school) | |
Sandika Edwards (Girlfriend) | |
Steve Wittmeyer (Father) |
Motivations and Mental Disorders[edit]
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (Chemistry) (0%) | 60 | ||
Alertness (20%) | 70 | Forensics (0%) | 60 | Search (20%) | 80 |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | |||
Art (0%): | HUMINT (10%) | 60 | Surgery (0%) | ||
Artillery (0%) | Law (0%) | 30 | Survival (10%) | ||
Athletics (30%) | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | 40 | Melee Weapons (30%) | Unarmed Combat (40%) | 60 | |
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 50 | Navigate (10%) | |||
Demolitions (0%) | Occult (10%) | ||||
Disguise (10%) | Persuade (20%) | 50 | |||
Dodge (30%) | Pharmacy (0%) | 50 | |||
Drive Auto (20%) | 50 | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 70 | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |