Difference between revisions of "Mort"

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== '''Mort, Ogryn''' ==
+
== '''Mort, Weapon Specialist''' ==
  
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.
+
Though Mort was tithed to Nehal at a young age, . Formerly restricted to ports and backwaters, the awkwardly friendly feral wordler does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.
 
  <nowiki>
 
  <nowiki>
 
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames
 
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames
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=== Characteristics ===
 
=== Characteristics ===
 
  <nowiki>
 
  <nowiki>
                 Base Mod Eq Ttl  CB ==Advances==
+
                 Base Mod Eq Ttl  CB Advances
Weapon Skill    43   --  --  43 04 [ ][ ][ ][ ]  Wounds      27
+
Weapon Skill    45   --  --  45 04 [ ][ ][ ][ ]  Wounds      12
Ballistic Skill 25   --  --  25 02 [ ][ ][ ][ ]  Fate          2
+
Ballistic Skill 30   --  --  30 03 [ ][ ][ ][ ]  Fate          1
Strength        50   --  --  50 07 [ ][ ][ ][ ]  Insanity      0
+
Strength        30   --  --  30 03 [ ][ ][ ][ ]  Insanity      0
Toughness      40   --  --  40 06 [ ][ ][ ][ ]  Corruption    0
+
Toughness      30   --  --  30 03 [ ][ ][ ][ ]  Corruption    0
Agility        20   --  --  20 02 [ ][ ][ ][ ]   
+
Agility        40   --  --  40 04 [ ][ ][ ][ ]   
 
Intelligence    20  --  --  20  02 [ ][ ][ ][ ]  Carry  Lift  Push
 
Intelligence    20  --  --  20  02 [ ][ ][ ][ ]  Carry  Lift  Push
Perception      20   --  --  20 02 [ ][ ][ ][ ]  225kg 450kg 900kg
+
Perception      40   --  --  40 04 [ ][ ][ ][ ]  36kg  72kg 144kg
Willpower      40   --  --  40 04 [ ][ ][ ][ ]  Walk  Full  Charge  Run
+
Willpower      30   --  --  30 03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
Fellowship      20   --  --  20 02 [ ][ ][ ][ ]  3     8    9      18</nowiki>
+
Fellowship      23   --  --  23 02 [ ][ ][ ][ ]  4     12    12      24</nowiki>
  
 
=== Skills ===
 
=== Skills ===
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                                     +00+10+20+30
 
                                     +00+10+20+30
 
(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
 
(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
+
(STR,GEN)Athletics                  [X][ ][ ][ ]
(PER,FLD)Awareness                  [ ][ ][ ][ ]
+
(PER,FLD)Awareness                  [X][ ][ ][ ]
 
(FEL,SOC)Charm                      [ ][ ][ ][ ]
 
(FEL,SOC)Charm                      [ ][ ][ ][ ]
 
(FEL,LDR)Command                    [ ][ ][ ][ ]
 
(FEL,LDR)Command                    [ ][ ][ ][ ]
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(INT,KNW)Logic                      [ ][ ][ ][ ]
 
(INT,KNW)Logic                      [ ][ ][ ][ ]
 
(INT,KNW)Lore, Common*
 
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][ ][ ][ ]
+
- Imperial Guard                    [X][X][ ][ ]
 
- Imperium                          [X][ ][ ][ ]
 
- Imperium                          [X][ ][ ][ ]
- War                              [X][ ][ ][ ]
+
- War                              [X][X][ ][ ]
 
(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Scholastic*
 
(INT,KNW)Lore, Scholastic*
 
(INT,FLD)Medicae                    [ ][ ][ ][ ]
 
(INT,FLD)Medicae                    [ ][ ][ ][ ]
 
(INT,FLD)Navigate*
 
(INT,FLD)Navigate*
- Surface                          [X][ ][ ][ ]
+
- Surface                          [X][X][ ][ ]
 
(AGI,FLD)Operate*
 
(AGI,FLD)Operate*
 
(W S,DEF)Parry                      [ ][ ][ ][ ]
 
(W S,DEF)Parry                      [ ][ ][ ][ ]
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(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Stealth                    [X][ ][ ][ ]
 
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                  [X][ ][ ][ ]
+
(PER,FLD)Survival                  [ ][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,GEN)Trade*
 
