Difference between revisions of "DRYH: Ashes of Gods - Main Page"

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<u>[https://www.drivethrurpg.com/product/28052 Don't Rest Your Head PDF]</u> Purchase the PDF of Don't Rest Your Head. It was still going for $5 when I posted this link. I do not get any money for promoting this product. This is only posted for your convenience. I am happy to answer any questions that will facilitate you making a character or playing the game if you don't own your own copy.
 
<u>[https://www.drivethrurpg.com/product/28052 Don't Rest Your Head PDF]</u> Purchase the PDF of Don't Rest Your Head. It was still going for $5 when I posted this link. I do not get any money for promoting this product. This is only posted for your convenience. I am happy to answer any questions that will facilitate you making a character or playing the game if you don't own your own copy.
  
==[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_Player/GM_Expectations Player/GM Expectations]==
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==[https://wiki.rpg.net/index.php/DRYH:_Small_Gods_-_Player/GM_Expectations Player/GM Expectations]==
A brief outline of my expectations and preferences and what you can expect from me within the framework of this game. <u>[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_Player/GM_Expectations '''Player/GM Expectations''']</u>
+
A brief outline of my expectations and preferences and what you can expect from me within the framework of this game. <u>[https://wiki.rpg.net/index.php/DRYH:_Small_Gods_-_Player/GM_Expectations '''Player/GM Expectations''']</u>
  
 
==[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_House_Rules House Rules]==
 
==[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_House_Rules House Rules]==

Revision as of 14:29, 3 February 2017

CAST OF CHARACTERS

Character Template: Please use this Template for posting your character below. Use your character's NAME as the title for that page. Copy the Character Template. Click on your Character Name to open the new page. Paste the Character Template into the new page and fill in.

Current PCs

Character 1 - Played By: -

Character 2 - Played By: -

Character 3 - Played By: -

Character 4 - Played By: -

Dice/Responses/Coins

DRYH Dis Ex P-Mad Special Conditions Response Response Response Hope Despair
Character 1 3 0 0 Response Response Response
Character 2 3 0 0 Response Response Response
Character 3 3 0 0 Response Response Response
Character 4 3 0 0 Response Response Response
Brahnamin - GM 0 0

E-Talent/M-Talent/Scars

DRYH Exhaustion Talent Madness Talent Scars Recall Trans
Character 1
Character 2
Character 3
Character 4

METAGAME TOOLS

Threads

Recruitment Thread

OOC Thread

IC Thread

Resources

OROKOS Dice Roller. You are welcome to use any dice roller that indexes and links to your rolls. This one handles the mechanics of DRYH really well.

GRAND CENTRAL ABSENCES STATION If you aren't going to be able to post.

RPG.net BB CODES A handy repository of RPG.net Formatting code.

Don't Rest Your Head PDF Purchase the PDF of Don't Rest Your Head. It was still going for $5 when I posted this link. I do not get any money for promoting this product. This is only posted for your convenience. I am happy to answer any questions that will facilitate you making a character or playing the game if you don't own your own copy.

Player/GM Expectations

A brief outline of my expectations and preferences and what you can expect from me within the framework of this game. Player/GM Expectations

House Rules

There are some supplemental rules that I find useful when running Don't Rest Your Head in the Shadow of the Raven King setting. Otherwise refer to the rules as written in the Don't Rest Your Head core book. [Page numbers given in this section reference the DRYH rulebook]. House Rules

Setting Details

The Shadow of the Raven King setting is an alternative pre-industrial imagining of the Mad City for the Don't Rest Your Head RPG (Fred Hicks/Evil Hat). This is the Mad City That Was before the Mad City That Is. Or one of them, anyway. The Thirteenth Hour holds considerable sway, and Nightmares and Denizens alike are more firmly tied to their specific Quarters. For those familiar with the Mad City That Is, some of the Nightmares and Quarters of the Mad City That Was may feel familiar - shadow versions of what they might become - while some will feel utterly alien, Nightmares at the height of their power, Quarters as solid as bulwarks, no longer known powers or places in the Mad City That Is, but firmly entrenched in the Mad City That Was. Setting Details