Generic Slightly-Anime Fantasy Craft:Snowbelle: Difference between revisions

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Pech Adept 66 yrs old. Height 3’7” Weight 65 lbs Blonde hair (Dyed blue) Brown eyes
Pech Adept 66 yrs old. Height 3’7” Weight 65 lbs Blonde hair (Dyed blue) Brown eyes


'''Class:''' Keeper 6, XP: 15,000
'''Class:''' Keeper 7, XP: 25,000


Action dice: 4d6
Action dice: 4d6
Line 15: Line 15:
Init: +5 (+2 Keeper + 3 Dex)
Init: +5 (+2 Keeper + 3 Dex)


BAB: +3 / Melee +3 / Ranged +6
BAB: +3 / Melee +3 / Ranged +6 (Chakram +7 / Stiletto +4)


Defence: 20 (10 + 6 Keeper + 3 DEX - 0 Padded Armor DP + 1 Size)
Defence: 20 (10 + 6 Keeper + 3 DEX - 0 Padded Armor DP + 1 Size)
Line 23: Line 23:
Fort: +3 (2 +1 Con) / Ref: +5 (2 +3 Dex) / Will: +6 (5 +1 Wis)
Fort: +3 (2 +1 Con) / Ref: +5 (2 +3 Dex) / Will: +6 (5 +1 Wis)


Vitality Points: 42 / Wound Points: 8
Vitality Points: 49 / Wound Points: 8


Common Attacks/Defences/Actions:
Common Attacks/Defences/Actions:
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Hurled (Forte)
Hurled (Forte)


Edged
Edged (Forte)


Unarmed
Unarmed
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Bow
Bow


Chakram +6 To Hit; 1d6L 20; Keen 4, Hard 2
Chakram +7 To Hit; 1d6L 20; Keen 4, Cord, Hard 2
Stiletto +3 To Hit; 1d4L 18-20
 
Stiletto +4 To Hit; 1d4L 18-20


=Social, Interests & Religion=
=Social, Interests & Religion=
Line 46: Line 47:
Lifestyle: +5 (Panache 2 [+1 Appearance; Income 20 silver] / Prudence 3 [30% savings])
Lifestyle: +5 (Panache 2 [+1 Appearance; Income 20 silver] / Prudence 3 [30% savings])


Legend: 5
Legend: 6


Reputation: 60 (18 Remaining)
Reputation: 82 (40 Remaining)


Renown. Heroic: 0. Military: 0. Noble: 1 (Lady)
Renown. Heroic: 0. Military: 0. Noble: 1 (Lady)
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*^ Athletics 9 +0 +9
*^ Athletics 9 +0 +9
*Bluff 4 +0 +4
*Bluff 4 +0 +4
*Crafting 14 +4 +20 (t)
*Crafting 15 +4 +21 (t)
*Haggle 9 +1 +12 (t)
*Haggle 10 +1 +11 (t)
*Impress 7 +0 +7
*Impress 10 +0 +10
*Investigate 7 +1 +8
*Investigate 7 +1 +8
*Medicine 9 +4 +13
*Medicine 10 +4 +14
*Notice 9 +1 +10
*Notice 10 +1 +11
*^Prestidigitation 9 +3 +12
*^Prestidigitation 10 +3 +13
*Resolve 11 +1 +12
*Resolve 12 +1 +13
*Search 6 +4 +10
*Search 6 +4 +10
*Sense Motive 7 +1 +8
*Sense Motive 10 +1 +11
*Survival 7 +1 +8
*Survival 7 +1 +8
^ = Origin skills
^ = Origin skills
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Keeper Bonus 4th Level: Alchemy Basics
Keeper Bonus 4th Level: Alchemy Basics


6th Level: Crafting Basics / Carpentry
6th Level: Alchemy Mastery


=Gear=
=Gear=


510 s remaining of 780
345s


Chakram
Chakram
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Sheaf of Paper
Sheaf of Paper
1x Greek Fire
2x Cure Wounds II (Heal 20 Vitality or 3 Wounds (Special Characters only))
1x Cause Wounds II (Cause 20 Lethal damage)
1x Sleep





Latest revision as of 19:16, 4 December 2016

Pech Adept 66 yrs old. Height 3’7” Weight 65 lbs Blonde hair (Dyed blue) Brown eyes

Class: Keeper 7, XP: 25,000

Action dice: 4d6

Stats[edit]

• STR 10 (+0) / DEX 16 (+3) / CON 12 (+1)

