Friet Fireear: Difference between revisions

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== Friet Fireear ==
== Friet Fireear ==
*Neutral Halfling 5
*Neutral Halfling 5
*XP: 16,122/32,000
*XP: 178055/32,000
**275 (OOC 281)
**275 (OOC 281)
**825 (OOC 320)
**825 (OOC 320)
**15 (OOC 408)
**15 (OOC 408)
**7 (OOC 445)
**7 (OOC 445)
**550 (OOC 457)
**23 (OOC 470)
**7 (OOC 504)
**1320 (OOC 631)
**40 (OOC 633)
*XP Bonus: 10%
*XP Bonus: 10%
*Backstory: He's not a notorious scoundrel yet, but he's trying.
*Backstory: He's not a notorious scoundrel yet, but he's trying.
Line 64: Line 69:
*2 Water skin
*2 Water skin
*2 Wolfsbane (1 pouch)
*2 Wolfsbane (1 pouch)
*dwarven ring worth 500 gp
*2 rubies worth 100 gp each


*10 gp
*6 gp


== Treasure ==
== Treasure ==
Line 76: Line 83:
*sack with 10 75 gp gems
*sack with 10 75 gp gems


On Areth's Mule (81 cn)
On Areth's Mule (71 cn)
*small sack
*small sack
*11 gp
*2 gp
*10 fairway coins (10 gp each)
*10 fairway coins (10 gp each)
*Sword +1
*Sword +1

Latest revision as of 05:13, 29 March 2017

A character in the Wilderlands Hex Crawl IV B/X Campaign.

Friet Fireear[edit]

  • Neutral Halfling 5
  • XP: 178055/32,000
    • 275 (OOC 281)
    • 825 (OOC 320)
    • 15 (OOC 408)
    • 7 (OOC 445)
    • 550 (OOC 457)
    • 23 (OOC 470)
    • 7 (OOC 504)
    • 1320 (OOC 631)
    • 40 (OOC 633)
  • XP Bonus: 10%
  • Backstory: He's not a notorious scoundrel yet, but he's trying.

Attributes[edit]

  • 13 STR (+1)
  • 09 INT
  • 08 WIS (-1)
  • 18 DEX (+3 to hit with missiles, -3 AC bonus, +2 individual initiative adjustment)
  • 12 CON
  • 08 CHA (-1)

Combat[edit]

  • HP: 30
  • AC: 2 (0 against Lg creatures)
  • Attack: THAC0 of 17
    • Short bow: +4 to hit, 1d6 dmg (+3 to hit DEX, + 1 racial)
    • Sword+1: 1d8+1 dmg
  • Movement: 90/30/90
  • Saves:
    • 06 Death Ray or Poison
    • 07 Magic Wands
    • 08 Paralysation or Petrification
    • 10 Dragon Breath
    • 10 Rod, Stave, or Spell

Racial Abilities[edit]

  • +1 missile to hit (stacks with DEX bonus)
  • -2 to AC when attacked by creatures larger than Man-sized
  • +1 initiative (stacks with DEX bonus)
  • 90% chance of hiding outdoors in woods or underbrush
  • Can hide in shadows in dungeon on roll of 1 or 2 on d6

Equipment[edit]

Encumbrance 590

  • Chain Mail Armor (AC 5, 400 cn)
  • Sword +1 (1d8, 60 cn)
  • Short Bow w/ 20 Arrows (1d6, 30 cn)
  • Quiver w/ 20 Arrows
  • 6 Silver-tipped Arrow
  • Silver dagger (10 cn)
  • Backpack (holds 400cn)
  • 2 weeks Iron Rations (preserved, 1 person/1 week)
  • 1 week Standard Rations (unpreserved, 1 person/1 week)
  • 7 Flask of Oil
  • 4 bunches of garlic
  • 50' rope
  • Small Sack (holds 200cn)
  • Large Sack (holds 600cn)
  • Tinder box/Flint and steel
  • Torches (6)
  • 2 Water skin
  • 2 Wolfsbane (1 pouch)
  • dwarven ring worth 500 gp
  • 2 rubies worth 100 gp each
  • 6 gp

Treasure[edit]

Encumbrance 10 cn

  • Silver tipped arrows x10
  • Small sack
  • Large sack
  • Wolfsbane x2
  • sack with 10 75 gp gems

On Areth's Mule (71 cn)

  • small sack
  • 2 gp
  • 10 fairway coins (10 gp each)
  • Sword +1