Difference between revisions of "Mort"

From RPGnet
Jump to: navigation, search
(Characteristics)
(Talents)
Line 57: Line 57:
 
=== Talents ===
 
=== Talents ===
 
  <nowiki>
 
  <nowiki>
Berserk Charge                     bonus to WS skill tests from Charge is increased by 10
+
(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10
Blind Fighting                     halve melee penalties from obscured vision
+
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
Deadeye Shot                       ranged Called Shot penalty is reduced by 10
+
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
Die Hard                           reroll failed tests vs Blood Loss
+
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss
Fierce Loyalty                     if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh
+
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh
Resistance                         (Fear) +10 tests vs subject
+
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
Sprint                             +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement  
+
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement  
Technical Knock                     once per round; Half action Unjam
+
(INT,TCH)Technical Knock           once per round; Half action Unjam
Unshakeable Faith                   reroll failed Wil tests vs Fear
+
(WIL,DEF)Unshakeable Faith         reroll failed Wil tests vs Fear
Weapon Training                     (Heavy, Solid Projectile) negate -20 penalty for use
+
(GEN,FIN)Weapon Training           (Heavy, Solid Projectile) negate -20 penalty for use
 
</nowiki>
 
</nowiki>
  

Revision as of 22:20, 27 July 2017

Mort, Ogryn

Characteristics

                Base Mod Eq Ttl  CB ==Advances==
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0
Agility         20   --  --  20  02 [ ][ ][ ][ ]   
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      30   --  --  30  03 [ ][ ][ ][ ]   225kg  450kg 900kg
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18

Skills

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [ ][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][ ][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
- Tactica Imperialis                [X][ ][ ][ ]
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                   [X][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ]

Talents

(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use

Traits

Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined
Clumsy                              cannot use weapons without the OgrynProof trait
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement
Sturdy                              +20 vs Grappling and Takedown tests
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic

Special

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear

Specialist Kit
1 Ripper Gun (Targeter)
5 Frag Grenades

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs

Aptitudes

Ballistic Skill
Weapon Skill
Strength
Toughness
Willpower
Defence
Offence

Notes & Logs

Advances

300 Fierce Loyalty

Rolls

Wounds

Fate

Frag Grenades