Difference between revisions of "Talk:MTH:Merits"

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(Created page with "Hey Guys. We've played around with your system for a while and would like to propose some additional stuff. We have worked out some Splats for Superheroes; As traditional in nWoD...")
 
(System Eloquence: new section)
 
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Hey Guys. We've played around with your system for a while and would like to propose some additional stuff. We have worked out some Splats for Superheroes; As traditional in nWoD settings the Alpha-Splat is called "Origin" and defines what made the Hero into what he is, the Beta-Splat works a little like Hunter Compacts and is named "Calling". Calling defines how the Hero stereotypes himself and he or she may have more than one Calling (like Batman [Detective/Martial Artist/Vigilante] or Captain America [Adventurer/Patriot/Weapon Master]). Calling dots may also act as a Reputation among Superhumans. We played our setting closely tied to the Marvel universe, so feel free to add, change, or cut what you do not like. If you'd like to contact me/us come over to [[http://193.anuanu.de/index.php/Category:WoDMtH]] or mail to Simon@iknn.de. Cheers, Simon ;-)
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Origin and Calling section has been moved to a new page. Look for the normal link on the Character page.
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Equipment has been moved to it's own section. Look for the link on the Merits page.
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If looking for Limit Break and related merits, these where deleted as they duplicate Enhancement Merits with more complicated rules and lower prerequisites.
  
==Origin==
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== System Eloquence ==
  
<table width=90% border=1 cellpadding=0 cellspacing=2>
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Before adding a new merit, please check to see if it already exists. If it could be a simple variation of an (published) existing merit, add that to the Expanded Merits section. If it could exist as part of an expanded version of a merit on this wiki, expand that entry. Only if neither of these options are available should you add a merit to this section. Otherwise we get a lot of clutter and redundancy. Almost half the merits we see added here are later deleted because they already existed.
<tr bgcolor=#999999><td><b>Origin</b></td><td><b>Advantage</b></td><td><b>Flaw</b></td></tr>
 
<tr><td><b>Accident</b></td><td>Regains one additional Verve, whenever he or she regains Verve points.</td><td>Vice Break, when all boxes on any HL, WP, NV, or Verve track full, character can only act after Vice.</td></tr>
 
<tr><td><b>Alpha</b></td><td>Gains three additional Calling merit dots.</td><td>Powers cannot be higher than Rank 2 after modification by Extras and Weaknesses, except Mega-Attribute, -Skill, or -Specialty.</td></tr>
 
<tr><td><b>Cosmic</b></td><td>Gains one additional dot in the Flight Power.</td><td>-1 penalty on degeneration rolls.</td></tr>
 
<tr><td><b>Mutant</b></td><td>Gains one additional extra to one of his or her powers, that may exceed normal limits.</td><td>Social stigma incurs -1 penalty on social rolls involving non-mutants.</td></tr>
 
<tr><td><b>Mystic</b></td><td>May spend five specified boxes from any combination of pools as rite, to emulate temporary Extra for specified Power.</td><td>Relies on external mystic power source (Magic, or Mystic Artifact, -Pantheon, -Power, etc.).</td></tr>
 
<tr><td><b>Tech</b></td><td>Gains three additional dots in property merits (Power Armor, Power Item, Resources, or Vehicle).</td><td>All Rank 2 or higher Powers get automatic Weakness Object Focus.</td></tr>
 
<tr><td><b>(special)Clone</b></td><td>Gains same advantage and power set as original, may exchange two merit points for one dot of power.</td><td>Social Stigma incurs -2 penalty on social rolls involving non-clones. Genetic Instability lets Clone decay or rage rapidly (four times as fast).</td></tr>
 
</table>
 
 
 
==Calling==
 
 
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Calling</b></td><td><b>Defining Merit</b></td><td><b>Benefits</b></td><td><b>Prerequisites</b></td><td><b>Example</b></td></tr>
 
<tr><td>'''Adventurer / Rouge'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in Contacts Merit.</td><td>Streetwise ••••+</td><td>Nomad, Prowler</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 1/session spend 1WP to gain 9-again on any one non-power related roll.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Enlivening Pathos merit.</td><td> </td><td> </td></tr>
 
<tr><td>'''Absorber / Leech'''</td><td>Calling (• to •••••)</td><td>(•) one add dot Cypher Merit.</td><td>Com or Sta •••+, any shape- and/ or power-mimicking Power</td><td>The Absorber, Mimic, Mystique, Taskmaster, Peter Petrelli, Sylar</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to Power</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) shape- and/ or power-mimicking Power gains Ext. Duration Extra</td><td> </td><td> </td></tr>
 
<tr><td>'''Brick / Brute'''</td><td>Calling (• to •••••)</td><td>(•) 0/1 Armor against Bashing damage only.</td><td>Str or Sta •••••+, Brawl •••+</td><td>Colossus, The Thing, Juggernaut</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains two add. dots Durability Power.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains 9-again on all Strength-related rolls (including attacks).</td><td> </td><td> </td></tr>
 
