Difference between revisions of "Basa"

From RPGnet
Jump to: navigation, search
(Created page with "The Wilderlands of Absalom Basa serves The Manifest, the god of settlers and growing civilization. Each cleric seeks to go forth and claim lands to establish a temple, th...")
 
(Combat)
Line 31: Line 31:
  
 
== Combat ==
 
== Combat ==
*AC 6
+
*AC 5
 
*HP 18
 
*HP 18
 
*Movement Rate 90/30/90
 
*Movement Rate 90/30/90
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Masterwork Warhammer 10+ (1d4)
+
**Primary Melee Attack: Masterwork Warhammer 8+ (1d6)
**Primary Ranged Attack: Darts 10+ (1d4)
+
**Primary Ranged Attack: Crossbow 8+ (1d6)
*Saves:  (+1 WIS Bonus vs spells and Magic Items)
+
*Saves:  (+2 bonus to all saves with Divine Blessing, factored in)
**Petrification & Paralysis 13
+
**Petrification & Paralysis 10
**Poison & Death 13
+
**Poison & Death 7
**Blast & Breath 15
+
**Blast & Breath 13
**Staves & Wands 11
+
**Staves & Wands 10
 
**Spells 12
 
**Spells 12
  

Revision as of 17:19, 16 May 2016

The Wilderlands of Absalom

Basa serves The Manifest, the god of settlers and growing civilization. Each cleric seeks to go forth and claim lands to establish a temple, then taking it upon themselves to train the next generation of clerics in the same. Those who do not go forth to explore and tame keep the peace in communities, work as merchants and try to ensure stability against the forces of Chaos.

Rank

  • Human Cleric 3
  • XP: 3000/6000 (+5% XP Modifier)
  • Alignment: L
  • Henchman of Salazar Hamish
  • No titles of note
  • Age: 21

Attributes

  • STR 9
  • INT 11
  • WIS 12
  • DEX 14 +1
  • CON 13 +2
  • CHA 12

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
    • Theology
  • Class Proficiencies
    • Divine Blessing (+2 on Saving Throws)

Combat

  • AC 5
  • HP 18
  • Movement Rate 90/30/90
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Masterwork Warhammer 8+ (1d6)
    • Primary Ranged Attack: Crossbow 8+ (1d6)
  • Saves: (+2 bonus to all saves with Divine Blessing, factored in)
    • Petrification & Paralysis 10
    • Poison & Death 7
    • Blast & Breath 13
    • Staves & Wands 10
    • Spells 12

Spells

Equipment

  • Gear, Armor, Weapons: Total Encumbrance.
    • Chain Mail (40gp, AC4, 4 Stone)
    • Shield (10gp, AC+1, 1 Stone)
    • Masterwork Warhammer (500gp, 1 Stone)

Mount

Light Warhorse (Wander) AC 2, xx HP

  • Saddle and tack, military (1 stone)
  • Saddlebags (2 stone, 1 item)
    • Blanket, wool
    • 2 Waterskins

Light Riding Horse (Meadow) AC 2, xx HP

  • Saddle and Tack, Riding
  • Saddlebags (2 Stone, 1 item)
    • Tent
    • 3 Waterskins