Naimless the Example: Difference between revisions
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Created page with "Background stuff... ==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="cent..." |
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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII. | |||
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble. | |||
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{| {{table}} | {| {{table}} | ||
| align="center" style="background:#f0f0f0;"|'''STR''' | | align="center" style="background:#f0f0f0;"|'''STR''' | ||
| align="center" style="background:#f0f0f0;"|'''CON''' | | align="center" style="background:#f0f0f0;"|'''CON''' | ||
| align="center" style="background:#f0f0f0;"|'''SIZ''' | |||
| align="center" style="background:#f0f0f0;"|'''INT''' | | align="center" style="background:#f0f0f0;"|'''INT''' | ||
| align="center" style="background:#f0f0f0;"|''' | | align="center" style="background:#f0f0f0;"|'''DEX''' | ||
| align="center" style="background:#f0f0f0;"|'''POW''' | |||
| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
| | |16 || 12|| 9|| 13|| 9|| 13 || 12 | ||
| | |||
| | |||
|} | |} | ||
* | *Hit Points: 12 | ||
*Rank 3 | *Damage Bonus: +1d4 | ||
* | *DEX Strike Rank: +2 | ||
* | *SIZ Strike Rank: +2 | ||
* | *Magic Points: 9 | ||
* | |||
==Skills== | |||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | |||
* Communication: +0% | |||
** Bargain 5% | |||
** Oratory 5% | |||
* Knowledge: +5% | |||
** Butchering 50% | |||
** Evaluate 5% | |||
** First Aid 25% | |||
** Identify Healing Plants 10% | |||
** Train Dog 25% | |||
* Manipulation: +10% | |||
** Climb 50% | |||
** Hide Item 10% | |||
** Jump 45% | |||
** Swimming 45% | |||
** Trap Set/Disarm 30% | |||
* Perception: +5% | |||
** Listen 25% | |||
** Spot Item 10% | |||
** Tracking 35% | |||
* | * Stealth: +10% | ||
* | ** Camouflage 40% | ||
* | ** Hide in Cover 55% | ||
* | ** Move Silently 15% | ||
*Languages: | |||
** Balazaring | |||
** Trade | |||
</div> | |||
== | ==Spells== | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
* | * Personal Magic: | ||
* Divine Magic: | |||
* | |||
</div> | </div> | ||
==Hit Points and Armour== | |||
{| border="1" cellpadding="2" | |||
!width="100"|Location Name | |||
!width="150"|Armour types | |||
!width="50"|A.P. | |||
!width="50"|H.P. | |||
!width="50"|Enc. | |||
!width="50"|Melee | |||
!width="50"|Missile | |||
|- | |||
|'''Head''' || Leather || '''1''' || 4 ||xx || 19-20 || 20 | |||
|- | |||
|'''Left Arm''' || Leather || '''1''' || 3 || xx || 16-18 || 18-19 | |||
|- | |||
|'''Right Arm''' || Leather || '''1''' || 3 || xx || 13-15 || 16-17 | |||
|- | |||
|'''Chest''' || Leather|| '''1''' || 5 || xx || 12 || 11-15 | |||
|- | |||
|'''Abdomen''' || Leather|| '''1''' || 4 || xx || 09-11 || 07-10 | |||
|- | |||
|'''Left Leg''' || Leather || '''1''' || 4 || xx || 05-08 || 04-06 | |||
|- | |||
|'''Right Leg''' || Leather|| '''1''' || 4 || xx || 01-04 || 01-03 | |||
|} | |||