• INT 19 (+4) / WIS 12 (+1) / CHA 10 (+0)

Combat[edit]

Init: +5 (+2 Keeper + 3 Dex)

BAB: +3 / Melee +3 / Ranged +6 (Chakram +7 / Stiletto +4)

Defence: 20 (10 + 6 Keeper + 3 DEX - 0 Padded Armor DP + 1 Size)

DR: 1 (Padded Armor)

Fort: +3 (2 +1 Con) / Ref: +5 (2 +3 Dex) / Will: +6 (5 +1 Wis)

Vitality Points: 49 / Wound Points: 8

Common Attacks/Defences/Actions:

Proficiencies[edit]

Hurled (Forte)

Edged (Forte)

Unarmed

Bow

Chakram +7 To Hit; 1d6L 20; Keen 4, Cord, Hard 2

Stiletto +4 To Hit; 1d4L 18-20

Social, Interests & Religion[edit]

Social:

Lifestyle: +5 (Panache 2 [+1 Appearance; Income 20 silver] / Prudence 3 [30% savings])

Legend: 6

Reputation: 82 (40 Remaining)

Renown. Heroic: 0. Military: 0. Noble: 1 (Lady)


Interests:

Language: Native

Study: Homeland

Study: Chemistry

Study: Elements

Study: Fey

Language: Fey

Language: Elemental

Alignment: --

Abilities, Feats & Proficiencies[edit]

  • Pech:+3 Dexterity
  • Pech:Base Speed 30’
  • Pech: Enlightened Resolve: Max Rank for Resolve = Career Level +5
  • Pech: Hearty Appetite: Benefit from first 2 Food and first 2 Drink each day.
  • Pech: Hurled Proficiency
  • Adept: Bonus Spellcasting Feat: The Gift
  • Adept: Heroic: +1 to att/skill checks during dramatic scenes
  • Adept: Practiced Search: If action die spent and roll fails get die back. If vs. mult opponents must fail against all.
  • Adept: Free Hint: 1/session Free hint from GM or bonus action die
  • Adept: Turning: Elementals
  • Keeper: Teacher (Once per scene as a free action, grant teammates 1 Basic Skill Mastery Feat)
  • Keeper: Woman of Reason (If you don’t get an error on a failed Crafting or Medicine check, it counts as a minimal success, as long as the DC is <= 20 + Class Level)
  • Keeper: Trade Secrets Crafting (Max Rank = Career Level +8)
  • Keeper: Bright Idea (Once per session, making Int, Wis or Cha based roll, make twice, keeping preferred roll.)
  • Keeper: Bonus Feat / Alchemy Basics
  • Keeper: The Right Tools / Crafting Recognition (+5 NPC Disposition if NPC has matching Crafting Focus)
  • Keeper: Brilliant (+1 Int)

Skills (ranks/stat/misc)[edit]

(8 + Int (4) = 12. x4 at 1st. Total 108 Name Ranks Attr Bonus

  • ^ Athletics 9 +0 +9
  • Bluff 4 +0 +4
  • Crafting 15 +4 +21 (t)
  • Haggle 10 +1 +11 (t)
  • Impress 10 +0 +10
  • Investigate 7 +1 +8
  • Medicine 10 +4 +14
  • Notice 10 +1 +11
  • ^Prestidigitation 10 +3 +13
  • Resolve 12 +1 +13
  • Search 6 +4 +10
  • Sense Motive 10 +1 +11
  • Survival 7 +1 +8

^ = Origin skills

Crafting Foci: Chemistry, Pharmacy; Carpentry; Cooking

(t)=Basic Skill Mastery/Trader Insight Bonus)

Feats[edit]

1st Level: Basic Skill Mastery/Trader

Adept Bonus: The Gift

3rd Level: Crafting Basics / Chemistry

Keeper Bonus 4th Level: Alchemy Basics

6th Level: Alchemy Mastery

Gear[edit]

345s

Chakram

Stiletto

Padded Pech-made Armor

Backpack

Kits: Carpenter’s; Chemist’s (Durable); Pharmacist’s (Durable)

Balm x2 (3 uses each)

Salve (3 uses)

Sheaf of Paper

1x Greek Fire

2x Cure Wounds II (Heal 20 Vitality or 3 Wounds (Special Characters only))

1x Cause Wounds II (Cause 20 Lethal damage)

1x Sleep


Spells by Level • 0th: Endure Elements, Magic Vestment, Glow I, Polar Ray I (Usable up to 4/scene, no check required)


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