Areth: Difference between revisions
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== Areth == | == Areth == | ||
*Neutral Elf | *Neutral Elf 4 (Swordmaster-Conjuror) | ||
*XP: | *XP: 18062/32000 (+10% Bonus) [[Areth XP Log]] | ||
*Backstory: | *Backstory: Hailing from parts unknown, Areth displays equal parts of both typical elven haughtiness and aloofness. Nonetheless, he seems an able companion, versed in matters both arcane and martial, as well as a scholarly background covering both dwarven and draconic interests. | ||
== Attributes == | == Attributes == | ||
*STR 15 (+1 to-hit, damage & open doors | *STR 15 (+1 to-hit, damage & open doors) | ||
*INT 16 (+2 languages) | *INT 16 (+2 languages) | ||
*WIS 10 | *WIS 10 | ||
Line 20: | Line 20: | ||
== Combat == | == Combat == | ||
*HP: | *HP: 28/28 | ||
*AC: | *AC: 4 (Chain Mail Base AC 5, -1 Dex) | ||
*Attacks: | *Attacks: | ||
**Sword +1 '''<+2 To Hit>''' 1d8+2 | **Sword +1 '''<+2 To Hit>''' 1d8+2 | ||
**Dagger '''<+1 To Hit>''' 1d4 (Range 10/20/30) | **Short Bow +1 '''<+2 To Hit>''' 1d6+1 (Range 50/100/150) | ||
**Dagger '''<+1 To Hit>''' 1d4 (Range 10/20/30) +1 Dam melee only | |||
*Movement: | *Movement: 90/30/90 | ||
*Saves: | *Saves: | ||
**Death Ray or Poison | **Death Ray or Poison 10 | ||
**Magic Wands | **Magic Wands 11 | ||
**Paralyzation or Petrification | **Paralyzation or Petrification 11 | ||
**Dragon Breath | **Dragon Breath 13 | ||
**Rod, Stave, or Spell | **Rod, Stave, or Spell 12 | ||
== Racial Abilities == | == Racial Abilities == | ||
Line 45: | Line 46: | ||
== Spells Memorized == | == Spells Memorized == | ||
*First Level (2): | *First Level (2): Sleep, Sleep | ||
*Second Level ( | *Second Level (2): Continual Light, Continual Light | ||
== Spellbook == | == Spellbook == | ||
Line 64: | Line 65: | ||
*Second Level: | *Second Level: | ||
** | **Continual Light | ||
== Equipment == | == Equipment == | ||
*Armor/Weapons: (500cn total) | |||
*Armor/Weapons: | |||
**Chain Mail Armor (400cn) | **Chain Mail Armor (400cn) | ||
**Sword +1 (60cn) | |||
**Short Bow +1 (30cn) | **Short Bow +1 (30cn) | ||
***Quiver w/ 20 arrows | ***Quiver w/ 20 arrows | ||
** | **Dagger (10cn) | ||
* | |||
* | *Gear: (80cn total) | ||
** | **Backpack | ||
**Spellbook | |||
**Holy Water - 1 vial | |||
**Oil Flasks - 5 | |||
**Tinder Box | **Tinder Box | ||
** | **Lg Sacks - 4 | ||
**Sm Sacks - 4 | |||
**Iron Rations - 1 week | |||
**Waterskins - 4 | |||
**Rope, 100' | **Rope, 100' | ||
**Grappling Hook | **Grappling Hook | ||
**Mirror | **Mirror | ||
**Small Hammer | **Small Hammer | ||
**Iron Spikes - 12 | **Iron Spikes - 12 | ||
**Crowbar | **Crowbar | ||
*Treasure: | |||
**Coin: | *Treasure: (12cn total) | ||
**Coin: | |||
***GP: 10 | |||
***SP: | |||
**Gems: | **Gems: | ||
***2 rubies @ 100gp | |||
**Jewelry: | |||
*** |
Latest revision as of 15:44, 11 April 2017
Areth
A character in the Wilderlands Hex Crawl IV B/X Campaign.
Areth[edit]
- Neutral Elf 4 (Swordmaster-Conjuror)
- XP: 18062/32000 (+10% Bonus) Areth XP Log
- Backstory: Hailing from parts unknown, Areth displays equal parts of both typical elven haughtiness and aloofness. Nonetheless, he seems an able companion, versed in matters both arcane and martial, as well as a scholarly background covering both dwarven and draconic interests.
Attributes[edit]
- STR 15 (+1 to-hit, damage & open doors)
- INT 16 (+2 languages)
- WIS 10
- DEX 14 (+1 ranged to-hit, -1 AC, +1 individual initiative)
- CON 15 (+1 hp/HD)
- CHA 6 (-1 Reaction, Max 3 Retainers, Retainer Morale 6)
Combat[edit]
- HP: 28/28
- AC: 4 (Chain Mail Base AC 5, -1 Dex)
- Attacks:
- Sword +1 <+2 To Hit> 1d8+2
- Short Bow +1 <+2 To Hit> 1d6+1 (Range 50/100/150)
- Dagger <+1 To Hit> 1d4 (Range 10/20/30) +1 Dam melee only
- Movement: 90/30/90
- Saves:
- Death Ray or Poison 10
- Magic Wands 11
- Paralyzation or Petrification 11
- Dragon Breath 13
- Rod, Stave, or Spell 12
Racial Abilities[edit]
- Infravision, 60'
- Find secret/hidden doors, 2 in 6
- Immune to ghoul paralysis
Languages[edit]
Common, Elvish, Dwarvish, Orc, Hobgoblin, Gnoll, Dragon
Spells Memorized[edit]
- First Level (2): Sleep, Sleep
- Second Level (2): Continual Light, Continual Light
Spellbook[edit]
- First Level:
- Charm Person
- Detect Magic
- Floating Disc
- Hold Portal
- Light (reversible)
- Magic Missile
- Protection from Evil
- Read Languages
- Read Magic
- Shield
- Sleep
- Ventriloquism
- Second Level:
- Continual Light
Equipment[edit]
- Armor/Weapons: (500cn total)
- Chain Mail Armor (400cn)
- Sword +1 (60cn)
- Short Bow +1 (30cn)
- Quiver w/ 20 arrows
- Dagger (10cn)
- Gear: (80cn total)
- Backpack
- Spellbook
- Holy Water - 1 vial
- Oil Flasks - 5
- Tinder Box
- Lg Sacks - 4
- Sm Sacks - 4
- Iron Rations - 1 week
- Waterskins - 4
- Rope, 100'
- Grappling Hook
- Mirror
- Small Hammer
- Iron Spikes - 12
- Crowbar
- Treasure: (12cn total)
- Coin:
- GP: 10
- SP:
- Gems:
- 2 rubies @ 100gp
- Jewelry:
- Coin: