Selig Seven-Fingers: Difference between revisions
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A character in the [[ | A character in the [[Wilderlands Hex Crawl IV]] B/X Campaign. | ||
Line 19: | Line 19: | ||
*HP: 20/20 | *HP: 20/20 | ||
*AC: | *AC: 6 | ||
*Attack: | *Attack: | ||
*Movement: | **Mace 1d6 damage | ||
**Sling -1 to hit, 1d4 damage | |||
*Movement: 90/30/90 | |||
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
Line 37: | Line 39: | ||
Spells/day: 2/2 | Spells/day: 2/2 | ||
Memorized: CLW, CLW, Hold Person, Find Traps | |||
=== First Level Spells === | === First Level Spells === | ||
Line 57: | Line 61: | ||
*Snake Charm | *Snake Charm | ||
*Speak with Animal | *Speak with Animal | ||
== Equipment == | == Equipment == | ||
*chainmail | *holy symbol (25 gp) | ||
* | *waterskin x2 (2 gp) | ||
* | *chainmail (40 gp) 400cn | ||
*Backpack | *mace (5 gp) 30cn | ||
**Sword +1 / +3 vs dragons | *sling (2 gp) | ||
* | **30 sling stones | ||
* | *Backpack (5 gp) 80cn | ||
* | **Sword +1 / +3 vs dragons 60cn | ||
**crowbar (10 gp) | |||
**flask of oil x10 (20 gp) | |||
**lantern (10 gp) | |||
**iron rations (30 gp) | |||
**standard rations (5 gp) | |||
**50' rope (1 gp) | |||
**small sacks x3 (3 gp) | |||
**large sacks x2 (4 gp) | |||
**tinder box (3 gp) | |||
**torches x6 (1 gp) | |||
**wolfsbane x2 (20 gp) | |||
**garlic x2 (10 gp) | |||
**holy water (25 gp) | |||
*Coin purse | |||
**13 gp 19cn |
Latest revision as of 05:31, 27 January 2017
A character in the Wilderlands Hex Crawl IV B/X Campaign.
Selig Seven-Fingers[edit]
- Neutral Cleric 5 (Curate)
- XP: 15,000/25,000 (+5% bonus)
- Backstory: Selig Seven-Fingers is a wandering priest of Thoth with a fascination in draconic mysteries.
Attributes[edit]
- STR 12
- INT 11
- WIS 13 (+1 magic-based saves)
- DEX 6 (-1 to hit, +1 AC penalty, -1 initiative)
- CON 8 (-1 HP/die)
- CHA 13 (+1 reactions, 5 max retainers, 8 morale)
Combat[edit]
- HP: 20/20
- AC: 6
- Attack:
- Mace 1d6 damage
- Sling -1 to hit, 1d4 damage
- Movement: 90/30/90
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 9
- Magic Wands 10
- Paralysation or Petrification 12
- Dragon Breath 14
- Rod, Stave, or Spell: 12
Class Abilities[edit]
Turn Undead: D = Skeletons & Zombies, T = Ghouls & Wights, Wraith =7, Mummy = 9, Spectre = 11, Vampire = X
Spells[edit]
Spells/day: 2/2
Memorized: CLW, CLW, Hold Person, Find Traps
First Level Spells[edit]
- Cure Light Wounds*
- Detect Evil
- Detect Magic
- Light*
- Protection from Evil
- Purify Food and Water
- Remove Fear*
- Resist Cold
Second Level Spells[edit]
- Bless*
- Find Traps
- Know Alignment
- Hold Person
- Resist Fire
- Silence 15' radius
- Snake Charm
- Speak with Animal
Equipment[edit]
- holy symbol (25 gp)
- waterskin x2 (2 gp)
- chainmail (40 gp) 400cn
- mace (5 gp) 30cn
- sling (2 gp)
- 30 sling stones
- Backpack (5 gp) 80cn
- Sword +1 / +3 vs dragons 60cn
- crowbar (10 gp)
- flask of oil x10 (20 gp)
- lantern (10 gp)
- iron rations (30 gp)
- standard rations (5 gp)
- 50' rope (1 gp)
- small sacks x3 (3 gp)
- large sacks x2 (4 gp)
- tinder box (3 gp)
- torches x6 (1 gp)
- wolfsbane x2 (20 gp)
- garlic x2 (10 gp)
- holy water (25 gp)
- Coin purse
- 13 gp 19cn