<tr><td>'''Detective / Stalker'''</td><td>Calling (• to •••••)</td><td>(•) Free rote action for Investigation Skill.</td><td>Wit or Com ••••+, Investigation ••••+</td><td>Batman, Phantom Reporter</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains Investigative Sense Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains three additional dots in Contacts, Ally or Sidekick</td><td> </td><td> </td></tr>
 
<tr><td>'''Energy Projector / Blaster'''</td><td>Calling (• to •••••)</td><td>(•) Verve Pool one box greater than normal.</td><td>Any Energy- or Elemental based Power</td><td>Cyclops, Devastator, Starfire</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to energy or element.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Blast power (or Elemental Blast) gains one free additional Extra (does not raise power's level)</td><td> </td><td> </td></tr>
 
<tr><td>'''Elemental / Forcemaster'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Shape [element]”.</td><td>Any Nature, Elemental- or Gravity based power</td><td>Iceman, Gravity, Human Torch, Magneto, Plantman</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 1/scene character may consume instance of element, min siz 1, to regain 1 Verve.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Elemental Mastery power (does not count against limit of Elemental Anima powers)</td><td> </td><td> </td></tr>
 
<tr><td>'''Feral / Bestial'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties appr. to chosen animal.</td><td>Dex or Wit ••••+, Animal Ken •••+</td><td>Sabretooth, Tigra, Kraven, Vulture</td></tr>
 
<tr><td> </td><td> </td><td>(•••) Feral Feature; either one +2, or two +1 boni appropriate to features of chosen animal.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains one additional dot Mega-Survival including the Stacking extra.</td><td> </td><td> </td></tr>
 
<tr><td>'''Gadgeteer / Mad Scientist'''</td><td>Calling (• to •••••)</td><td>(•) one additional dot in any Property-Merit.</td><td>Craft ••••+, three pieces of equipment rated ••+, or object-bound powers rated ••+</td><td>Hank Pym, Forge, Brainiac 5</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties "Custom Equipment"</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) all new equipment may be Themed Equipment (adds two dots to equipment rating and +1 equipment bonus) for free.</td><td> </td><td> </td></tr>
 
<tr><td>'''Gamma'''</td><td>Calling (• to •••••)</td><td>(•) gains immunity to Radiation equal to rating.</td><td>Radiation-related Origin (Accident, Mutant or Tech)</td><td>Hulk, Powersurge, Radioactive Man, Starlight</td></tr>
 
<tr><td> </td><td> </td><td>(•••) may convert Radiation up to rating into Verve once per scene.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) may convert Radiation up to rating into Mega-Attribute.</td><td> </td><td> </td></tr>
 
<tr><td>'''Ghost / Spectre'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Surprise” on any Skill.</td><td>Stealth ••••+, Any Invisibility- or Phasing based Power</td><td>Ghost Girl, Invisible Woman, Kitty Pryde</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again quality to Stealth rolls.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Invisibility- or Phasing based Power gains Reduced Verve Cost extra (does not raise power's level)</td><td> </td><td> </td></tr>
 
<tr><td>'''God-Spawn / Titan-Spawn'''</td><td>Calling (• to •••••)</td><td>(•) character gains two-dot mystic Property merit</td><td>Mystic Origin, Godforce as mystic power source</td><td>Hercules, St. Elmo, Thor, Wonder Woman</td></tr>
 
<tr><td> </td><td> </td><td>(•••) Character mystically stops aging</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Mega-Attribute Power counts one rank lower than normal</td><td> </td><td> </td></tr>
 
<tr><td>'''Martial Artist / Ninja'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in unarmed combat style.</td><td>Athletics ••••+, unarmed Combat Style •••+</td><td>Iron Fist, Electra, Shang Chi</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains Heavy Hands merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Lightning Dodge merit</td><td> </td><td> </td></tr>
 
<tr><td>'''Mentalist / Mastermind'''</td><td>Calling (• to •••••)</td><td>(•) character gains Area of Expertise Merit.</td><td>Any Mental Attribute •••••+, 11+ dots on Mental Skills</td><td>Professsor Xavier, Jean Grey</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again in any one chosen Mental Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) extra mental action for each point of Int >3; each extra action is made at cumulative -3 modifier</td><td> </td><td> </td></tr>
 
<tr><td>'''Iron Knight / Armorborg'''</td><td>Calling (• to •••••)</td><td>(•) character gains Armored Fighting 2 Merit.</td><td>Craft •••••+, Power Armor equipment •••+</td><td>Iron Man, Iron Monger, Crimson Dynamo, John Henry Irons</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dot in Power Armor equipment.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) one add. dot Verve Recovery power</td><td> </td><td> </td></tr>
 
