Adyo the Addlepated: Difference between revisions

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== Adyo the Addlepated ==
== Adyo the Addlepated ==
*Neutral Magic-User (Seer) L2
*Neutral Magic-User (Seer) L2
*XP: 2539/5000 (+10% XP bonus)
*XP: 4039/5000 (+10% XP bonus)
*Backstory: If Adyo really does talk to spirits, they've got the lad all mixed up and turned around. He doesn't have anything to prove, but there's a lot to protect.
*Backstory: If Adyo really does talk to spirits, they've got the lad all mixed up and turned around. He doesn't have anything to prove, but there's a lot to protect.


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== Spells ==
== Spells ==


Memorized: Charm Person, Sleep
Memorized: Sleep x2


Spell Book
Spell Book
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== Equipment ==
== Equipment ==
*Encumbrance
*Encumbrance
**Gear: 110 cn
**Gear: 180 cn
**Money: 26 cn
**Money: 27 cn
**Total: 136 cn
**Total: 207 cn


*10' pole
*silver dagger
*dagger x3
*dagger x3
*waterskin
*waterskin
*coinpurse: 26 gold
*coinpurse: 27 gold, diamond (500 gp)
*backpack
*backpack
**flask of oil x3
**sorcerous staff (40cn)
**Old One light-thrower (Complexity III Relic, 20cn)
**flask of oil x5
**holy water x3
**mirror
**mirror
**iron rations, 1 week
**iron rations, 2 weeks
**standard rations, 1 week (-1 day)
**standard rations, 1 week
**lantern
**lantern
**torches x6
**tinderbox
**tinderbox
**large sacks x2
**large sack x3
**small sack
**small sack x4
**100' rope
**grappling hook
**crowbar
**crowbar
**torches x3
**spellbook
**spellbook
**wolfsbane x1
Stored in the secretive sorcery stash:
*400' rope
*2 grappling hooks
*50 gp


== Character Notes ==
== Character Notes ==
*[https://en.wikipedia.org/wiki/Heyoka heyoka]
*[https://en.wikipedia.org/wiki/Heyoka heyoka]
*[https://forum.rpg.net/showthread.php?793397-B-X-D-amp-D-Daybreak-in-the-Wasteland&p=20735687#post20735687 Doorbosh's Quest]

Latest revision as of 04:21, 24 January 2017

A character in the Daybreak in the Wasteland B/X Campaign.

Adyo the Addlepated[edit]

  • Neutral Magic-User (Seer) L2
  • XP: 4039/5000 (+10% XP bonus)
  • Backstory: If Adyo really does talk to spirits, they've got the lad all mixed up and turned around. He doesn't have anything to prove, but there's a lot to protect.

Attributes[edit]

  • STR 09
  • INT 18 (+15% identification of Artifacts of the Old Ones)
  • WIS 13
  • DEX 13
  • CON 15
  • CHA 12

Combat[edit]

  • HP: 10
  • AC: 8 (clothes + dex)
  • Attack: dagger (melee), 1d4 damage
  • Attack: dagger (thrown), 1d4 damage, 10/20/30 range
  • Movement: 120/40/120
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 13
    • Magic Wands 14
    • Paralysation or Petrification 13
    • Dragon Breath 16
    • Rod, Stave, or Spell 15

Spells[edit]

Memorized: Sleep x2

Spell Book

  • 1st Level
    • Charm Person
    • Detect Magic
    • Floating Disc
    • Hold Portal
    • Light
    • Magic Missile
    • Protection from Evil
    • Read Languages
    • Read Magic
    • Shield
    • Sleep
    • Ventriloquism

Equipment[edit]

  • Encumbrance
    • Gear: 180 cn
    • Money: 27 cn
    • Total: 207 cn
  • 10' pole
  • silver dagger
  • dagger x3
  • waterskin
  • coinpurse: 27 gold, diamond (500 gp)
  • backpack
    • sorcerous staff (40cn)
    • Old One light-thrower (Complexity III Relic, 20cn)
    • flask of oil x5
    • holy water x3
    • mirror
    • iron rations, 2 weeks
    • standard rations, 1 week
    • lantern
    • torches x6
    • tinderbox
    • large sack x3
    • small sack x4
    • 100' rope
    • grappling hook
    • crowbar
    • spellbook
    • wolfsbane x1

Stored in the secretive sorcery stash:

  • 400' rope
  • 2 grappling hooks
  • 50 gp

Character Notes[edit]