Difference between revisions of "Islander:Items"
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Lollerkeet (talk | contribs) (→Weapons & Armour) |
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== Weapons & Armour == | == Weapons & Armour == | ||
− | {| | + | {|Border="2" |
− | !Weapon!!Speed!!Attack! | + | !Weapon!!Speed!!Attack |
+ | !rowspan="2"|Notes | ||
|- | |- | ||
− | + | !Size!!S.Ranged!!A.Ranged | |
|- | |- | ||
− | | | + | !Knife |
+ | |1||-1 | ||
+ | |rowspan="2"|No Initiative penalty to draw or change to. | ||
|- | |- | ||
− | | | + | |S||1||-1 |
|- | |- | ||
− | | | + | !Spear |
+ | |1||2 | ||
+ | |rowspan="2"| | ||
|- | |- | ||
− | | | + | |M||2||2 |
|- | |- | ||
− | + | !Club | |
+ | |0||2 | ||
+ | |rowspan="2"| | ||
|- | |- | ||
− | | | + | |M|||| |
|- | |- | ||
− | | | + | !War Club |
+ | |0||3 | ||
+ | |rowspan="2"| | ||
|- | |- | ||
− | | | + | |L|||| |
|- | |- | ||
− | | | + | !Sling |
+ | ||| | ||
+ | |rowspan="2"| | ||
|- | |- | ||
− | | | + | |S/S||4||0 |
|- | |- | ||
− | | | + | !Kylie |
+ | |0||1 | ||
+ | |rowspan="2"| | ||
+ | |- | ||
+ | |M||4||1 | ||
+ | |- | ||
+ | !Woomera | ||
+ | ||| | ||
+ | |rowspan="2"| | ||
+ | |- | ||
+ | |M/M||3||2 | ||
+ | |- | ||
+ | !Taiaha | ||
+ | |1||3 | ||
+ | |rowspan="2"| | ||
+ | |- | ||
+ | |L|||| | ||
+ | |- | ||
+ | !Musket | ||
+ | |0||2 | ||
+ | |rowspan="2"|Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields. | ||
+ | |- | ||
+ | |L/S||4||3 | ||
+ | |- | ||
+ | !Pistol | ||
+ | ||| | ||
+ | |rowspan="2"|Exotic. Cannot be reloaded in combat. Ignores shields. | ||
+ | |- | ||
+ | |M/S||4||2 | ||
+ | |- | ||
+ | !Axe | ||
+ | |2||2 | ||
+ | |rowspan="2"|Exotic. | ||
+ | |- | ||
+ | |M|||| | ||
+ | |- | ||
+ | !Claws | ||
+ | |1||3 | ||
+ | |rowspan="2"|Exotic. No Initiative penalty to draw or change to (always drawn). | ||
+ | |- | ||
+ | |S|||| | ||
|} | |} | ||
− | |||
− | |||
'''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium. | '''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium. |
Revision as of 16:52, 24 August 2006
Encumberance
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.
For every point over this, they temporarily lose 1 point of Stealth.
Weapons & Armour
Weapon | Speed | Attack | Notes |
---|---|---|---|
Size | S.Ranged | A.Ranged | |
Knife | 1 | -1 | No Initiative penalty to draw or change to. |
S | 1 | -1 | |
Spear | 1 | 2 | |
M | 2 | 2 | |
Club | 0 | 2 | |
M | |||
War Club | 0 | 3 | |
L | |||
Sling | |||
S/S | 4 | 0 | |
Kylie | 0 | 1 | |
M | 4 | 1 | |
Woomera | |||
M/M | 3 | 2 | |
Taiaha | 1 | 3 | |
L | |||
Musket | 0 | 2 | Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields. |
L/S | 4 | 3 | |
Pistol | Exotic. Cannot be reloaded in combat. Ignores shields. | ||
M/S | 4 | 2 | |
Axe | 2 | 2 | Exotic. |
M | |||
Claws | 1 | 3 | Exotic. No Initiative penalty to draw or change to (always drawn). |
S |
Sheilds add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.
Breastplates add 1 to Defence. Medium. Exotic.
Arm Guards add 1 to Defence. Medium. Exotic.
Magic
Swiftness Potion adds 2 to Speed for one combat. Small.
Power Potion adds 4 to Attack Rolls for one Spell. Small.
Healing Potion allows a Wounded character to resume fighting. Small.
Blessed Sand allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.
Torque adds 2 to Resistance. Medium. Exotic.
Crown adds 1 to Resistance. Medium. Exotic.
Red/White Banner adds 2 to all Spell Speeds. Large. Exotic.