<tr><td>'''Metamorph / Chimera'''</td><td>Calling (• to •••••)</td><td>(•) May end shifting powers, before scene ends at will; Must expend Verve if shifted forcefully.</td><td>Resolve •••+, Shapeshifting-related Power (Bodymorph, Plasticity, Shapeshift, Skinchanger) ••+</td><td>Mister Fantastic, Reptil, Plastic Man</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to shifting.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) shifting power gains Ext. Duration Extra.</td><td> </td><td> </td></tr>
 
<tr><td>'''Paragon / Exemplar'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties "Cosmic" on any Skill</td><td>Cosmic Origin</td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) Unstoppable ••• Merit</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Mega Attribute(s) gains the Stacking extra</td><td> </td><td> </td></tr>
 
<tr><td>'''Patriot / Extremist'''</td><td>Calling (• to •••••)</td><td>(•) add dot in Sworn Officer or Status Merit.</td><td>Resolve ••••+,, Sworn Officer or Status [appropriate organisation] •••+</td><td>Captain America, Flag Smasher, Red Skull, Union Jack, Vindicator, Vormund</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add dots Sidekick or Henchmen Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Inspiring Merit and one add dot Decorated or Fame Merit.</td><td> </td><td> </td></tr>
 
<tr><td>'''Prodigy / Abuser'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties in any Skill with Mega-Skill.</td><td>Any Skill ••••+, any Mega-Skill Power</td><td>Key, Sportsmaster</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again quality on chosen Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) one Mega-Skill gets Stacking Extra.</td><td> </td><td> </td></tr>
 
<tr><td>'''Rider / Jacker'''</td><td>Calling (• to •••••)</td><td>(•) one add dot Vehicle or Mount merit</td><td>Drive or Athletics •••••+, Vehicle or Mount rated •••+</td><td>Silver Surfer, Ghost Rider</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to chosen Vehicle or Mount</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) chosen Vehicle or Mount gains two dots in any Superspeed power</td><td> </td><td> </td></tr>
 
<tr><td>'''Speedster / Speed Demon'''</td><td>Calling (• to •••••)</td><td>(•) Speed +1; stacks with Fleet of Foot Merit.</td><td>Speed 12+, any Superspeed-related Power (Alacrity, Hypermovement, Rapidity)</td><td>Makkkari, Northstar, Quicksilver, The Flash</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties “Speed” in any Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Hyperspeed gains Hyperspeed Attack extra  (does not raise power's level)</td><td> </td><td> </td></tr>
 
<tr><td>'''Thaumaturge / Warlock'''</td><td>Calling (• to •••••)</td><td>(•) May spend box from any pool to see Auras.</td><td>Occult ••••+, any Pluripotence Power</td><td>Doctor Strange, Zatanna</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dots in Library Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) choose two: Astral Travel, Bless, Curse, Divination, Familiar, Geomancy, Scrying, Ward.</td><td> </td><td> </td></tr>
 
<tr><td>'''Vigilante / Shadow'''</td><td>Calling (• to •••••)</td><td>(•) character gains Danger Sense Merit.</td><td>Cypher •••+</td><td>Daredevil, Mockingbird, The Phantom</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dots in Cypher Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains one add dot Fame merit and may use bonus on Intimidation rolls</td><td> </td><td> </td></tr>
 
<tr><td>'''Vampire'''</td><td>Calling (• to •••••)</td><td>(•) Character gains Vampiric Boon and Flaw, and may select only vampiric powers</td><td>Energy Leech Power, Mentor [vampiric creator] ••+</td><td>Baron Blood, Dracula</td></tr>
 
<tr><td> </td><td> </td><td>(•••) Whenever character uses Energy Leech Power, it drains one additional energy point per use.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Character may choose other power that is added to his list of vampiric powers.</td><td> </td><td> </td></tr>
 
<tr><td>'''Weapon Master / Assassin'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in armed combat style.</td><td>Firearms, or Weaponry ••••+, armed Combat Style •••+</td><td>Hawkeye, Green Arrow</td></tr>
 
<tr><td> </td><td> </td><td>(•••) chosen weapon type gains 9-again quality.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) chosen personalized weapon gains +2 additional equipment bonus.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td>Calling (• to •••••)</td><td>(•)</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••)</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••)</td><td> </td><td> </td></tr>
 
</table>
 

Latest revision as of 20:28, 25 April 2017

Origin and Calling section has been moved to a new page. Look for the normal link on the Character page.


Equipment has been moved to it's own section. Look for the link on the Merits page.


If looking for Limit Break and related merits, these where deleted as they duplicate Enhancement Merits with more complicated rules and lower prerequisites.

System Eloquence[edit]

Before adding a new merit, please check to see if it already exists. If it could be a simple variation of an (published) existing merit, add that to the Expanded Merits section. If it could exist as part of an expanded version of a merit on this wiki, expand that entry. Only if neither of these options are available should you add a merit to this section. Otherwise we get a lot of clutter and redundancy. Almost half the merits we see added here are later deleted because they already existed.