WoA Jochi: Difference between revisions

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Placeholder for Jochi, an explorer
[[The Wilderlands of Absalom]]
== Rank ==
*Human Explorer 4
*XP: 32515/32000
*Alignment Neutral
*Henchman of [[WoA_Qutai | Qutai]]


STR 12, DEX 13, CON 13, INT 13, WIS 13, CHA 12
== Attributes ==
*STR 12 (0)
*INT 10 (0)
*WIS 9  (0)
*DEX 13 (+1)
*CON 13 (+1)
*CHA 12 (0)
 
== Skills ==
*Languages
** Common
 
*General Proficiencies
** Riding x2 (horse archery/casting, mount +2 morale, use horse as shield for +3 AC and -2 to attack throws)
 
*Class Proficiencies
** Ranged Combat Bonuses(+1 on ranged attack throws, +2 to ranged attack damage)
** Animal Reflexes (+1 to surprise)
** Hard to Spot (hide in underbrush on 3+, in shadows on 14+)
** Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
** Precise Shooting (may fire into melee at -2 on the attack throw)
 
== Combat ==
*AC 6 (chain + shield + dex)
*HP 19/19
*Movement Rate 90' explore / 30' combat
*Initiative Modifier +1
*Attacks
**Primary Melee Attack: Sword + 1 -- 6+ for 1d6+1
**Primary Ranged Attack: Masterwork Recurve Bow -- 4+ for 1d6+3
 
*Saves:
**Petrification & Paralysis 12
**Poison & Death 11
**Blast & Breath 13
**Staves & Wands 13
**Spells 14
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance.
**Sword +1
**Silver Dagger
**Masterwork Recurve Bow
***Quiver 60 arrows
**Shield
**Chain armor
**Warhorse (Light)
***Lamellar barding
***Saddle and tack (war)
***Saddle bags
****Blanket
****Grappling hook
****Rope
****Tent
****Hammer and spikes
**Backpack
***Military oil
***Torches
***Tinder box
***Sacks (2)
***Waterskin
**Pouch
***Iron rations

Latest revision as of 17:34, 21 November 2016

The Wilderlands of Absalom

Rank[edit]

  • Human Explorer 4
  • XP: 32515/32000
  • Alignment Neutral
  • Henchman of Qutai

Attributes[edit]

  • STR 12 (0)
  • INT 10 (0)
  • WIS 9 (0)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 12 (0)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Riding x2 (horse archery/casting, mount +2 morale, use horse as shield for +3 AC and -2 to attack throws)
  • Class Proficiencies
    • Ranged Combat Bonuses(+1 on ranged attack throws, +2 to ranged attack damage)
    • Animal Reflexes (+1 to surprise)
    • Hard to Spot (hide in underbrush on 3+, in shadows on 14+)
    • Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
    • Precise Shooting (may fire into melee at -2 on the attack throw)

Combat[edit]

  • AC 6 (chain + shield + dex)
  • HP 19/19
  • Movement Rate 90' explore / 30' combat
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword + 1 -- 6+ for 1d6+1
    • Primary Ranged Attack: Masterwork Recurve Bow -- 4+ for 1d6+3
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 11
    • Blast & Breath 13
    • Staves & Wands 13
    • Spells 14

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance.
    • Sword +1
    • Silver Dagger
    • Masterwork Recurve Bow
      • Quiver 60 arrows
    • Shield
    • Chain armor
    • Warhorse (Light)
      • Lamellar barding
      • Saddle and tack (war)
      • Saddle bags
        • Blanket
        • Grappling hook
        • Rope
        • Tent
        • Hammer and spikes
    • Backpack
      • Military oil
      • Torches
      • Tinder box
      • Sacks (2)
      • Waterskin
    • Pouch
      • Iron rations