(INT,GEN)Trade*
- Technomat                        [X][ ][ ][ ]</nowiki>
+
- Technomat                        [X][ ][ ][ ] </nowiki>
  
 
=== Talents ===
 
=== Talents ===
 
  <nowiki>
 
  <nowiki>
(STR,OFF)Berserk Charge            bonus to WS skill tests from Charge is increased by 10
 
 
(PER,FLD)Blind Fighting            halve melee penalties from obscured vision
 
(PER,FLD)Blind Fighting            halve melee penalties from obscured vision
 
(B S,FIN)Deadeye Shot              ranged Called Shot penalty is reduced by 10
 
(B S,FIN)Deadeye Shot              ranged Called Shot penalty is reduced by 10
(WIL,DEF)Die Hard                  reroll failed tests vs Blood Loss
+
(B S,OFF)Lasgun Barrage            while stationary; +1 success when firing las weapon on Full or Semi Auto
(---,---)Fierce Loyalty            if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh
+
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character
 +
(B S,GEN)Las Weapon Expertise      -5 Dodge per success beyond the first (max -30)
 +
(PER,FLD)Paranoia                  +2 Initiative, GM may test Perception vs hidden threats
 
(TGH,DEF)Resistance                (Fear) +10 tests vs subject
 
(TGH,DEF)Resistance                (Fear) +10 tests vs subject
 
(AGI,FLD)Sprint                    +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement  
 
(AGI,FLD)Sprint                    +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement  
 
(INT,TCH)Technical Knock            once per round; Half action Unjam
 
(INT,TCH)Technical Knock            once per round; Half action Unjam
 
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
 
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use
+
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use </nowiki>
</nowiki>
 
 
 
=== Traits ===
 
<nowiki>
 
Auto-Stabilised                    may fire heavy weapons without Bracing, negate unbraced penalty
 
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined
 
Clumsy                              cannot use weapons without the OgrynProof trait
 
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement
 
Sturdy                              +20 vs Grappling and Takedown tests
 
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic</nowiki>
 
  
 
=== Special ===
 
=== Special ===
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  <nowiki>
 
  <nowiki>
 
Specialist Kit
 
Specialist Kit
1 Ripper Gun (Targeter)
+
1 Voss Automatic Grenade Launcher (Targeter)
5 Frag Grenades
+
4 Krak Grenades
  
 
Standard Kit
 
Standard Kit
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1 Demolition Charge
 
1 Demolition Charge
 
1 Grapnel & Line
 
1 Grapnel & Line
1 Filtration Plugs</nowiki>
+
1 Filtration Plugs </nowiki>
  
=== Aptitudes===
+
=== Aptitudes ===
 
  <nowiki>
 
  <nowiki>
 +
Weapon Skill
 
Ballistic Skill
 
Ballistic Skill
Weapon Skill
+
Agility
Strength
+
Perception
Toughness
+
Fellowship
Willpower
+
Fieldcraft
Defence
+
Finesse</nowiki>
Offence</nowiki>
 
 
 
== Notes & Logs ==
 
 
 
'''Advances'''
 
 
 
300 Fierce Loyalty
 
 
 
'''Rolls'''
 
 
 
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]
 
 
 
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]
 
 
 
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]
 

Revision as of 08:14, 30 July 2017

Mort, Weapon Specialist

Though Mort was tithed to Nehal at a young age, . Formerly restricted to ports and backwaters, the awkwardly friendly feral wordler does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.

Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames
Age  : Childer (20)                                 -Punishment Scars
Skin : Ochre                                        -Toenail (yours)
Hair : Bald                                         Divination
Eyes : Blue                                         -Ignorance is a wisdom of its own

Comrade "Sticks" Gwillam

“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“

"Don't listen to 'im. Got that line from a tech priest one time, and now 'e thinks 'e knows something about zoggin firearms. "

Characteristics

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0
Agility         40   --  --  40  04 [ ][ ][ ][ ]   
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24

Skills

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [X][ ][ ][ ]
(PER,FLD)Awareness                  [X][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][X][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][X][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][X][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                   [ ][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ] 

Talents

(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use 

Special

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear

Specialist Kit
1 Voss Automatic Grenade Launcher (Targeter)
4 Krak Grenades

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs 

Aptitudes

Weapon Skill
Ballistic Skill
Agility
Perception
Fellowship
Fieldcraft
Finesse