Difference between revisions of "WoA Volo"

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Caballi Warrior 1
+
*Caballi Warrior 3
*XP: 0 / 2425
+
*XP: 15046/9700
 
*Alignment Neutral
 
*Alignment Neutral
 
*Henchman of [[WoA_Qutai | Qutai]]
 
*Henchman of [[WoA_Qutai | Qutai]]
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*Class Proficiencies
 
*Class Proficiencies
 
** Two-Handed Fighting (+1 to damage rolls)
 
** Two-Handed Fighting (+1 to damage rolls)
 +
** Strong (Caballi have a minimum Str of 13)
 +
** Tough (Caballi reroll all results of a 1 on HP rolls)
 +
** Attunement to Nature (+1 Surprise in wilderness)
 +
** Death-touched. May be turned and destroyed as a Wight.
  
 
== Combat ==
 
== Combat ==
*AC 4 (leather + dex)
+
*AC 6 (chain + dex)
*HP 7/7
+
*HP 23/23
 
*Movement Rate 90' explore / 30' combat
 
*Movement Rate 90' explore / 30' combat
 
*Initiative Modifier +2
 
*Initiative Modifier +2
 
*Attacks
 
*Attacks
**Primary Melee Attack: Greataxe -- 8+ for 1d10+3
+
**Primary Melee Attack: Greataxe [+1] -- 5+ for 1d10+6
**Primary Ranged Attack: Short Bow -- 8+ for 1d6+2
+
**Primary Ranged Attack: Short Bow -- 6+ for 1d6+4
  
*Saves:
+
*Saves: (Does not include +2 from Wisdom)
**Petrification & Paralysis 15
+
**Petrification & Paralysis 13
**Poison & Death 14
+
**Poison & Death 12
**Blast & Breath 16
+
**Blast & Breath 14
**Staves & Wands 16
+
**Staves & Wands 14
**Spells 17
+
**Spells 15
  
 
== Equipment ==
 
== Equipment ==
**Leather Armor
+
*Chain Armor
**Greataxe
+
*Greataxe +1 (Counts as three items instead of one stone. In addition, the wielder does not suffer the standard -1 penalty to initiative that comes from wielding a two-handed weapon)
**Short bow and 20 arrows
+
*Short bow and 20 arrows
**Backpack
+
*Carved fetish of Imasa, the Windsteed
**Carved fetish of Imasa, the Windsteed
+
*Backpack
**The largest ogre bears an axe that, if wielded by Man would have to be held in two hands. It is exceedingly curious, made of what appears to be an incredibly dense, blackish wood; even the axe-head is wood, but it appears to be no less sharp than any of the magical blades currently possessed by the party.
+
**Military oil (5)
 +
**Torches (5)
 +
**Tinder box
 +
**Sacks (2)
 +
**Waterskin
 +
**Hammer and 12 Spikes
 +
*Pouch
 +
**Iron rations (1 week)

Latest revision as of 08:53, 1 December 2016

The Wilderlands of Absalom

Rank[edit]

  • Caballi Warrior 3
  • XP: 15046/9700
  • Alignment Neutral
  • Henchman of Qutai

Attributes[edit]

  • STR 16 (+2)
  • INT 13 (+1)
  • WIS 16 (+2)
  • DEX 16 (+2)
  • CON 11 (0)
  • CHA 6 (-1)

Skills[edit]

  • Languages
    • Common, Caballi
  • General Proficiencies
    • Adventuring, Riding, Survival
  • Class Proficiencies
    • Two-Handed Fighting (+1 to damage rolls)
    • Strong (Caballi have a minimum Str of 13)
    • Tough (Caballi reroll all results of a 1 on HP rolls)
    • Attunement to Nature (+1 Surprise in wilderness)
    • Death-touched. May be turned and destroyed as a Wight.

Combat[edit]

  • AC 6 (chain + dex)
  • HP 23/23
  • Movement Rate 90' explore / 30' combat
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Greataxe [+1] -- 5+ for 1d10+6
    • Primary Ranged Attack: Short Bow -- 6+ for 1d6+4
  • Saves: (Does not include +2 from Wisdom)
    • Petrification & Paralysis 13
    • Poison & Death 12
    • Blast & Breath 14
    • Staves & Wands 14
    • Spells 15

Equipment[edit]

  • Chain Armor
  • Greataxe +1 (Counts as three items instead of one stone. In addition, the wielder does not suffer the standard -1 penalty to initiative that comes from wielding a two-handed weapon)
  • Short bow and 20 arrows
  • Carved fetish of Imasa, the Windsteed
  • Backpack
    • Military oil (5)
    • Torches (5)
    • Tinder box
    • Sacks (2)
    • Waterskin
    • Hammer and 12 Spikes
  • Pouch
    • Iron rations (1 week)