*Total Hit Points: '''12 HP''' | |||
*Total Armor ENC: '''na''' | |||
==Weapons and Shields== | |||
* Attack Bonus: +10% | |||
* Parry Bonus: +5% | |||
{| border="1" cellpadding="2" | |||
!width="150"|Weapon/Shield Name | |||
!width="100"|Damage | |||
!width="50"|S.R. | |||
!width="50"|A.P. | |||
!width="50"|Attack % | |||
!width="50"|Parry % | |||
!width="50"|Range | |||
!width="50"|Enc. | |||
|- | |||
|Bow (Self) || 1d6+1 || 2/7 || 7 || 10% || 5% || 120 || 0.5 | |||
|- | |||
|1H Spear || 1d8+1+1d4 || 6 || 10 || 10% || 10% || 0 || 2.0 | |||
|- | |||
|Javelin || 1d10+1d2 || 2/7 || 8 || 15% || 5% || 20 || -- | |||
|- | |||
|Atl-Atl^ || 1d4+1d6+1d2 || 1/MR || 6 || 10% || 5% || 30 || -- | |||
|- | |||
|Med Shield || 1d6 || 7 || 12 || 5% || ??% || 0 || 3.0 | |||
|- | |||
|Fist || 1d3 || || || 25% || 25% || || | |||
|- | |||
|Kick || 1d6 || || || 25% || 25% || || | |||
|- | |||
|Grapple || na || || || 25% || 25% || || | |||
|- | |||
|Rock, Thrown || 1d3 || || || 25% || 25% || || | |||
|- | |||
|} | |||
*Total Weapon ENC: | |||
* | |||
== | ==Equipment== | ||
* | *Weapons: | ||
*Armour: | |||
*Other: | |||
* | *Stored | ||
Valuables: | |||
Latest revision as of 02:57, 6 July 2017
Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.
Stat Block[edit]
STR | CON | SIZ | INT | DEX | POW | CHA |
16 | 12 | 9 | 13 | 9 | 13 | 12 |
- Hit Points: 12
- Damage Bonus: +1d4
- DEX Strike Rank: +2
- SIZ Strike Rank: +2
- Magic Points: 9
Skills[edit]
- Communication: +0%
- Bargain 5%
- Oratory 5%
- Knowledge: +5%
- Butchering 50%
- Evaluate 5%
- First Aid 25%
- Identify Healing Plants 10%
- Train Dog 25%
- Manipulation: +10%
- Climb 50%
- Hide Item 10%
- Jump 45%
- Swimming 45%
- Trap Set/Disarm 30%
- Perception: +5%
- Listen 25%
- Spot Item 10%
- Tracking 35%
- Stealth: +10%
- Camouflage 40%
- Hide in Cover 55%
- Move Silently 15%
- Languages:
- Balazaring
- Trade
Spells[edit]
- Personal Magic:
- Divine Magic:
Hit Points and Armour[edit]
Location Name | Armour types | A.P. | H.P. | Enc. | Melee | Missile |
---|---|---|---|---|---|---|
Head | Leather | 1 | 4 | xx | 19-20 | 20 |
Left Arm | Leather | 1 | 3 | xx | 16-18 | 18-19 |
Right Arm | Leather | 1 | 3 | xx | 13-15 | 16-17 |
Chest | Leather | 1 | 5 | xx | 12 | 11-15 |
Abdomen | Leather | 1 | 4 | xx | 09-11 | 07-10 |
Left Leg | Leather | 1 | 4 | xx | 05-08 | 04-06 |
Right Leg | Leather | 1 | 4 | xx | 01-04 | 01-03 |
- Total Hit Points: 12 HP
- Total Armor ENC: na
Weapons and Shields[edit]
- Attack Bonus: +10%
- Parry Bonus: +5%
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Bow (Self) | 1d6+1 | 2/7 | 7 | 10% | 5% | 120 | 0.5 |
1H Spear | 1d8+1+1d4 | 6 | 10 | 10% | 10% | 0 | 2.0 |
Javelin | 1d10+1d2 | 2/7 | 8 | 15% | 5% | 20 | -- |
Atl-Atl^ | 1d4+1d6+1d2 | 1/MR | 6 | 10% | 5% | 30 | -- |
Med Shield | 1d6 | 7 | 12 | 5% | ??% | 0 | 3.0 |
Fist | 1d3 | 25% | 25% | ||||
Kick | 1d6 | 25% | 25% | ||||
Grapple | na | 25% | 25% | ||||
Rock, Thrown | 1d3 | 25% | 25% |
- Total Weapon ENC:
Equipment[edit]
- Weapons:
- Armour:
- Other:
- Stored
Valuables: