Difference between revisions of "Lucius the Pauper Knight"
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== Rank == | == Rank == | ||
− | * | + | *Human Paladin 1 |
− | *XP: | + | *XP: 0/1850 |
− | *Alignment | + | *Alignment Neutral |
− | * | + | *PC |
− | * | + | *No holdings |
== Attributes == | == Attributes == | ||
− | *STR | + | *STR 18 |
− | *INT | + | *INT 13 |
− | *WIS | + | *WIS 8 |
− | *DEX | + | *DEX 8 |
− | *CON | + | *CON 9 |
− | *CHA | + | *CHA 11 |
== Skills == | == Skills == | ||
*Languages | *Languages | ||
− | ** | + | ** Common |
− | + | ||
− | |||
*General Proficiencies | *General Proficiencies | ||
− | ** | + | **Riding: Can attack from horseback |
− | + | ||
− | |||
*Class Proficiencies | *Class Proficiencies | ||
− | ** | + | ** Fighting Style (Weapon & Shield): +1 AC if using a shield |
− | ** | + | |
− | ** | + | *Class Abilities |
+ | **Aura of protection: +1 bonus to AC and a +1 bonus on saving | ||
+ | throws against attacks made or effects created by evil creatures. | ||
+ | **Sanctified bodies: immune to the ravages of disease | ||
+ | **Detect evil: (as the spell) up to 60' away simply by concentrating. Each use takes a turn. | ||
+ | **Lay on hands: heal 2 points of damage per level | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 10 |
− | *HP | + | *HP 5 |
− | *Movement Rate | + | *Movement Rate 60 |
− | *Initiative Modifier | + | *Initiative Modifier +1 |
− | + | **Primary Melee Attack: Javelin 7+ / 1D6+4 | |
− | **Primary Melee Attack: | + | **Primary Ranged Attack: Javelin 9+ / 1D6+1 |
− | + | ||
− | **Primary Ranged Attack: | + | *Saves: -1 vs. Evil |
− | *Saves: | + | **Petrification & Paralysis 15+ |
− | **Petrification & Paralysis | + | **Poison & Death 14+ |
− | **Poison & Death | + | **Blast & Breath 16+ |
− | **Blast & Breath | + | **Staves & Wands 16+ |
− | **Staves & Wands | + | **Spells 17+ |
− | **Spells | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: Total Encumbrance | + | *Gear, Armor, Weapons: Total Encumbrance: 6+1+2/6 = 8 |
− | ** | + | **Holy symbol (winged sun of Ammonar) |
− | ** | + | **Short spear (Javelin) |
− | ** | + | **steel shield bearing symbol of the winged sun |
+ | **plate armor | ||
+ | **worn down purple freeholder tunic and pants | ||
+ | **old riding boots (leather, high) | ||
+ | **medium riding horse | ||
+ | **riding saddle and tack | ||
+ | **saddlebags | ||
+ | **1 week’s iron rations | ||
+ | |||
+ | == Gold == | ||
+ | 1 |
Revision as of 15:04, 6 November 2016
Contents
Rank
- Human Paladin 1
- XP: 0/1850
- Alignment Neutral
- PC
- No holdings
Attributes
- STR 18
- INT 13
- WIS 8
- DEX 8
- CON 9
- CHA 11
Skills
- Languages
- Common
- General Proficiencies
- Riding: Can attack from horseback
- Class Proficiencies
- Fighting Style (Weapon & Shield): +1 AC if using a shield
- Class Abilities
- Aura of protection: +1 bonus to AC and a +1 bonus on saving
throws against attacks made or effects created by evil creatures.
- Sanctified bodies: immune to the ravages of disease
- Detect evil: (as the spell) up to 60' away simply by concentrating. Each use takes a turn.
- Lay on hands: heal 2 points of damage per level
Combat
- AC 10
- HP 5
- Movement Rate 60
- Initiative Modifier +1
- Primary Melee Attack: Javelin 7+ / 1D6+4
- Primary Ranged Attack: Javelin 9+ / 1D6+1
- Saves: -1 vs. Evil
- Petrification & Paralysis 15+
- Poison & Death 14+
- Blast & Breath 16+
- Staves & Wands 16+
- Spells 17+
Equipment
- Gear, Armor, Weapons: Total Encumbrance: 6+1+2/6 = 8
- Holy symbol (winged sun of Ammonar)
- Short spear (Javelin)
- steel shield bearing symbol of the winged sun
- plate armor
- worn down purple freeholder tunic and pants
- old riding boots (leather, high)
- medium riding horse
- riding saddle and tack
- saddlebags
- 1 week’s iron rations
Gold
1